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Everything posted by zimcub

  1. Messier-31 didn't actually make a point with that picture. What is Ninjamestari suppose to critique in that picture? The text is not the right color? He already explained what he thought was wrong with the stats in previous posts if you actually bother to read them. When Ninjamestari stated for Messier-31 to actually clarify what he actually wants to talk about (rather than trying to reset the conversation from beginning because you can't argue his points) he answered in a condescending/insulting way with no actual point or clarification.
  2. I think mana gets a lot of hate because people mostly imagine the mechanic to revolve around draining and refilling, like in MMOs. If refilling was very scarce (like only with rest) then i don't see why it couldn't function very similar to vancian system. Although i don't think it would solve the duplicate spells issue. You might want to prefer more such spells because lower tier of buffs could cost less mana and be more appropriate for smaller fights. The other issue i see with mana spell casting is that you can fall in to a trap where a certain rotation of spells becomes a standard for most fights. Although now that Obsidian wants to go to spell per encounter system anyway, that argument falls apart.
  3. I think he specificaly said that didn't apply to PotD and was even fine with min/maxing to be viable for that mode.
  4. I think wizard felt too powerful because of the rest system in BG, where you could get them back to max power with resting non stop. I think it's fine if you have some classes that are meant to be able to go from battle to battle without their power dropping, like fighters/rogues/rangers and then have some that are better for single encounters. It brings variety to classes at least, as opposed to everyone just spamming their per encounter ability, every chance they get. I imagine wizards now having per encounter spells is going to be as much of a headache as having several ciphers in your party. I'm guessing this is the reason they dropped the party down to 5. You need some classes that are low management so you can focus on classes that have a lot of utility. It's a party based game. So what if every class doesn't have something to spam each encounter. As for Wizard's being utility focused....Didn't Sawyer already said that wizard were suppose to be the jack of all trades in PoE1? They just didn't meet that goal. Ninjamestari made a really interesting point regarding the simplicity of spells. I think the spells in PoE were very complex regarding trying to figure out how much they would benefit you in combat. Doing calculations for each enemy was a headache with nothing much to show for. You would achieve a similar result with flat out % increase in terms of buffs and debuffs. I still have no idea if the mirrored image spell is good or not. +30 deflection? How much will that benefit my wizard with 60% stamina? The BG version was much simpler to understand.
  5. I would prefer you guys stop it so the thread doesn't get closed down. I think it would be better done in a separate thread.
  6. I also didn't finish the game due to the somewhat poor pacing of the game. Here are some of the reasons why the game eventually faded out on me. -The quest logs were a bit too tedious for me to figure out where i needed to go. -The no kill xp and no random encounters made me wander from map to map, with long loading times, with feeling of not actually doing anything, so I got the feeling of no progression happening for a long time. I've recently restarted the game, and i'm able to keep up the pace much better now due to White march content. Whenever I feel lost, i can go back to those maps to quickly find something to do, due to packed content there. Perhaps this would be solved in the vanilla game if the city was this highly packed with content. -The reading is a bit tedious due to those descriptive lines of what the character does before he speaks. I never felt that was necessary in any of the games before, as I felt what emotion the character was trying to portray simply with them the speaking those words. You can see this with how you can reply during conversation just fine without that descriptive text. In this case I believe less is better because there is more left to the players imagination on who you are talking to and you don't end up with situations where you cringe due to how the writer decided to portray the character in front of you. (example: a character licks* his lips before attacking you) -Also learning to check which character was a backer character before talking to anyone, so not to waste my time, was quite annoying as well. -The world felt too game focused as well perhaps and made me not very interested in exploring it. I recognize this is something Obsidian actually prided on, but knowing you're going to pop out of petrification 6 seconds later made me wonder why this status even exists, other than just being a harsher version of paralyze effect to inconvenience you during combat? I would prefer more variance in these effects and would like to see point of spells being used outside of combat. (trap detect, invisibility, teleport, heal wounds, dispell, sound dampen and distract (for stealth), etc.)
  7. From what I've heard the spells will now be per encounter instead of per rest? Did i get that right? I fear that because the frequency of spell use will increase they will be simplified, like in Tyranny where they were mostly just another nuke/heal button. I hope POE2 moves away from that and more towards utility spells like summoning, crowd control, teleporting, movement manipulation, etc. instead of just more stat manipulation that you can't actually notice unless you read the person's stat list. That's really my only concern.
  8. I guess I assumed as much, but I hoped to contribute some money to the higher backer goals. I don't know how long those will remain open and I'm worried that maybe that will close before you can upgrade your pledge on the Obsidian website. As far as I know the goals will remain only as long as slacker backer remains open.
  9. I am a Fig backer and would like to know if there is a way to upgrade your Fig pledge. I've tried looking on the Fig website multiple times but can't find any option to do it. I know there is a slacker backer option available, but from my understanding that is only possible if you haven't pledged yet. I'm mainly looking for options to pay for extra addons of my pledge, like beta test , DLCs, obsidian shirt, cookbook, etc. Is this still possible?
  10. It has nothing with being invested or being a critic. I also own the game and stopped playing mid way. It's just too boring. Wave after wave of mmo enemies that yield no reward and now that i see the IE mod is discontinued i'm not coming here anymore either, since removing the movement limitations at least made the game bearable.
  11. I see you guys also fixed the "AttributeScore" command i couldn't get it to work in the previous mod version but it seems to work in this one. I needed it to help change the class of the character. Anyway i don't really expect this anytime soon, but do you guys have any plans to change the spells and abilities? Really hoping one day for buffs that work outside combat and maybe work a bit longer. Though i'm not sure how that will work balance wise but i hope to check it nonetheless. The no-engagement mod feels really good. The enemies switch targets very nicely if you attack them so you don't need to run around too much and if they are faster than you, they can still hit you during running. Kind of feels like it was part of the game all along.
  12. The guard has cheat speed He's faster than your PC even if you have the plus movement speed talent but wear the same armor as him. If you run in clothes or naked (with talent) then you should be faster.
  13. No he's not Not even close. There is also priority on who you can kill the fastest. If you have 2 enemies that are equally threatening, you're going to go for the one you can kill the fastest.
  14. I don't get it what is he talking about?
  15. Are you unable to mod out the combat only flag on the spells?
  16. Vs wood beetle use fire and blunt damage. Avoid using slashing or piercing damage. Vs stone beetle use corrode. Avoid using slashing damage. Vs adra beetle use piercing weapons. Avoid using shock damage.
  17. I think that the whole reason why bg2 fighters were versetile was because of the constant movement with runing in and out of fire, and blocking paths or running away, that happened in combat. From what i see the PoE fighters are basically ToB fighters without the movement. (if you don't count multiclassing) They play pretty much like NWN2 fighters, who had abilities like knockdown, with the ability to switch from defense at the expense of offense etc. It sounds like a great thing, but no one will tell you that NWN2 was known for it's great combat.
  18. I find this bestiary xp mechanic needlessly complex. You get awarded combat xp for a while and then it suddenly stops. And it doesn't include humanoids, because you can't learn anything from them. .....riiiiiight. Just make the quest givers and monsters give 0 xp if the quest for them has already been completed. And if you decided to just kill the monsters for the quest, then make the quest reward give the total xp, minus the xp from monsters killed. That way you always take away the same xp from the quest no matter what. It's hardly more vague than not getting any xp from humanoids for combat xp.
  19. I am for combat XP, but i wish to correct this quote from OP: This isn't actually the case from what i've seen in beta streams. You can complete the quest in whatever order you wish, as long as you locate main npc tied to the quest. For instance you can kill the elf party at the start of the game near the river and then talk to the hiding character in the inn and you will get the xp, once you tell him/her they are dead. Same goes for the ogre. If you go to the cave and kill the ogre and bring back the head and talk to the farmer for the first time, you will get the xp once you show him the head.
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