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Everything posted by Seari
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That is some high level trolling. Good job.
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Doesn't look like it Seriously? I really liked her concept art. This is getting ridiculous.
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Hahahahaha, that is ****ing hilarious. Top notch BG NPC mod right here. Would be nice to know if it isn't final.
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At least we're gonna get a more PS:T-like game, as in **** combat and amazing dialogue. Disappointing I know, but could be worse. The only problem is that there's probably gonna be a lot of combat. Good thing there's no combat xp
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I really can't stand the floating damage numbers, they really break immersion for me. Is there a way to turn them off? If not, I would really like if they add it as an option, because I'm not playing a ****ing mmo, and the combat log serves all my needs( well not in it's current state anyways, but hopefully it will).
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Pretty disappointed, this launches in December?
Seari replied to khermann's topic in Backer Beta Discussion
That is so hilariously accurate, yet sad at the same time. You were the chosen one. You were supposed to bring us the best RPGs, not get bought by EA. -
Pretty disappointed, this launches in December?
Seari replied to khermann's topic in Backer Beta Discussion
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Please bring back the pencil drawings of items
Seari replied to Grotesque's topic in Backer Beta Discussion
The sketches were a catalyst for your imagination. Something that would be hard to explain to todays pretty grfx and mmo crowd. You mean *your* imagination, I believe. Well it's a shame if you're lacking one. -
Please bring back the pencil drawings of items
Seari replied to Grotesque's topic in Backer Beta Discussion
One can dream. Maybe in an expansion they will see the error of their ways. -
@Mayama
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The only reason for there not being combat xp is laziness on the developer's part and nothing else. Every other negative thing about this game is because of Sawyer's balance preceding fun. HA! Good Fun Balance!
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Please bring back the pencil drawings of items
Seari replied to Grotesque's topic in Backer Beta Discussion
The sketches were a catalyst for your imagination. Something that would be hard to explain to todays pretty grfx and mmo crowd. -
In PoE arrows are conjured with soul power, and wizards use soul power to conjure protein biscuits, hence muscle wizards.
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Pretty disappointed, this launches in December?
Seari replied to khermann's topic in Backer Beta Discussion
Debatable. Only the 2D backgrounds and dialogue is reminiscent of the IE games, combat on the other hand is more like NwN2(complete and utter ****). p.s. 3D models were a horrible idea. -
Please bring back the pencil drawings of items
Seari replied to Grotesque's topic in Backer Beta Discussion
A spiritual successor to the IE games with no item sketches, disgusting. I'm really sad right now. -
Some of your posts really make me rage inside.
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Pretty disappointed, this launches in December?
Seari replied to khermann's topic in Backer Beta Discussion
All the time spent on the bestiary could have been spent on making interesting items and sketches of said items(BG2 style). Instead we get this ****. edit: Don't get me wrong, it's a cool feature and I like it, but item sketches should have been priority. -
Strength - melee and ranged damage, weight allowance Dexterity - accuracy, reflex, deflection Constitution - health and stamina, fortitude Intellect - spell duration, AoE size Might/Spirit/Soul power - spell damage, healing Resolve - concentration, will, interrupt
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Sensuki's Suggestions #014: Non-Terrible Inventory [Mockup]
Seari replied to Sensuki's topic in Backer Beta Discussion
I also love the IE inventory system, and I don't understand why the hell it needed changing, like so many other things. -
Talents what would be wanted, and what is needed.
Seari replied to Ganrich's topic in Backer Beta Discussion
Some talents with drawbacks would be nice. -
Talents what would be wanted, and what is needed.
Seari replied to Ganrich's topic in Backer Beta Discussion
Ah, you're right, since we don't increase attributes with level. -
One of the most memorable things in BG2 for me is the screen shake and voice feedback whenever a critical hit occurred. Not sure how common critical hits will be in PoE, but I would love this more than anything. Korgan: "Skullbreaker!", Keldorn: "Torm take you!"
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Talents what would be wanted, and what is needed.
Seari replied to Ganrich's topic in Backer Beta Discussion
Vanguard(active) - The fighter adopts a more offensive combat strategy, concentrating on relentless assault. He receives a bonus to Attack Rate, but at the expense of Deflection. Can not be active at the same time as Defender. Two-Handed Weapon Specialization(passive) - Trains the character in the use of Two-Handed weapons, gaining a bonus to damage with all weapons of that type. Single Weapon Specialization(passive) Trains the character in the use of Single-Handed weapons, increasing the Critical Hit Range with all weapons of that type. Shield Specialization(passive) - Trains the character in the use of the Shield, gaining a Deflection bonus with all shields and slightly reducing the Attack Rate penalty. Mage Hunter(passive) - The paladin has dedicated his life to finding and eliminating practitioners of evil magic, gaining a Damage Threshold and saving throw bonus versus all spells. Divine Guidance(active) - The priest calls upon divine guidance, gaining a bonus to Accuracy depending on his Resolve. Lasts X seconds. Divine Strength(active) - The priest channels the power of his deity, increasing the damage he deals with weapons depending on his Resolve. Lasts X seconds. Element of Surprise(passive) - The rogue scores an automatic critical hit with his first attack against an enemy that is not engaged in combat. Unfair Advantage(passive) - The rogue gains a bonus to Attack Rate for X seconds, whenever he scores a Critical Hit. Poison Weapon(active) - The rogue coats his weapon in deadly poison. A successful attack will have a chance(Fortitude save) to poison the enemy inflicting X damage per second, for X seconds. Lasts X seconds. Bloodlust/The Thrill of Victory(passive) - The barbarian recuperates a small amount of stamina whenever he deals the killing blow. Resilience(passive) - If the character fails a saving throw, he gains a second roll for reducing the duration of the negative effect. edit: I think talents should have an attribute and/or level requirement. -
Sensuki's Suggestions #012: Non-Terrible Main HUD [Mockup]
Seari replied to Sensuki's topic in Backer Beta Discussion
I would prefer having the combat log in the middle. -
Talents what would be wanted, and what is needed.
Seari replied to Ganrich's topic in Backer Beta Discussion
I'm not really good at making up talents, so I'll just list a couple of things from the top of my head that I would like to see in PoE. An anticaster paladin, like the inquisitor in BG2, I really found those fun. A more melee focused ranger. A melee focused priest with selfbuffs. Rogues more like thieves in BG2, chunk with a backstab, run away and hide, repeat. I know a lot of people don't like that, but I think rogues shouldn't be good at straight up combat. Maybe a focus on traps and poison. An agile dual wielding fighter. A more support/healing focused druid. Talents that focus on combat styles(sword and shield, dual wielding, twohander). Maybe talents that give you a bonus for wearing a light, medium or heavy armor. Talents that improve the ranger's animal companion. Something like Divine Might. A specialized wizard, probably not possible without magic schools. I would suck Sawyer's **** for Class Kits.