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Everything posted by Seari
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A different view on the whole XP controversy
Seari replied to archangel979's topic in Backer Beta Discussion
I don't know how the **** to end a quote to edit my previous post. It's a single player game, why would anyone care about exploits. I don't give a **** how you play your single-player game, why the **** should you care how I play mine? As long as there aren't game breaking bugs/exploits, like some unbalanced weapon doing bazillion damage, I don't give a ****, and neither should you. And neither should Sawyer. Balance isn't the only thing that makes a good single-player game. Because fun doesn't equal balance and balance doesn't equal fun. When fun suffers due to balance, then maybe there's something wrong with your game design philosophy or whatever. -
A different view on the whole XP controversy
Seari replied to archangel979's topic in Backer Beta Discussion
I really hope that combat xp being exploitable, isn't the point for having been removed. But anyways: -
Eh, I think we should count ourselves lucky to have such talented art designers for this game. Some portraits are bad, I agree, but hopefully Kaz can fix em up.
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A different view on the whole XP controversy
Seari replied to archangel979's topic in Backer Beta Discussion
How about lockpicking. I think people don't understand why obsidian decided to only have quest xp. It's easier to control the party level and whatever. Adding more ways, any way and not just combat, to gain xp makes it harder to control the experience level. So my point is that combat xp wasn't removed because of the hassle of implementing it, but the hassle of controlling xp, character scaling. It takes a long time to balance it. If there were to be any other xp gain, it would have to be marginal, and that's why I said it's pointless. My eyes are barely open, so hopefully something makes sense. Edit: IE games were about fun, the xp gained from combat/lockpicking/disarming/quests wasn't balanced that well. And that bring us back to the main problem with the mentality behind designing this game. Because apparently some people can't live with "exploits" or whatever, and balance precedes everything. -
A different view on the whole XP controversy
Seari replied to archangel979's topic in Backer Beta Discussion
I didn't really say the game needs combat xp, but maybe you're not talking about me. It's not broken and it doesn't need overhauling, it's time-saving desingwise, and unfortunately it is also boring. I'll miss it, but it isn't a deal breaker. Well that's not really the same now is it, kill xp is a big part of any rpg, and it's understandable that people would be upset. -
A different view on the whole XP controversy
Seari replied to archangel979's topic in Backer Beta Discussion
Oh you meant fog of war, well I don't like that, and no way they would implement something like that. Not that I'm against you guys and your ideas, but as I've said in the previous post. This right here is the main problem with the mentality behind designing this game. If the players don't have the self-constraint to not do something like that, well then maybe they should **** off and play an mmo, instead of a Role-Playing Game. -
A different view on the whole XP controversy
Seari replied to archangel979's topic in Backer Beta Discussion
See now this is an Idea. This thread was about ideas not yelling at each other. We can do that in all the other xp threads. How is that different or easier to implement than combat xp. I mean if you make it a marginal xp gain, might as well not have it, and if you make it substantial, then there might as wel be combat xp. At least that's how I understand it, but I'm half asleep so. edit: Might as well have rare or "elite" enemies give xp or something. But this is pointless, you either have combat xp or you don't, no point in half arsed solutions. -
A different view on the whole XP controversy
Seari replied to archangel979's topic in Backer Beta Discussion
I don't really care about this debate. For me combat xp is fun. If combat isn't fun, then there not being combat xp is a good thing, so I can skip it and storyfag through the game. As long as combat isn't fun, I'm okay with there not being combat xp. -
A different view on the whole XP controversy
Seari replied to archangel979's topic in Backer Beta Discussion
How many Gromnir personalities live in your head anyways? -
A different view on the whole XP controversy
Seari replied to archangel979's topic in Backer Beta Discussion
@Gromnir I get brain hemorrhage from reading your posts. -
A different view on the whole XP controversy
Seari replied to archangel979's topic in Backer Beta Discussion
HAhaha, Volourn telling it like it is. -
Well it is fitting for the bard class to have a couple of healing spells, since they did at least have them in dnd 3.5th ed. No idea about 4th ed, not familiar with it because it's a sack of ****. And let's face it, everything is copied from dnd anyway, more or less.
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The fighter needs another modal active ability as the Defender, but more offensive focused. Something like this: And maybe something similar for ranged weapons. This is why it would be better if you could choose abilities on level up instead of having them automatically assigned. It would greatly increase class diversity. Obsidian pls
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They need to tone down Spell FX or we'll have the same cluster**** as in NwN2 at higher levels.
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Second impressions thread! [Build 278 version]
Seari replied to Tartantyco's topic in Backer Beta Discussion
Holy ****, that is badass. -
It's easier to emotionally connect with a character that isn't obscured by a helmet. There's a reason why main characters don't wear helmets. I agree, the aumaua face model looks really bad. Hopefully they change the derpy face, because I'm planning on making an aumaua PC for my first playthrough. edit: When you post large images put them into a spoiler, like you did with the last one, or an attachment or something.
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Sorry, but that is really ****ing ugly.
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I have no idea, but since I like health pots, I'm gonna go with the latter.
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I haven't had the time to read this thread but I'll say this. I wish they would remove it, for it only complicates and makes things harder to balance. It's confusing and kind of silly, it's one of those reinvent the wheel ideas. Unfortunately I think they've spent too much time implementing it to remove it.
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Not a fan of the Kana Rua portrait, something's off about it.
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Yeah, I prefer those. The ones with the visible brush strokes that is.
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the right one is way more polished, I personaly like the other three more where you can see the (electronic) brush strokes. The first one is a bit more polished than the other two as well.
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Current companion portraits for comparison.
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**** off haters, the portrait looks amazing.
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I really like the new Aloth portrait. He has like this really bored look, like he could erase you from existence with a flick of a finger.