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Cthulhu0316

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Everything posted by Cthulhu0316

  1. So now you think a persons opinion is stupid? I dont think yours is, I think you have a valid point. Doesn't mean I agree with it. When and If Obsidian doesnt want this kind or any kind of conversation to occur, a moderator will step in and either cancel the thread or tell us to quit jabberin' about it. Relax, dude. We are all just talking. I'll advise you once again, if you dont like it, leave the thread.
  2. Relax, you dont like it, dont post in it. Follow basic courtesy rules, my man. Its just a discussion. I've pledged and am fully supporting and backing this venture as a PC game, nothing more or less. Its all "what-ifs". Chill. All well and good. Why not think about Obsidian's feelings on this (interview)? So why not? There are a lot of reasons not to. And because they don't want to do it. So you are basically against this entire conversation even existing?
  3. Relax, you dont like it, dont post in it. Follow basic courtesy rules, my man. Its just a discussion. I've pledged and am fully supporting and backing this venture as a PC game, nothing more or less. Its all "what-ifs". Chill.
  4. I agree with you on that point. Thinking about it a little more, a ton would be lost in translation trying to make the exact game for consoles and would essentially be a sub-par game and I'd hate that. I would say that console games centered around the mythos and realm of the game can be made and successfully.
  5. I posted this in the other thread about consoles. I dont so much think a console "version" of Project Eternity should be made (Could is out the window, with proper funding ANYTHING can be done). I will say, however, that I dont see why, and this is in the future, AFTER Project Eternity has been released, that a game, done by the team, for consoles, that is set in the same realm, can't be done.
  6. I still dont see why one can't exist. Maybe not a version of the Project Eternity game but perhaps a console game that is set in the same world. I have games on my PC, I have games on my XBOX360 and PS3, i like playing all of them. I just feel that something along the lines of a console game done by the same team that is set in the same realm, maybe different era's, could be done in the future.
  7. I say roll with one first...see how well it does and then if its done really and can be "consolized" (Sp?, not sure this word exists but im a ****ing wordsmith) then do it. I dont see why both can't exist. I DO see a valid reason for PC/MAC only for now, but I dont see why it wouldnt be possible for this to be a future endeavor.
  8. Loving the music so far. Thanks a lot. Although I have to admit...if you guys are hoping that our expectations are not super high, your descriptions and this small sample of music is only making matters worse for y'all.
  9. I like the idea of divine intervention...but I dont like it just "given" to me because I drank something or hit a deity totem...and since most deities are in conflict with on another (a-la Greek Gods), if I align myself with one maybe another one down the road won't like me so much due to my affiliation...or factions may like me more or less due to my affiliation with said deity.
  10. Kukri's, Bowie Knives, Kerambits...I usually play rogues so...these would me out alot, thanks. Add the ability to place poisons and or effects on these bad boys and id buy it for that.
  11. I just simply wont buy a game from Obsidian that DOESN't have a Mony Python reference. Just kidding on that but really? No, MP references? Who didn't hug you enough, my man?. Please, please, please...as serious as I like the tone of games to be, mature theme or otherwise, do not leave out humor. It is, in fact, part of any world, fantasy or otherwise. I like easter eggs, I like nods to other games. I do agree however, that it doesnt need to be prevalent and/or ridiculous. What I would NOT like to see:....enemies that look the same just rendered a differet color, repeating themes in quests (collect 20 powders of "blank", kill 10 ice trolls, destroy 7 magical barriers).
  12. Honestly, more disposable income. I gave as much as I could feasibly give. Im not ashamed of it, I could only give $118. For the 110 tier and the Obsidian order. If I could...id have gone straight to $10K...id love to be able to invest that kind of loot into something I enjoy doing and would enjoy seeing the fruits out of. I wouldnt even bat an eye lash...I just dont have that kind of dough...I work both for the FED GOV't and am still active in the MIL. We dont make much. I still love being a part of this and the games that I've played that have been touched by Obsidian
  13. So I got D3 as soon as it came out. Played it through and thought it was awesome....THEN I realized this is all about loot and getting super stuff. The story doesnt change, the outcome never changes and the runs will never change just the difficulty...I havent logged on since I beat it. My buddies badgers me about it since we co-oped once through and I just cant bring myself to replay that game. I've replayed Fallout 3 and New Vegas several times. The same with a bunch of my other games...heck I still have KOTOR 1&2 and have played both recently...sadly they dont work very well on the 360 but still...D3 sucked for replayability in my book.
  14. I like them. I mean I dont terribly NEED them but I do like them being part of a storyline, either an opitional sidequest type or part of the core questline. I definitely can see arguments for both sides. I think that it should ultimately be OPTIONAL to pursue but present nonetheless.
  15. Plus 1 on Easter Eggs...Plus...well how high can I go with Mony Python references. I enjoy serious tones in games but lets have some silliness along the way. I like cracking up while im gaming.
  16. Hanz Zimmer, Danny Elfman for composer ideas. Bands: Deftones, Tool and/or A Perfect Circle, Trent Reznor has been doing some badass tracks for many movies lately...nah jus kidding....but only halfie.
  17. I'd like to have it but also the ability to turn it off. I mean literally a button on settings that says "Friendly Fire: ON/OFF"
  18. No that would have the same effect, because by the end of the day, one style typically comes out on top. Taking Skyrim as an example, sure, there's reason to use fire damage or paralyzation or absorb fatigue, but eventually one of them becomes tested and proven to be the safest bet. Once people find that one, they basically don't look back. You could say "well I'll limit myself and try others," but as a long-term player of TES games and Bethesda games in general, I don't really think asking the player to limit themselves or to have them roleplay that character #12 likes using a ****ty weapon is a good game design. It's not fun, nor is it something that every player is capable of. I actually am capable of limiting myself, but after playing a game where I didn't have to (New Vegas) I have far less appreciation and enthusiasm about playing a game that makes me limit myself. I believe the only time a weapon should be "worse" than another one is if it can be significantly better off than that other weapon in another category. For example the Medicine Stick hits a helluva lot harder than Lucky, but Lucky is far more cost effective and efficient to the point where no matter how many waves of enemies come at you, you can be rest assured that Lucky will ALWAYS be repairable and you will ALWAYS be able to find ammo for it. Said it once and I'll say it again, cause I think it'd work: simply reserve certain effects or ailments to be player-crafted only. Make a Legendary sword that you can find have a chance of paralyzing the enemy and making them lose their turn, but let the player have a weapon that has a unique knockback effect that takes on a strategic use and purpose. Since the player-crafted weapons would be the only way to get certain ailments, then they have purpose and you have reason to actually use them and be proud of them. Allowing them EVERY ailment and EVERY design seeks to make all other legendary items moot, much like Skyrim. Agreed...I just hated that feeling of like "Yeah...i just made everything....oh...wait...I just made everything...F&%K!"
  19. No classes. Period. Let it be up to the player from day one what he/she wants to make the guy/gal. Maybe "tag" a couple specific skill sets like in Fallout and maybe add some perks based off of Racial traits and benefits but I think that should be as far as it should go. And fundamentally thats all based on choice of gamer. The rest should be left to the player and will be decided how the game progresses and how the player wants to actually play the game.
  20. I was super excited about the Skyrim angle of customization...until I made every damned thing I could. The issue was you couldnt REALLY customize it, you were confinde to the "recipe" table. Throw the recipe table out...I want, if not inifinte variations of weaps/items/armor, I was a much larger one. Ill make my own damned recipe.
  21. I like it all, no reason no leave one thing out asides from obvious developmental issues. If this is "M" game make a flipping "M" game!
  22. XP for kills, quest completion, quest progression, crafting, building...etc...etc...etc... K.I.S.S. and an oldie but a goodie "Dont fix what ain't broke"
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