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Everything posted by IndiraLightfoot
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Yeah, it was pretty remarkable, and very tight, everything getting tied together, and still lots of weird stuff and bizarre stories revolving those relatives.
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That is something to be said about stat/roll based combat and a turn based system giving player time and space to analyze the situation and choose the best tools for the job. It's like D&D was designed to be turn-based or something! Yeah, if there's anything that makes you get them tabletop feelz, it's this^! I haven't got around to try it yet, but I'm really looking forward to taking on PoE2 in turn-based mode, taking my time and enjoying abilities and spells in something that resemble our flipping through some PnP manual.
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Still, ouch! I'm really into card games, and I must admit that this one peeked my interest, my only two main gripes were that I'm a true idiot when it comes to Dota and tower defense games and then I had a hard time following the three boards setup.
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The problem I have with sets is that I feel forced to play a certain way, not my way. I almost never use/like the things they're designed around. Although the boosts Sets got this patch was nice. I've tried some on other chrs/classes as testers (not just in D3 but all rpg's really) and I definitely understand why people use them for high dps but I don't like being locked in. Yeah, I can certainly relate to this sentiment. I almost view the sets as a design flaw. I'd much rather have barely no sets whatsoever, not even double sets. I just like to make my own Frankenstein builds and see what happens. It says a lot that my just being able to use one more slot (freed up thanks to the S16 theme) as I choose is what brought me back to D3. In my case, I'm trying to build a wizard with at least three double sets for a wizard (double rings, boots + shoulders, offhand + helmet) and then have the rest in some armor set, probably not the Vyr set that you get as season rewards. I'm thinking more of Tal Rasha, which I had a couple of drops for with my very first rifts. I also notice that it says Eternal Collection everywhere, and I went to something called Eternal Woods, which was a neat dusky frozen map with yetis and lumbering zombies with glowing eyes.
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I've been playing Season 16 D3, my ultimate goal being building an alternative character that doesn't require a full set (thanks to this season's theme). Well, I started off, and I noted that it was the Darkening of Tristam event where they include that D3 version of D1 with retro graphics. I have only played it once a couple of years back, but now I got obsessed, so I played it like 5 times over and reached lvl 70, all within that D1 universe! Also, with the exception of that expensive Wirt's Leg, I soon have ticked off all the achievements for this annual event. I look forward to getting a cow pet mooing me along.
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Just a Thank You
IndiraLightfoot replied to Gizm0w's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Elefontiasis? *Feels like Tommy Cooper, fez and all, grabs it and leaves.* -
Leet chopper skills!!! Just watch how close the rotor blades are to the icy slope: [Youtube]
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I've become a bit obsessed with this kid: [Youtube] He's injuried atm, but what a talent. Watch out for this Swedish alien! The Canucks should count themselves lucky! Just watch how he whisks in those pucks hard and with uncanny precision. And I like how he announce his intention to shoot a second in advance - sliding up, arms ready with the stick. He's like the Swedish pike, ready to strike from among the reeds pretty blatantly and openly, just going all in for the kill. It's a cruel thing for the opposing goalie, knowing that when you look up and see Elias's arms up, it's already too late. Rip! As in r.i.p.
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It's an idiom, an expression. To put it in German: Zugeben, dass man Unrecht gehabt hat.
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I really like this suggestion about the story. I love the idea of a campaign that start off small and open in most ways, where you slowly gather your party and rummage around and discover things, tidbits here and there, almost by chance and by your own nosiness, only to see the campaign take shape later on, when you put together a few of the pieces and realize that something connects it all - there can be several plot threads - and then you pursue them the way you prefer.
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I know. I'm not sure if you remember, but you were the one convincing me buying Tesla Effect and a few other Tex Murphy games a few years back, and then we both played it when it had just been released. You were helping me out a bit, but it was a pretty cool old-school feel to the game. And the No Soup for you actor did his part in that game.
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I really like your spirit. If you could get past the puzzles and secrets in everything from the Pandora Directive to the Tesla Effect , you're in for a homerun! Good luck!!
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I'd love to ditch exactly everything from PoE1 and PoE2. I've had enough of the Watcher and the bizarre God interactions. I want a much more down to earth-adventure, with lower levels continuing for much longer. Otherwise, I agree with most of the stuff the_dog_days listed. I'd go as far as wishing for a new overhaul of the classes and the systems again. I know, it sounds crazy. But I want a simpler, sleeker system, and I want lots of companions with lots of interaction, where they affect the playthrough heavily, and then bigger and deeper dungeons and taller castles and towers. And please ditch the factions, I almost loathe factions. I'm weird like that.
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Well, that goes a long way, and it's definitely half the fun playing Civ, at least for me. But the other half is coming up with long-term strategies and see them get squashed by random events and bad outcomes during pivotal moments.
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Apparently a listing of all the new civs was already leaked. The rest would be: That's nearly a perfect lineup of added civs, if you ask me.
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I just dodged a bullet in Sword Coast Legends. Well, as you know, the game cannot be bought on Steam and there are no devs supporting it any longer, so no patches, and well, after 26 hours into the game, I stumble upon a hideous bug, and you only have one save. A certain boss disappears after 15 minutes into the fight, and it doesn't come back, leaving the entire encounter unsolvable. Scary thing is that the aggro died and my party behaved as if the fight was over after a while, so the last and only save is that limbo. After some heavy google-foo, I realized that I had one hope left, but I had almost blown it, since I left the no-spawn-boss area, went up a level, and then saved my only save there, with the intent of playing on with what I had. But I learned that there is a button called "Restore" that put you back at your last level (not player level, but area level). Nervously, I pressed it, but I immediately saw that this was at the entrance of the entire underground area, so I replayed like two area levels, saved everything from Steam Cloud and moved that elsewhere on my computer just in case the bug would reappear. Well, I started to take on the boss again, and the waves of enemies, and at exactly 17 min into it, I managed to slay it, and I could go on with the game. *Welp!* I'm still shaken, since I've begun to really enjoy Sword Coast Legends. So, word of advice to other SCL players to be, make sure that you manually back-up saves just in case anything like this would happen to you.
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Polynesia and Inca have led to lots of fun playthroughs for me, so Gathering Storm will give me both of them (sorta: the Maori). I'm chuffed to bits, getting Hungary and Canada as well, two new civs that I've been wanting to see in Civ for a looong time.
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Yeah, that's how we used to play D&D basic with the blue box, all the way up to the first years of AD&D. Personally, I loved it. Level 8 was the pinnacle of achievement. Usually, our characters had a hard time surviving half a scenario, and we started over, by the intrepid survivors recruiting a newcomer, always lvl 1, xp 0. We even had sessions where party members turned on each other, and in rare cases, this ended with "unfortunate accidents".
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@daven That would be so fab! And my tongue-in-cheek jab aside, I actually meant that more in the vein of your suggestion: a big and exciting Forgotten Realms campaign to play over and over, hopefully.
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I dunno. Different people and different taste and all that, but 1998 gave us stuff like: Baldur's Gate, Fallout 2, Starcraft, Half-Life and Metal Gear Solid, and Sonic the Hedgehog for the first time in 3D in Sonic Adventure. And 1999 added: Everquest, Counter-Strike, Sid Meier's Alpha Centauri, Outcast, Silent Hill plus some neat sequels, like System Shock 2, Jagged Alliance 2 and, well, Ultima IX
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I still plug along in Sword Coast Legends, and I have a jolly good time, actually. Some time after I had finished Hommet's personal quest and all...
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I didn't really appreciate the stacks of doom (lots of units in one group) in Civ4 either, and one unit per hex in Civ5 was too scrimpy, Civ 6 has struck a nice balance, methinks.