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Keyrock

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Everything posted by Keyrock

  1. The dice rolling thing is a gimmick. That said, it's a really really freakin' cool gimmick and I wants it. Also, in-game footage: https://www.youtube.com/watch?v=oLMjEMl3Ssk
  2. That he wants to move on and try something else? Here is the thing, if he wants to try something else within the field of gaming then why not use his company. Has gaming gotten so corporate that a man doesn't own his own company anymore? I still remember when Id was a small studio and I loved the everliving **** out of Doom. I guess I just had different expectations for this industry while I was growing up and it is a bit sad to see the way the wind is blowing. If he on the other hand is dropping out to focus on the craft of origami then I totally support his choice, even if I don't like origami. That's correct. It's owned by ZeniMax.
  3. Don't get me wrong, I'd love it if Raven's Cry wound up being great. For one thing, I'm definitely down with pirate themed games and movies, even if the genre has gotten saturated as of late. For another, Reality Pump is a company from the motherland, so by blood I am compelled to like them. It's just that they haven't made a halfway decent game as of yet, in my opinion.
  4. If popular culture has taught me anything it's that seeking eternal life never ends well, whether via magic ritual, cloning, or uploading your consciousness into a machine. There's like a 99.98% probability that at some point you will go completely insane and try to extinguish all forms of life, sentient or otherwise.
  5. 90% sure it will be better than Risen 2. It's made by Reality Pump, I'm 90% sure it will be garbage.
  6. This was only a matter of time. I don't know if I'm glad or sad by all the game legends leaving their companies. id hasn't exactly been setting the world on fire the past decade or so, it was time for Carmack to move on. They can make mediocre shooters just fine without him. Oculus Rift is a far more exciting project than anything id has done since Quake 3, maybe longer. His talents are better served working on that.
  7. I would argue that "as far removed from P:T as possible" would be a multiplayer-only, microtransaction-based, first-person view flash kart racer set in the present real world and running in a browser.
  8. This is pretty doggone awesome: https://twitter.com/BrianFargo/status/404088811115659264/photo/1 It's even olive green, one of my absolute favorite colors. I may just have to get a toaster repair shirt.
  9. This was only a matter of time.
  10. It's explained pretty darned clearly right there where you vote: RTwP TB This information isn't hidden, it's right there in front of people's faces when they vote. Indeed, but then a lot of people must not have stopped to read those. They see "turn-based" and think "Baldur's Gate" because Baldur's Gate emulates a turn-based system - the confusion on semantics was present in this very discussion here, just head over to the comments page and see what many "supporters of TB" claim are valid arguments to support it. As long as the necessary information is available and presented clearly, and it is, the vote is legit. If people fail to read or comprehend clearly stated explanations and vote in ignorance, that's their own fault. /shrugs
  11. It's explained pretty darned clearly right there where you vote: RTwP TB This information isn't hidden, it's right there in front of people's faces when they vote. There is no conspiracy, people are more or less split 50/50 between their preferences for either TB or RTwP. This isn't something new, this debate has been going on for years and years and years and has been split more or less right down the middle the entire time. It's a matter of taste. I lean toward turn-based, I always have, but I'm not going to flip out if the game winds up being RTwP, I'll be fine with that system too.
  12. I'm starting to buy into the reverse psychology theory too. If true, the OP is a diabolical genius.
  13. Doesn't PE share the same engine and resources? It would be hilarious to see it go down the TB road too. It would go against their description about the game in the KS, which would be quite bad thing to do. Yeah, while I would be in favor of this personally, this would definitely fly in the face of "making a modern day Infinity Engine game" (I'm paraphrasing). Plus, Obsidian made the RTwP decision long ago and the system is probably already partially in place. It would almost be worth it for the LULZ though. To me personally, that is, for the entertainment factor of the backlash. Almost certainly not for Obsidian, because they would have to deal with said backlash with a straight face.
  14. But, by the devs own statement, implementing turn-based combat would be quicker and easier since they already have a turn-based framework in place from Wasteland 2. Not to mention that they wouldn't have to spend as much time making companion AI. Hence, to your first point, implementing turn-based vs RTwP would mean more time they could spend on other things, such as narrative. So you could have your cake and eat it too. Also, I agree to some extent with combat not being the focus. That doesn't mean they should just gloss over combat and have garbage combat like P:T. For me narrative and character development is the meat of most RPGs, not just Torment, but that doesn't mean that other people don't play RPGs more for combat (double negative for the win!). The game is being made with more people than just myself in mind.
  15. Wait, what? I don't understand. How does having strong tactical combat detract from the narrative? To me that's like 1 + 1 = lederhosen.
  16. I understand wanting to mimic much of what Planescape: Torment did with TToN, but of all the things from that wonderful game to mimic, why mimic the combat? The combat in P:T is almost universally considered to be the weakest aspect of the game. Not to mention that the Numenera PnP system naturally lends itself to turn-based, even more so than most PnP systems. Adapting the Numenera system to RTwP would require them to either strip out the effort system, which is at the very core of Numenera, or require the player to constantly pause the game to assign effort to actions, which would effectively turn the game into turn-based anyway, just much less graceful turn-based. Edit: As of right now it's split pretty much 50/50. The devs themselves are favoring turn-based, which leads me to believe that RTwP would have to win overwhelmingly for them to go with it. I would imagine if it ends up 50/50, or 51/49, or even 60/40 they will still go with turn-based. If it winds up something like 75/25 favoring RTwP, then they would likely go with RTwP.
  17. Too late, I already voted for turn-based. If I had another vote, I'd vote turn-based again. Also, why is this a separate topic? Why not just put this in the Torment Tides of Numenera thread?
  18. Ork Ninjas - Every bit as inconspicuous as you might imagine.
  19. Starting up a new game of Dead Man's Switch in Shadowrun Returns on hard difficulty. I'm playing a female Ork Adept named Delilah Black Lotus. Basically, I'm playing a near future Wuxia mystical warrior, because, why wouldn't I?
  20. JA2 is the gold standard in turn-based combat.
  21. As much as I support this, and I do, a part of me is saddened because this makes the prospect of another Sam & Max game less likely/further away.
  22. Starting this month, I'm tightening the belt (will be tough in the next few weeks with holiday shopping) and trying to put at least $100 (hopefully closer to $150) a month into a special, separate computer fund, for my planned future new rig. I dub this "Operation Haswell-E".
  23. I voted turn-based. All you RTwP voters can go f... ly a kite.
  24. They have a leopard mount available now, Lady C.

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