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Theomen712

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Everything posted by Theomen712

  1. Got my Cipher and Barbarian set. I cannot ****ing wait for this game XD

  2. I love this Class idea. I'm looking forward to seeing if i can create a multiclassed Rogue/Cipher. I know it sounds a bit strange, but depending on how the Cipher and Rogue mechanics work it could actually be more potent that the cliche Rogue/Mage combo usually employed in the other IE games. The Cipher/Rogue could manipulate any NPC without fail considering the combo of a High charisma, and Psionic abilities, it gives the Rogue lots of potential to protect himself beyond hoping he will dodge every time something comes his way, Cipher abilities (whatever they turn out to be) could potentially debuff enemies or just plain nuke them to near death, and then he could go in and finish them with the typical Rogue Backstab mechanic. Wherever P:E decides to take this Class i can see this particular multiclass being extremely dangerous, and effective in combat or out. I'm gonna hope for news soon on how exactly they will work. Good Job so far P:E.
  3. 2.5! Then i get my Berserker

  4. I liked Diablo 3's approach to the monk where they weren't a bunch of bald Liu Kangs Bicycle-kicking their way to the Boss. They had buffing auras, and healing techniques, and spiritual powers that made them more than just a fighter who doesn't use weapons (What D&D based games have unintentionally turned them into). I would personally like if the Monk was another defensive class in the game. I mean everyone here HAS to have a healer in the party if they want to survive any setting higher than normal, and making the Monk a defensive, Tanky bruiser with the ability to buff surrounding allies and maybe even heal, not everyone has to waste a companion slot on a Priest who, despite how open the game is to how you play it, wont be dealing out loads of damage. They will cast Bless, they will Cast Cure minor/moderate/serious wounds, they will smite undead, everything else will smite them dead. Thats my thought process though. Lets see where P:E takes these classes. I'd be pleasantly surprised if they worked differently than they do in most class based games.
  5. I'd love for them to bring the Rakshasan (http://forgottenrealms.wikia.com/wiki/Rakshasa) or Kuo'Toan (http://forgottenrealms.wikia.com/wiki/Kuo-toa) races from the D&D realm to the game. They are two very formidable, very unique species of humanoid and could add a lot of themes to the story(unease between the land and sea civilizations or a potential war etc.) and world PE is trying to make. Rakshasas are outsiders like Tieflings so PE would have two naturally sinister races (though they aren't always evil), and Kuo'Toans add the notion that not all of beings in PE world are landstriders, and that advanced intelligent races exist as well under the ocean. That's something most games never really get into. Even in D&D the most you ever see is a Kraken attack, (I myself was the first one out of my friends to put an aquan races NPC in a D&D campaign when i was DM). This is just my two cents on two REALLY out there races that i think would be kinda awesome for a game that is trying to put a fresh spin on a Tried and true game genre.
  6. Its all about the age old battle between Good and Evil. and Bandits always lose. I think if PE wants to make things fresh, and switch it up a bit, they should make it so that by actions, reputation, alignment whatever determines if you are good or bad or a mix, should determine if some enemies decide to attack you or not. Why should bandits attack a fellow cutthroat, murderer, or thief? they should offer assistance or something. I always felt like being bad in IE games gave you the short stick, less exp, less help from people, less companions to choose from.
  7. I really hope PE ignores this thread because of this comment, No offense. You dont want people to be able to customize anything visually about their character?! Like nothing? You start the game and play a Human fighter named Jim with brown hair and a mustache, then press "continue"? That sounds terrible. Does no one else agree that that sounds horrifying? People put up thousands for a game that doesn't let you make yourself unique? Customizing your character wasn't even a stretch goal because ITS A GIVEN. 99% of the community would never have given their cash if PE's developers had said "Nope there's no customizing yourself, we choose who you are, how you look, etc". I'm sorry to seem like the common overzealous thread troll hopping on anyone whose opinion doesn't match his, but customization is necessary. Its not even debatable. Also i'm one for cut scenes. There has to be some way for the developers to immerse us in the story besides text boxes (Unless every NPC is going to have their own awesome voice actor, which i highly doubt since they don't even do that for some of the games with better funding). Maybe a cut scene that doesn't take you out of the game so badly. I can understand what you mean as some cut scenes are like ****ing movies, and by the time i'm done i don't remember what i was last doing. BG and Icewind Dale had really good sparse cut scenes or artist drawn scenes with voice overs and they felt good. Maybe once a chapter or after a major goal that took days to complete they would have one. Aside from the free movement in combat and friendly fire thing, i agree with the rest.
  8. Yes, and your biased trivial poll shows this. No one ever needs, so many weapons. It's basically silver for lycantropes and adamantum or magic vs anything else. You've never played DDO, I take it. I have characters with all of those weapons + specific bane and debuffing weapons for use against specific bosses. Not to mention things like swap gear that grants specific debuffs. People will boot you out of groups if they find out you don't know what weapons work on what mobs. You didn't use DDO as a reference i must be seeing things. That game was a spit in the face to real D&D and all it fans. Not to mention its an MMO and like ALL MMOs there is no Noob-friendlyness. the game Obsidian is making isnt DDO2. they are making a figurative successor to BG, IWD, IWD2, Planescape, and TOEE. You don't have to worry about it ending up like DDO cuz none of them were like DDO. They were fun.
  9. Also this is the second poll where the options were written in a very biased(unfairly worded) way. There hasn't been a single CRPG i can think of that had me holding more than 3 weapons on a character. 1 Ranged, 1 Melee, 1 special situation. 15 on a single character is just too far fetched. More people would choose that option if it was worded better. I prefer multiple weapons for multiple situations. If i can make it through the whole game with one type of weapon something is wrong or i'm fighting the same thing over and over. WHICH IS WRONG.
  10. Well thats not entirely true. In BG2 there were so many elemental defensive rings, amulets, and armor that by mid game or mid/late almost everyone in the party wasnt phased by SOMETHING, be it fire or acid or lightning. It made it all the more strategic since if you walked into a room of fire salamaders companion A was the best choice to tank everything, while in a room of green slimes Companion A tanking the damage would result in a loss. I find this kind of strategic play fun and it keeps you on your feet. Players SHOULD be vary and constantly on their feet about walking into a potential Basilisk den and 6/7 party members are vulnerable to being turned to stone. But i understand your meaning. In BG and BG2 they kept it to purely elemental and good/evil dmg. No cold iron, adamantine, or mandatory elemental mixes.
  11. With Such a Great community 2.2 is far too easy a goal. Get ready to make a 2.4 or 2.6 Project E ;)

    1. Theomen712

      Theomen712

      Almost at 2.2! Shot up 30k in one night!

  12. I would like the Kensai, or Sword Saint subclass to appear in the game. Its not its own class since its just a fighter who has massive bonuses to a single weapon, but can't wear any armor. Its a nice change from every class except the mage, wearing potentially bunky armor and helmets and shields. the Kensai (normally specialized in Katanas) cannot even wear light armor or he loses his bonuses but in exchange for such a huge survivablilty staple, he gains AC per level on a much higher scale then any other class, a HUGE bonus to hitting to his weapon of choice which also goes up with every level, and access to KI abilities which function as monk abilities more than magic (Buffs, Debuffs, Healing capabilities, etc) This was just one class (Sub) i fell in love with in BG2 and in actual table top D&D that i'd love to see implemented.
  13. To be clear: we're making a game in which story, setting (i.e. exploration of the setting), and tactical combat are emphasized in more-or-less equal measure. The options we're talking about are present so you can tune your particular flavor of gameplay elements, but we're not making a game for people who inherently dislike these gameplay elements. E.g. I enjoy some RTS games (especially historical ones). I am not particularly good at them. I really like the gameplay, but I have never been able to reach the level of being even moderately skilled at any of them. I like it when devs give me more forgiving gameplay options so my low-APM brain can complete the scenarios in a way that is still enjoyable and challenging for my skill level. I wouldn't understand the point in giving me options to skip or avoid the scenarios; I'm playing an RTS because I actually enjoy the mechanics. Sometimes i cant believe this guy is real. He speaks directly from my soul XD Go Mr.Sawyer Go!
  14. This man is channeling my soul. ^Listen to him Project Eternity
  15. The portraits were made for generic fantasy characters unlike BG in which every portrait was made for a living, breathing, thinking character with a personality. BG portraits would be best for the Companions, the Icewind Dale ones would be best for your specific character customization.
  16. Maybe for the Archer Class it could be more of a beast master class. the biggest problem of being an Archer is when the enemy gets near you right? then you incur the -4 to hit penalty and such. How about you start off with an animal companion or maybe you have to find one and pass the checks to train it to be yours, but either way it will go out and attack the enemy. It would make the effectiveness of your character much stronger and make it so that you could actually solo the game if you wanted (Its impossible to solo most old CRPGs as an archer)
  17. Great idea right here. We only have 5 classes right now, but this approach would make for 15 subclasses overall Good thinking
  18. I like where you were going with the Archer class, in D&D i preferred the Ranger and Thief roads. But the whole avoiding combat thing as a thief bothers me. Its like this in every RPG where the thief is either there JUST to pick locks and stop traps or if the thief does have fighting capabilities its one of the harder classes to make effective in combat. They are the backstabber or they do no damage. BG 2 sort of got it right in how a thief isn't as good as his dagger, he's as good as his wittiness, and planning. they allowed the Bounty hunter class in which your traps destroyed enemies before they even came near. And it was balanced because you could only use so many at a time. And when you hit EPIC level (20) you had access to the most devastating crowd control and massive AOE damage traps I've ever seen implemented in a game. Its made the thief class not so boring anymore and i would love something like this. If you allow planning before battle why not allow the player to use what they've picked up here and there to set a trap for some enemies or the boss, instead of the player always being the one who walks into the trap?
  19. This is the best idea anyone has had in the gaming world in a long time :3

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