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Everything posted by TrashMan
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Indeed. I still remeber finding the Spiders Bane in Cloakwood forest. I was doing a happy dance in my head. By the end game, most of my equipment was mundane. I had one +1 plate, 2-3 magical weapons IIRC. Just think of LOTR - not everyone had tons of magical items. Like I said - a RPG should be about the character and the journey - not about loot/gear. I want that masterwork sword to be worth it. Maybe a weapon familiarity system? The more you use a specific weapon (not type), the better you become with it. So basicly, character X used sword Y for half hte game and it's practicly become an extension of him. Slight bonuses. Thinking of it, who used the weapon and how long would beest be stored as data for a weapon. So sword#180 would have an array with a list of characters that used it and how long they used it, and would grant bonuses depending on user and time/familiarity.
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I don't know. Maybe you should pay a bit more attention to what you post. You did say what you proposed wasn't "that much different from your average IE game", then listed two things that were completely different than what was in the average IE game. Strawman and fake outrage? You must be a conservative or libertarian. Sarcasm is lost on you I see. No, what I propose/want isn't that much different than an IE game. Of coruse, I can see how it is a MASSIVE difference to you - yet all the other things Chris confirmed as being different are AOK? Seriously, do you have any reason to object other than "it's not like in the old IE game"? Anything? Any PROPER argument?
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And you have arguments? It basicly boils down to "this isnt' 100% real, so why even bother". You talk like there are no degrees. Because something having 1:100, 1:10000 and 1:10000000 chances are all unlikely - but are totally different. Furthermore, you insist on any system not to your liking being flawed because no person can have that much luck... which is silly considering that unless you are makign a rouge-like, save-load nad being the protagonist basicly amouts to ungodly amount of luck. Sooner or later, no matter how hard you make a game someone will beat it. And games are made to be beatable, so your argument that the protagonist is not normal (again, you get hanged up on the semantics here) is pointless. Why don't you go and complain on every other game forum or to every move director that protagonists should die? Exceptions prove the rule. Hobbits and humans are "normal" inhabitants of the land. Elves are another exception, but they are pretty normal themselves (Legolases antic's non-withstanding. You won't find those in the book) There are only 5 Istarii and only one features prominately in the story. I don't think you even know what hypocrisy means if you are really going down this route of argumentation. You are a total extremist. I'm older than you are...judging by your posts at least. And I do have a good grasp of physics, given that I went to college and had physics for 3 years. The fact that you completely seem to ignore the stress factor or the DIRECTION of the force shows how little you actually know. So you are saying your a bilogist-cop-freelance Spec Ops who posts in forums in his spare time? The underlined. Oh boy, did I laugh at that one. Documentaries are my favorite type of program on a TV. For you it's nothing more that lip-service apparently, since you learn nothing. You keep trolling and yet insist on calling me troll. You lost the second you fell back to insults... a clear sign of your incompetence.
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In EVERY IE game HP was tied to level and class in addition to CON In EVERY IE game there was a focus on stat inflation(attack, AC, HP, etc) What you are proposing is different than what has been in ANY IE game WELL NO S*** SHERLOCK! How the hell did I miss that? OMG; something that is different than the IE game! The sacrillige! The HORROR! It is clear what I must do:
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@Uluqarra - You really bore me. you really do. You keep repeating the same old again and again. Yes, it's a game. Yes, you survive incredible odds because of save/load. Do you actually have a point or do you love stating the obvious? You keep making some "arguments" that mean nothing. I told you before. Unless you are fighting god, there is no MUST. Your chances got worse but it still exists. If you cannot reach a dragon and it can reach you with it's attacks, you're frakked. It's no rocket science to fingt strong enemies on your terms, not theirs. And enough with the silly "what if's". They are tailor made so there is only one answer....heck, most of them don't even warrant an answer. Here - answer me this: What if you are compeltely wrong and I am right? What the hell could you answer me other than "then you would be right". DOH! Brilliance. I frankly have no idea what you are argoing for or what you think you are arguing for. What the hell does all of your points have to do with anything? Erm...no. Learn basic biology and the way (and direction) forces are applied and the way stress works.
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Hell no. HELL NO. HELL NO! I don't want to ever...EVER see that again. If I can fit all my party memebrs iwth magical items (regardless if low or high, but it's especially bad if all is high) then that is not hte setting I will enjoy. I always found it stupid that anyone cna come across that many legendary magic items. Heck, in some games I always wonderd how come peopel can't detect me from half a continent away, given how much magic energy I must be radiating. If there's such things as magic detectors, they would overload. No, I want for regular items to have their use even at the end of the game. Feels more real. And gives weapons character. That masterwork longsword I found in BG1 and used for the whole game means more to me than all the +5 swords in the world. Weapons are made legendary by the people who wield them.
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Balancing Stealth vs Combat
TrashMan replied to PrimeJunta's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Have you noticed the irony, guys? The people who argued in favor of learn by doing, in this thread, are against kill XP. And you know why they perform this suicide of logic? Because they think they're making a point against kill XP, somehow. If there is butchering and abuse of logic it's being done by you. So abstraction A (that makes more sense) is not OK, but abstraction b (that makes less) is...because? Because you want to get your reward? Have you actually managed to bring up a single good argument for it? Everything I saw so far basicly boils down't to "I want it". And nothing more. And no actually, in JA2 you get better by doing things, only when and where you can do them is limited. So you don't have to kill an enemy to better at shooting - you have ot hit the target. And the worse the conditions, the better the bonus. -
Not the first or last time people see something as the pebble that starts an avalanche. Of course, exactly why would it it be so is incredibly difficult to forumulate. Socials/morals/culture are very, very, very complex things and peoples views and experiences make it even mroe complicated.
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Implying something without showing it just won't cut it. Why would every merchant have tons of gold to buy everything off of you? Even if you do find a plate +5, why would you sell it and not use it? Would the local merchant even want to buy it? Just how many magical items are lingering around? For one, I'd like to see magical items rare. As in BG1 rare. I don't want to see every single slot of every party member having magical items. The economy as it is is broken.
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Balancing Stealth vs Combat
TrashMan replied to PrimeJunta's topic in Pillars of Eternity: Stories (Spoiler Warning!)
So are you saying you DON'T get experience by fighting a dragon? You only learn something if you actually kill it? That's not how learning works. And before you bash on learn-by-doing, try to rememeber that Elder Scrolls is not the ONLY LBD possible implementation out there. There are good ones - like Jagged Alliance 2. The irony. So not getting XP if you don't kill all enemies is stupid and unrealistic...but not getting XP for fighting, but not killing a dragon is OK? Some serious double-standards and broken logic here... Dissallow looting during battle. Or penalize it heavily. Every enemy with a brain would have a go at the idiot rummaging trough a body. -
I just want them to keep the mechnics of AoW. I loved the idea tht spells had the effect on the overland map. Loved freezing a river to cross it and similar stuff. I loved multiple armies fighting. I loved flanking. I loved summoning (I'd max my mana output and summon a bunch of Angels and Phoenixes and than laugh at my opponent) The good news is that cities are larger, so sieges will be even more interesting.
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Magic Weapons in Project Eternity
TrashMan replied to TRX850's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Apparently I made a typo when writing shock...one extra c. And yet, the typo is oddly appropriate.- 67 replies
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I'd like to point out that plate armor has to be custom-made and fitted. Quality plate DEFINATELY requires more skilled labor.
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Balancing Stealth vs Combat
TrashMan replied to PrimeJunta's topic in Pillars of Eternity: Stories (Spoiler Warning!)
What? Objective XP can handle all situations, because objectives are neutral. It doesn't matter how you handle the encounter. -
Yes. Just because a weapon can break through a well crafted suit of armor doesn't mean it will harm a Large magical flying lizard who can incinerate creatures by breathing, has great magical power, is highly intelligent and physically powerful. Of course you could pull justifications on how a normal person could defeat a dragon out your ass until PE is released, but that doesn't change the fact that the PE setting is not realistic. Unless being able to tap into the power of your soul to break the laws of physics is realistic. Am I talking to a wall here? There is no factual yes/no answer. A dragon is fictional. His scales are only as hard as the writer decides. Period. I did. Especially BG1. They did tend to become less interesting to me at higher levels No, what I'm proposing isn't Half-Life, nor is it that much different for your average IE game. You might want to read again. Here, just for you I'll sumarize what I'd want in regards to leveling: - no HP inflation (HP tied ONLY to con score - level and class have no impact) - focus on skills and feats and not just pure stat inflation
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1. Rhino also has weapon and belive me he will not wait for you to kill him. 2. Even peaople in special forces can't fully control a fight (no activ pause and time to save or think it over) with HUMAN. And you want to control a fight with animal and say that "NORMAL" ? 3. A Lion with a full plate mayby, but if you nedd full plate for lion (considering that every human needs full plate for lion) what about Elephant ? If he stomp you even a car coud not work. And most of all, Did you se T-Rex in documentary movies or Jurassic Park ? He is most simmilar to the Dragon. So do you think that full plate and even two-danded axe will do him more then single scratch ? Belive me that you coud not even reach his vital organs like brain, eye etc. And before you say "I can use bow". Do you realy think that to best system for RPG game is to make everybody fullplate archer ? Not everybody ude bows or magic so simple warrior must be overpowerd becouse humans are week. 4. All your argumentation goes for "It's possible so it's not overpowerd" , but even IF some fights apply for "Possible" then how do you think. If you fight 100 enemys and you have possibilyty to kill them 1/2 for each. You fight first and 1/2 to die, you fight second and you have 1/4 to survive third only 1/8 to survive. I think you fallow me, your fighting with one at a time. If you win the game and you will sirvive 1200 fights some more 3/4 but some only 1/10 or even 1/20 posibility of win. Do you not think so that "bottomless reserve of luck" is not some kind of superpower or overpowerd. 1. That goes for every fight. I fail to see your point. 2. I never said that complete control of a fight is always possible. Again, I fail to see your point. 3. Don't get stomped. Dodge/evade exists for a reason. Different opponents require different tactics and/or specialized weaponry. A T-Rex? Well, bigger animals are more sluggish and if he wants to chomp you, he will have to bring his teeths (and head) in range. That said - there are always ways. For example - poisons. Or opening an artery and runing away. Wounding/tireing should always work - you hit the creatrue at it's weakest and most vulnerable. In fact that is the only smart way to fight powerful creatures. On your terms. 4. Luck is always a factor in battles. Some people have more luck than others. There are stories of real people who have come out of several wars alive...with tons of medals for suicidal and brave things. Yet they survived. Statisticly speaking, any one individual doesn't have good chances to survive if exposed to prolonged combat. But the save/load mechanic makes all the statistics and luck pointless - and save/load exists outside of the game world. That said.... TRIAL OF IRON mode. What? You lost me here. Waht does a monk have to do with luck? Eh? MUST die? Who said you must die? You can kill a lion without plate ya know. Actually, now that I think about it, a spear and shield would probably by the best option. Lions jump at the neck of the prey. In doing so, they expose their underbelly and you have reach with a spear - so you could pierce it's hart mid-jump. It all depends. If you smack it on the back of the neck with a greataxe, damaging the spinal cord?
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"How dare you do Ad Hominems!" - follows by Ad Hominem. Hypocrisy much? No mac, that's not what I'm doing. And I couldn't care less what your dellusions are. I'm nto adding exceptions nor giving anyone "unrealistic chances" (unless you could the power of save/load, which royally fubars any such statistics) What strawman? At this poitn I?m not even sure you know what teh word means. Yeah, I'm not keen on the idea of soul powers. So sue me. I fail to see how that makes me foolish. There you go, nitpicking again. Have I ever said "a couple of arrows"? Well, have I? No, I haven't. A dragon - as large or as small as it might be - is still very much mortal. You don't have to sever someones head to kill him. Ever heard of death of a thousand cuts? More strawmen. First, show me where I said that. PLEASE. I dare you. Show me that exact line. Not what you think I might have said. Second, depending on the enviroment and the hearing of the opponent, you can somewhat sneak in plate - it's definately not reccomended tough. 1. Since we are talkign hypotheticals - something YOU brought up first - then a dragon being deaf is just as likely as a dragon being immortal. 2. Stealth imples more than sound. Even if a dragon is deaf it may have good vision. Or sense of smell. 3. I posit that a dragon COULD be small or the COULD be the size of a continent. My whole point - which you constantly keep missing - is that dragons don't have a fixed size/power, and thus broad statements like "no human can kill it" are pointless. 4. I never implied that those were the only ways. You again lie and put words in my mouth in a pathetic attempt at a debate. Either start taking this discussion seriously or don't bother replying to my posts at all.
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I can't really agree with that completely. Movies usually have higher production values = better animation and a shorter, self-contained story. But quite often the story and character development can suffer compared to the series. There's only so much you can squeeze in a 1:30 h. Macross series vs. Macross movie? No contest, series is 10 times better. Escaflowne series vs. Escaflowne movie? No contest again, series 10 times better. Buuut.. you have movies like Grave of the Fireflies, Jin-Roh, Tokyo Godfathers, 5cm Per Second, Rourin Kenshin (move better than series by far), etc... those are a category to themselves.
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Magic Weapons in Project Eternity
TrashMan replied to TRX850's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The Penetrator - a magical mace with a long, thick shaft, resembling a club. Deals extra damage and causes sh**** and fear in target - if the target is attacked from behind. The Nerf Bat - a club that has a 50% chance on each hit to reduce a random attribute or skill of the victim by 1.- 67 replies
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Trailer is out. Would link it, but can't open YouTube on worplace. Looks great. Loved the AoW series. Best TBS mechanics I saw.
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1. Irrelevant. A REAL person can't kill a dragon because it doesn't exist. A normal person mgiht be abel to kill a dragon..depending on what kind of dragon it is. There are degrees of believabiltiy and realism ya know. 2. How does having soul power help a warrior kill a flying dragon? Unless you can fire energy bolt from your sword? 3. Arrows bounce off the scales? Sez who? Dragons have no fixed size or power level. I can make **** up too - what if soul powers bounced off their scales? 4. People can sneak around with swords ya know. Besides, if you plan to sneak you prepare for it beforehand and equip accordingly. 5. "He WILL hear you" is not a given. For one, you have no idea how good a dragons hearing is or how deep he is sleeping. Dragons may as well be deaf for all you know. 6. What if dragons are small and weak? What is a sword is made from dragonkillium? What if I made pointless what if's whose only purpose is to concoct scenarios in which you are wrong? Your "what if's" are pointless, since they don't prove a damn thing. @ Ulquiorra Rhino? Wouldn't want to try, but it is possible. Especially with the right weaponry. Evade attack (sidestep/jump to the side), target feet. Lion? If in full plate - come at me bro! A dagger to his throat/heart while it tries to chew trough steel. LOTR? Gandalg is an angel. I already said I hated Legolases shenanigans, so why do you bring it up again? Aragorn is OK. He kills a lot of orcs - so what? Survival and comptence aren't superpowers. Also learn a difference between a normal human (in abiltiy and potential) and normal human (averga couch potato Joe).
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A dragons physiology is fictional, so the idea that they are invulnerable to medieval weaponry is bogus. If weapons can pierce high quality steel, you really think dragon hide is out of the question?
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Well, a lot of anime is aimed at a younger audince. That said I too hate the newer anime trends to more loli's, more 13-15 year old protagonists and more fanservice. Just a note - the idea that "most of X is crap and there's a few good gems floating around" practicly holds true for ALL media formats.
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Stash: The Unlimited Inventory Mechanic
TrashMan replied to Helm's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Drop the backpack? If I can.. if I'm not ambushed.. and of course, it will still be tireding to fight even without it. Not alone? Yeah, in games generaly the entire party acts like pack mules, stuffed to capacity. Sharing weight makes sense (up to a point), but taking items of little practical value does not. Unlimited stash SUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCKS. -
There's no need not to either. The post explicitly mentioned the color of her skin BECAUSE that was the area in which she differed from the character she was cosplaying. WTF is noticing someone physical characteristic a taboo? Is she ashamed of her skin color? No? Then there is no problem. It doesn't matter. Actually yes, it is a "handicap". Any physical characteristic can be an advantage or a handicap when you try to look like someone else. Skin color is not the FOCUS, but it is a part of the character just like everything else - like it or not. People get worked up over nothing these days. We live in the age where everyone gets easily offended and expects the world to kiss their ases whenever their oh-so-fragile feelings get hurt.