Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Keyrock

Members
  • Joined

  • Last visited

Everything posted by Keyrock

  1. For the same reason you'd put a laser on a shark.
  2. So... yeah... It's a trailer. Interest level = lukewarm.
  3. I think 2 hours is reasonable. You're never going to find a one size fits all solution that works for every game, it will always be unfair to somebody and there will always be people that abuse the system, but some kind of standard needs to be in place. In the end, I think the argument for this is the same as the anti-DRM argument. If you make a good game that people like then the amount of people asking for refunds will be relatively low and while you may lose some sales to people abusing the system, the amount of good will (which should hopefully translate to interest in and sales of future titles) you generate from providing a good product will outweigh what you lose from people abusing the system.
  4. 30 second game... Out of curiosity, how much does one charge for a 30 second game? I know time is not a perfect measurement of the value of a game and that 1 hour of "holy **** that is great" is worth a lot more than 3 hours of "meh", at least to me, but 30 seconds is a bit extreme, methinks. That better be a mind-blowing 30 seconds to be worth anything more than a nickle.
  5. I doubt they will top their own numbers with Torment, but it will still do quite well. I'm guessing around 3.5 million. I'm looking forward to the 3 minute prototype video they're going to show soon.
  6. I'm playing a few games of Strife here and there. I've never been much of a MOBA player but decided to give the genre a try again, just to see if I find something that fits. Strife is the closest game to being a fit for me. DOTA 2 I enjoy watching, it's pretty much the only eSport I like watching (don't care for watching any shooter or fighting game, Starcraft is... okay, I guess), because it's so complicated, nuanced, and heavily strategy and skill dependent, but I can't play that game, it's way beyond my capabilities. HotS is too far in the other direction, for my tastes, it's too simplified. I like that HotS is very objective based, which is cool, but I'm not a fan of group shared leveling, since it takes a lot of strategy and out of the equation (supports sacrificing their own experience and gold so that cores can be stronger), and the lack of items severely limits the different builds you can make for each character. Strife exists in the Goldilocks Zone for my tastes and capabilities. It's fast paced, easy to get into, and still has items that you can use to differentiate your builds, but not nearly with the level of complex interactions that DOTA 2 has. I still suck at the game, but not as utterly hopelessly as I do at DOTA 2, and, more importantly, I still have fun while sucking in that game, whereas in DOTA 2 I crumble under the pressure of letting my team down (it doesn't help that the DOTA 2 community is so aggressive).
  7. I do. I like The Rock, but there can only be one Jack Burton.
  8. You're disappointed in a game nobody (outside of InXile themselves) has even played yet? Are you from the future?
  9. So, with a new version of the Steam Client comes this:
  10. I jumped on the $20 Early Bard Gets the Wyrm tier myself. I kinda almost feel like I should pledge more, considering I pledged the bare minimum for Wasteland 2 (I don't remember how much it was, $15 or $20 I think) and got a game that I felt was worth several times what I paid, but there's nothing at the higher tiers I want, save for the cloth map, and I'm not willing to go up to $95.
  11. Am I the only one that wasn't exactly blown away by the visuals in the trailer? Don't get me wrong, I didn't think the visuals looked bad, I think they looked fine, but at no point during the trailer did I think to myself "Oh my goodness, can they really render that in-game?" Anyway, a lot of what is being touted in the article sounds good, but I'll believe it when I see it in (in-game) action. Edit: Yeah, the author of the article was practically sucking Firaxis' ****.
  12. Seeing as we're talking about Bethesda, I am confident that I can count on 3 things: 1) It will be a fairly mediocre game and full of bugs 2) Said bugs will be glossed over by the press as they stumble over each other to heap lavish praise upon the game 3) The modding community will make the game immeasurably better than it was in its vanilla incarnation
  13. It's physically impossible for every game to be the best experience ever. In fact, only 1 game could ever have the best experience ever.
  14. It turns out to be a F2P Fallout MOBA SWERVE
  15. And so the worst kept secret in the gaming industry is revealed to the masses. Excitement level = *shrug*
  16. Oh man, Kirill was awesome, even if I STILL haven't gotten to play D:OS. I'm gonna miss that crazy guy.
  17. On the other hand, those claws seem exceptionally well manicured. Overcompensation? Fun fact: Dragon Wars originally began as The Bard's Tale 4.
  18. The Kickstarter is live.
  19. ^ Sad to hear the graphics are being held back by the consoles, but that is an unfortunate reality of cross-platform development, I guess, and at least they're honest about it. I am impressed by the amount of work they are putting in to make the game historically accurate. I can't wait to see what the combat looks like.
  20. I'd love to see XCOM 2 add the ability to stand, crouch, or go prone, regardless of cover, or lack there of.
  21. I watched Kung Fury. It was everything I had hoped it would be.
  22. It's all cinematic, so not much to be taken away from the trailer other than that it seems the aliens have taken over Earth, or at least part of it. Anyway, I'm down. I also like the penguin and jaguar logos at the end, meaning a Linux version ported by Feral Interactive. Hopefully day 1 this time around.
  23. I finished up Spec Ops: The Line. The game is notable for making you feel terrible about the stuff you are doing. It likes to throw around that you chose to commit the atrocities you commit, but in reality you never really have any real choice in the matter in the game. Still, it's a heck of a lot more interesting than the standard military shooter 'Murica **** Yeah *brofist* fare, it's just too bad it's packaged into such a dreadfully plain, paint by numbers cover shooter. About the only thing interesting about the gameplay is the few times you fight during a sandstorm where both you and the enemies have to deal with extremely low visibility. I also played through the entirety of the Serpent in the Staglands demo, at least I think that's the entirety of it (I reach the edge of the screen in all directions and cannot proceed). I have to admit the pixelated art style grew on me... a bit. I was initially put off by it since you start in an indoor area and I found the pixel art of the inside of the building to be, quite honestly, not very good. The character models are pretty mediocre too. I suppose there's only so much you can do with however many pixels make up each character, but still. Once I got outdoors, I found the game much more attractive. I'm still not impressed by creature designs, but I found the flora pretty interesting. Not as alien looking as, say, Morrowind, but completely familiar either. As for the gameplay, it seemed pretty standard. I will say that I found the story pretty interesting, the minuscule sliver of it I got to experience, anyway. I'm somewhat interested in playing some more of the game. Not enough to pay full price, mind you, but I could see myself potentially getting it on sale sometime in the future. Oddly enough, I really want to play Raven's Cry. Don't get me wrong, that game is crappy, but I really enjoyed playing it a few months ago, even with the myriad of issues it had (not to mention the fact that it was incomplete), but hitting quest breaking and borderline showstopper bugs halted my playthrough. They put out a couple of patches and supposedly fixed some of the issues, but not all of them, and the last patch happened a couple months ago and it's uncertain whether the company even still exists and whether there will be any more patches. I suppose there's always the chance the community comes through and patches and completes the game themselves, like with Gothic 3, though that may take years (assuming it ever happens). I hope somebody fixes it up eventually, because despite how jenky the game is, I really appreciated being able to play a pirate game where you play as an actual pirate, not the romanticized version of a pirate we usually get in games and Hollywood (you play a murdering, cheating ***hole in the game, you know, like a real pirate).
  24. I saw that Serpent in the Staglands has a demo, so I'm giving that a shot. I don't know what to think yet. I'm not a fan of the pixelated look; to be honest, I think it looks kinda crappy, but I can get over that. I don't know how long the demo is, but hopefully I'll have enough of a taste to decide whether I want to play the full game or not by the time the demo ends.

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.