Jump to content

Hugo Rune

Members
  • Posts

    41
  • Joined

  • Last visited

Everything posted by Hugo Rune

  1. I don't think so. Double Fine Adventure also had PayPal. Oh well, forgot that. Anyway, I think it's pretty obvious now that this'll beat them. And go beyond 3.5m!!
  2. Ladies and Gentlemen, we have now officially broken Double Fine's record for the most money raised through kickstarter for a video game!
  3. Actually, I'd be very surprised if we didn't make 400k in the last 48 hours (probably more). The expectation for a substantial rise in pledges isn't only based on Double Fine but on pretty much every very successful kickstarter camaign there has been and there have been quite a few. Look up any you like, Wasteland 2, Shadowrun Returns, Order of the Stick, Planetary Annihilation, The Banner Sage or any other you can come up with, they've all made a substantial portion of their funds during the very last days of their campaigns. Anyway, we're already seeing this again in this campaign. The pledges have been happily puttering along at about 20.000-40.000 and suddenly we're looking at amounts well over 100k. It's only going to increase in the next two days. Still, it certainly wouldn't hurt if Obsidian had another spectacular update up their sleeve.
  4. Found another one. Wir wollen zurück zu unseren Wurzeln und ein episches Rollenspielabenteuer exklusive für den PC erschaffen. Correct would be: Wir wollen zurück zu unseren Wurzeln und ein episches Rollenspielabenteuer exklusiv für den PC erschaffen. Also, in the descriptions of the reward tiers, all instances of "erhaltest" should be replaced by "erhältst".
  5. There's actually quite a good chance that this will make the 3.5 million, I think. This campaign has made more money up to this point than Double Fine did at a similar stage and Double Fine made almost another 900k during the last few days. PE wouldn't even have to make that much now to reach 3.5. Also, our zerg rush seems to have already begun, a day earlier than Double Fine's. Let's just hope it lasts. All in all, it looks good I'd say, by no means certain but definitely not hopeless.
  6. I always thought old Emperor Charles V. wore some pretty snazzy armor in his time. I like the black with gold inlays. Unfortunately, his taste in pants wasn't that great.
  7. I'd like the developers to come up with reasonable explanations as to why the companions would accompany me on my quest. I don't want them just to be mercenaries I'd hire to fight for me. They should follow me out of lots of different reasons, friendship, honor, a debt to be paid, uneasy alliances for mutual benefit, whatever. I'd have no problem if one companion perhaps would be only in it for the money and demand to be paid but that should not be the general rule. Also, i'd absolutely hate if it was done like in ToEE where "share of the loot" meant that the NPC would run up to every corpse I clicked and picked up whatever he liked (ie, random crap). It's been some time I played this game but, iirc, the first companion I hired cluttered up his inventory with rusty longswords and rough leather armors, stuff nobody in his right mind would even pick up, and became encumbered after the first fight. And all this useless stuff became undroppable after he picked it up. I mean, wtf were they thinking? Never hired companions after that. That said, I would like it if companions would look out for their unique items a bit so you couldn't just sell Mazzy's Shortbow of Avoreen or whatever, like in BG2. They should be pissed if you tried that. It would also be cool if they called dibs on certain items you find, when it makes sense. You find something like Carsomyr, the Paladin in the party is going to want to have it. Find something like the Staff of the Magi and the mages in the party start to squabble over it. ANd after that is resolved and a character has the item, it would become something like their unique item that you couldn't just take away from them
  8. I like that idea a lot. Going through the bodies of every single enemy after every fight (together with inventory management) is one of the things that annoy me most in cRPGs. I'd like it to be made as simple and quick as possible. I'd even go a step further: I'd like to have a key that I could press after a fight that brings up a window that shows all the loot in my party's area of sight and lets me choose what to pick up. After closing the window they'd just swarm out to collect everything I selected. Really, I don't even want to have to move the mouse over the bodies.
  9. I absolutely want modding tools, am indifferent towards multiplayer (I definitely don't want them to spend significant resources on mp) and even though I'll never going to touch a German version of the game, I think that localizations are a must. Look at the "where is everybody from" thread. Over 60% are from Europe. Ok, a good chunk of those are Brits and all of those who voted will probably play the game in English but that's the thing. Even on a site where you'll only see people who are comfortable with English, where the (still) majority of people who won't be able to play a game in English doesn't show up, Europe is the largest potential market for this thing. To ignore all those potential buyers, or even backers if we just really get the word out, would be a disastrous business decision, I think.
  10. I'd like to see a big, bustling trading port city, preferrably with a mediterranean or middle eastern flair. Also, Tuscany inspired hill country would be nice or Andalusian Sierra. Incredibly evocative landscapes that would be perfect for a quasi medieval going toward renaissance setting but depart a bit from the standard northern Europe inspired countryside you normally get in Fantasy. Generally I like hills and mountains.
  11. Food and drink make sense in a game like Fallout where they add to the whole survival feel of the world. In an isometric, party based, heroic fantasy rpg not so much, it'd be just annoying. Really, it's just not going to be the kind of game for that, I think. I'm completely fine with just assuming that my characters take care of their basic needs when I'm not looking. Fatigue and the need to rest can stay like it was in the IE games, why not. Still, I'd wish that it was handled with a little more common sense, i.e., when I travel for over 24 hours the game should assume that my party took a break somewhere on the road. It was annoying always to have to rest first thing when arriving at another place.
  12. As I understand this, backers will be able to pick a name, race and class for an NPC and even this only "within reason". What it boils down to is that you have a name that you picked pop up on some NPC in the game. I don't think there's much potential for problems even if there are 200 of them.
  13. I don't like this. I normally like realism in games, it adds to immersion, but I absolutely hate inventory management. I hate it, it never adds to my experience and is always annoying. I get that it often is an important part of keeping the game balanced and challenging but I would love to see a game that deals with this issue in a way that doesn't require me to constantly open the inventory screen and shuffle around/drop/trade stuff. I've no idea how to do that properly but at least let me have a single screen where I can access the inventories of all my party members at once. Also, when adding weight restrictionsbecause of realism, let me have equally realistic options to alleviate those restrictions a bit. For example, I loved New Vegas hardcore mode and I loved JE Sawyer's über hardcore mod even more but why for god's sake can't i buy a pack brahmin to help me slog my stuff around? The plus in immersion that is created by not letting my whispy, nerdy girl character carry several suits of power armor in her backpack is broken by the fact that I can't even ask anybody if they'd sell me their brahmin even though there are plenty running around. I guess what I'm trying to say is, that if you're going for realism when it makes the game harder/more annoying then don't just ignore possibilities that are equally realistic that would counteract that. I'm all for realism but I'm not a masochist.
  14. THIS! Dark Souls did this (the only way I could play this game in English was by setting my whole computer's language setting to English, for god's sake) and I had a few others where the language selection was an option hidden away in the .ini files. I hate this, it drives me crazy.
  15. I don't want a crafting system for magic items in this game. Crafting consumables is fine. Beeing able to craft your own potions, poisions, traps and so on is fun and I would even like to see a whole class based around this (maybe). I also like crafting my own weapons and armor, decking my character out in customized gear suited exactly to his/her needs and I always spend lots of time with the crafting system in games that offer it. But in this game, it seems to me, what they are going for (and what I want them to go for) is for magic items to be be special and mysterious with backstories and origins lost in time and such. It takes a lot away from the mystery if ther's a system in place that explains how everything was made and let's you do it yourself. "You've just found Verring, the Flaming Tooth, the sword that was forged at the dawn of time by the legendary fire giant smith Gugnir in his forge deep in the crater of Mount Sarrush and was later stolen from him by the legendary hero Whatshisname..." - "Oh yeah, it's a flaming longsword +3, I could make it at home at my workbench by affixing one of those soulgem thingies on a regular longsword, casting fireball at it and paying a certain amount of money for unspecified magical reagents!" Basically, I want magical items to be rare and their origin to stay mysterious and largely unexplained, involving gods, legendary creatures, heros, mages, dying curses, undying love, that sort of thing. If there's a skill "craft magic items" that everybody can learn and simple recepies to follow, there's no reason why there isn't a whole magic items industry and why they aren't common everyday objects that people use like we use technology. There's nothing wrong with that sort of setting, imo, but I don't think that's what PE is supposed to be like. It would be cool though if there was a one time chance in the game to forge a powerful personalized magical item that could itself become one of those few legendary artefacts going around in ages to come. That could even reinforce the mysterious nature of magical items, if done right.
×
×
  • Create New...