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Everything posted by Keyrock
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Yay! Gameplay footage! That does look and sound pretty good. Hopefully they're able to fully realize all the things they talk about.
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Why must there be a rivalry? I would be very happy if both The Witcher 3 and Dragon Age 3 turned out great.
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Keyrock replied to Infinitron's topic in Computer and Console
What's that on the horizon? Why, it's a trailer: https://www.youtube.com/watch?v=HT_S9J0fYYU Cloth map -
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I blame Saints Row. Before Saints Row nobody would have called GTA the "serious note". Blame Rockstar for trying to make a movie and forgetting to make a game.
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The rules are extremely simple. The main thing to learn is the few exceptions and all the modifiers, but that mainly happens during character creation and advancement, and you would generally have those handy. The core of the system is extremely simple: GM assigns a difficulty level to a task, whatever it may be (attacking an enemy, breaking down a door, jumping across a ravine, etc.). The player needs to roll a certain number or higher on d20 to succeed (3 times the level of the task [e.g. a lev 4 task would require a roll of 12 or higher, a lev 2 task a roll of 6 or higher]). Player applies any applicable assets (devices that would make the task easier [e.g. a crowbar would make breaking down a door easier]) and any effort they desire to reduce the difficulty of a task (e.g you can decrease a lev 4 task to a lev 3 task so you only need to roll a 9 rather than a 12 to succeed). Player rolls and either succeeds or fails. In a nutshell, that's the complete system right there.
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I'm only about 100 pages into the core book at this point, so I haven't gotten to reading about the setting in-depth yet. I mirror your thoughts on the rules, though. Until I actually play the game, whether from the GM side or the player side, this is all speculation, but I really like the system as it's presented. It seems wonderfully simple, yet gives the player a lot of control over their actions. In particular, the effort system seems brilliant. The idea of being able to apply extra effort when you really need something to succeed, but at the cost of leaving you vulnerable and with less options going forward, is fantastic. I also like how absolutely every action in the game, whether combat, athletic, intellectual, etc. is resolved in exactly the same manner. I'm really looking forward to seeing how this plays out in practice.
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Just as long as you don't use 'The Emperor Protects' as a valediction. Or...you know, try to purge the unclean. I try to purge the unclean once a week generally. The skid marks don't completely come out, though. On a more serious note, GTA Online does sound quite good. Assuming the GTA V ever comes out on PC, and assuming the PC port isn't complete garbage, and assuming that GTA V is fun to play and worth my money, I'd like to form a completely non-criminal group in GTA Online and just do completely legal activities and never rob banks or drive over prostitutes or go on random killing sprees. I wonder if it would be possible to do that and still progress through the "story" at all?
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What do my eyes behold? Why, it's pre-alpha gameplay footage: https://www.youtube.com/watch?v=km2Muh9kSi0
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I helped fund this game on KS but to be honest your view isn't really a positive report of the game. Should I wait till it gets more stable before playing it? Stability isn't the (main) problem. I don't see how much can be done to improve the game. Adding more tooltips and better explanations of things is feasible, but much of the game's problems stem from poor design decisions, and I don't really think that can ever be fixed, barring a complete overhaul of the game. The game reeks of an inexperienced team with some interesting ideas but not the experience to implement them properly or knowledge that some of the thins that look good on paper won't really work in a video game. Whether you play the game now or 6 months from now, I suspect you're in for more or less the same experience. Be prepared for something that is exceedingly rough around the edges. Also, rough in the middle, basically rough through every atom of its electronic mass. If you can get past the shortcomings, and adapt to the awkward controls, and get past the horrific camera , you may get some enjoyment out of it, as I have.
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I wonder why they can't announce superstar lead programmer and art supervisor that will blow everybody's socks off? If they let the name slip will the Yakuza have them offed or something? I can think of at least couple of reasons: 1) they are currently involved in other work and don't want the distraction; 2) if we knew, it might scare off some contributors... for whatever reason. But if they're really super duper stars why would that scare us off. Wouldn't it instead make us throw our money, and possibly underwear, at them?
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If you wish for a rough demo of combat for the Witcher 3 i'd personally install Flash's Full Combat Rebalance mod for Witcher 2, rolls are out, pirouettes from the books are in and combat as a whole is rebalanced and tweaked for more reactivity and precision response. Still not to everyones liking, but i'm finding it quite enjoyable, hopefully they'll allow strafing and circling in the third game. I've been meaning to give that a try. Is it easy it install?
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Yeah, Tropico is a good game, so good, in fact, that Tropico 3 and Tropico 4 are basically carbon copies of Tropico 1. Tropico 2 is the only game in the series that's even slightly different.
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I'm playing Legends of Dawn. I went back to it after a month+ layoff to see if they've implemented any changes/patches. There have been some patches and a few things implemented, but for the most part, it's still the same clunky experience. Strangely enough, I'm kind of almost enjoying the game despite all the faults with it, and good gravy are there some glaring faults: Very awkward controls, clumsy combat, lack of tool tips or any kind of explanation for many things, some of the worst camera issues I've seen in a while, hilariously bad enemy AI, corpses showing up as upright statues on reloads, design decisions that defy all logic, absolutely zero polish, etc. Yet with all that, I'm kind of looking forward to playing it some more. I can't really make sense of it, it doesn't add up in my head.
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I know, right? If you're going to use ratings, at least go with rotten tomatoes. Debating which Kurosawa movie is better is like trying to pick out the best piece in a box of chocolates or the best moment during Breaking Bad. I'll generally go for the circular piece filled with caramel and cite the moment Gus killed Victor with the box cutter, but if someone chooses the dark chocolate heart-shaped piece or Walt blowing up Tuco's room, I'm not going to lose my **** over it. The genius of Yojimbo is in how well paced, fun, and entertaining the movie is throughout. For me, it's a lot easier to digest than most of Kurosawa's work and delivers a devilishly wonderful and clever tale of misanthropy. Kurosawa certainly made deeper movies, like Rashomon, but Yojimbo is the one I find most entertaining. If sorophx prefers Kurosawa's fantastic adaptation of King Lear, that's good for him. /shrugs
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I don't feel any rage because patience is a virtue that will always be rewarded. Right Gabe? GAAAYYYYYBE??????? Andy Sirkis confirmed for Half-Life 3!
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LOL, methinks somebody needs to switch to decaf.
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In case of emergency - wub wub wub wub wub
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Or is it?
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Jim Sterling of Destructoid weighs in on Saints Row 4 tl;dr - 9.5/10 Edit: Also, The Escapist and Joystiq have both given the game perfect scores. /rubs hads together.
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Those are pretty good. Rockstar has always been good at making great political and advertising spoofs. The billboards and radio ads in the GTA games and the talk radio stations have always been funny and entertaining.
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I could do a checklist of all the game's shortcomings, and there are many (linear story, lack of meaningful choices, lack of environmental audio, save system, etc.). None of them kept me from having a really fun time playing the game. I like it quite a bit.
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RPS has weighed in too. tl;dr - John Walker really likes it.
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I'll be playing it in about a week and I'll be sure to post my thoughts. What I like about the series is that Volition hasn't forgotten that this is a game first and foremost. Sometimes developers get too involved into trying to create something profound or artsy with the medium. When I fire up a game, I'm generally not looking for a moral treatise on the crumbling capitalist system, the evils of elitism, and the disappearance of the middle class, I just want to have some fun.
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