Jump to content

Jojobobo

Members
  • Posts

    1287
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Jojobobo

  1. So I have a question, apparently on GoG for macs they don't do the update patches (e.g. 3.02 -> 3.03) requiring fresh downloads for both the main game and the expansions (don't worry Windows and Linux players, for some reason they do the update patches for you - just not for macs ). From this, do I need to uninstall and reinstall the game or will the installers overwrite the relevant files in the first place?
  2. It is indeed up apparently on GoG.
  3. When they first visit and you solve their dilemma you can't make them leave - however also they don't impact your security or prestige during this period. On subsequent visits you can pay off the bad visitors as per normal.
  4. Well I'm glad someone feels sorry for us.
  5. I'd upgrade your weapons and armor yourself early game if you want them enchanted, other than that the smith in Gilded Vale sells some nifty unique items (do his quest for a discount) and later in act 1 you can go to another village which has a decent stock of interesting items (though some people head straight to Defiance Bay and trigger act 2 first). Given that you're capped at level 16 with the expansions, character development tends to be a slow process which takes time. This trend is also reflected in your item choices, so as Tigranes said don't expect cool items to be dropping all the time.
  6. Early game the 3.02 stacking bug doesn't figure into gameplay too much, so I think you might be fine (just watch out for Animat defence stacking in Ondra's Gift - take them out early - and don't save often in the presence of Sly Cyrdel. Also use a bit of caution around Raedric's Keep). Hopefully, by the time you're getting to the later game stages where the stacking bug becomes a problem 3.03 will land so you won't have to suffer for it. Two days ago one of the devs said it would go live soon, so on the bright side I think you only need to expect a further 3-4 month wait
  7. I think, after 3.03, I'm really looking forward to playing a Barb. With the above average Intelligence and the (soon to be) zero recovery Frightening/Terrifying Shouts/Yells, in conjunction with Speaker to the Reckless and their high Int because of Carnage - you're almost looking at a base 25 deflection class. I like solo, so in playing a Barb I'm currently considering not even taking Frenzy because of the Deflection debuff (please don't hang me), but I think their natural relative +deflection benefits will do the job if I want to go tanky. Then you factor in their monstrous endurance and health, and some natural healing capabilities - I think on the whole they're an extremely competent class in the new patch. I think they'll be my priority when it hits, I was originally hoping to work a retaliate Rogue (which was working 3.02) buuutt with their new defensive capabilities which my original build did not have space for yet would definitely want and with Boeroer's Monkserlasher build which is a veritable Retaliation prince, I want to put a lot of thought into it to it before rounding it off. But the Barb on the other hand, after my current fighter, I'm expecting to be exceptionally easy - and it's not like my current Fighter feels like a hard mode solo PotD.
  8. I think the ellipsis is recovery where you're waiting to take an action, like if you switch weapons you'll notice it. No clue about the other two, never really noticed them.
  9. Are you dead set on sword and board? I'm finding the fighter build I posted here to be working well, it's two weapons (hence decent DPS) but at least one is a hatchet so you get that decent defensive deflection buff too (the combo of Hearth Harvest and Vile Loner's Lance is pretty decent for a huge portion of the game, and once 3.03 hits you could use Captain Vicillo's Anger with Vile Loner's Lance for -10 accuracy -11 defenses against your melee target - I think they'll stack but I haven't tested it yet. Or you can use the Reghar Konnek for the speed enchant). I'm currently level 12 solo in WM part I (I haven't even finished Act 2 yet) and it's working out pretty nicely. No real need for potions or anything, I'm finding even without Durgan enchants or Gauntlets of Swift Action I'm attacking pretty fast already. A big draw to the build is that it's easy enough to slap on Boots of Speed and kite tougher fights too with Persistence, giving the build a lot of versatility. The accuracy is also huge, so any spell scrolls you use hit pretty damn hard. Other than that, if you are set on sword and board, your current weapon picks seem like a good idea (Bittercut and a shield). I wouldn't get too het up about completely minimising recovery, you should be attacking fairly fast anyway to not have to worry about potions, frenzy and the like.
  10. Personally, I've found the ogres on the path to the floor 4 stairwell easy enough to kite using Aru-Brekr. Once you reach floor 4, the kiting becomes so much easier with Persistence on the matron when you return. Other than that, I fully endorse Boeroer's route through the game. Going PotD solo currently, I'm coincidentally doing the same path already.
  11. That's the second time I see this argument and I still have no idea who said anything along those lines. We know Obsidian has fixed the game-breaking bugs. You are making a mistake. You are assuming what they are calling "game breaking bugs" are actually in fact "game breaking bugs". They aren't. Eternity has never had very many game breaking bugs and any that were there has been fixed some time ago. Meanwhile.... Jojobo... where in your right mind are you getting these numbers? You have no clue how fast this patch can be ready to release, you don't know how many people are on it now, and there is absolutely no freaking way in hell anyone can know for a fact putting 10 more people on it for one week will be some magical catch all fix that will see it pushed out tomorrow. Get over it. You are asking for something unreasonable and it isn't going to happen no matter how much you complain or use flawed logic to make yourself believe it is reasonable. 10 is an arbitrary number and an a week was an arbitrary length, the point is they could be doing more and they could be putting more people on it - or splitting the focus less of the people who are currently on it. I guess as you say though, I should just "get over it" and enjoy the fact that Obsidian is using those resources elsewhere. But I get it, we should cut them infinite slack, even though the wait already has been huge. We have entirely differing stances on this issue, and I get it you think I'm small minded and can't grasp the bigger picture of running a business, etc. I'm saying I can, but it's been too long now. It actually affects any save, manual/auto/quick. I presume it affects quick-savers worst because they're so used to just hitting quicksave multiple times in any given map, but it does affect all saves. Given the rest mechanic, and the fact it's not exactly uncommon to want to (a) save on a map and (b) come back to an area with more camping supplies (hence autosaving) it is a particularly nasty bug - even if it's only certain talents and abilities it stacks. It's especially punitive for solo players/people who use glass cannons/people who play with a party of fewer than 6 - which is quite a lot of people. To me, I would say it is borderline game-breaking, and does require counter-intuitive gameplay (i.e. not using the rest mechanics as you normally would due to autosaving also triggering the bug: use of camping supplies requiring you to go purchase more triggering an additional save) in order to minimise its impact and make the game more playable. Do you really think, if it was just as simple as not quick-saving, people would be complaining this much? I'm not just some insane moron who literally can't help but hit quicksave all the time. It's literally a case where last night I was clearing another level of the Endless Paths, and I'd been playing for about half an hour without saving to avoid the stacking bug. But then of course, one of my summons gets paralysed before it dies, meaning it will appear of every map ever from then on in (another charming Obsidian bug). So I have to choose between an emersion breaking crapfest, or literally just try again and waste half an hour of my time. I decided the "waste half an hour" option. I don't know, maybe people around here think it's hilarious to waste their free time for no good reason, but I sure as hell don't.
  12. Fenixp and I decided to delete our slight bitchiness, as it wasn't really relevant, hence this edit.
  13. No it's a different bug, causing some bonuses from certain abilities and talents (e.g. Weapon and Shield Style, causing massive boosts to Deflection and Reflex) upon each save in an area. Still you're right, there does seem to be a common trend of stacking bugs.
  14. Actually, Skyrim still has game-breaking bugs in the main quest line (I faced one during the last playthrough, the only way to fix it was to forward the quest stage via console). Also, just look at the changelog for the Skyrim unofficial patch. Well maybe I'm extremely fortunate then, but on several 100 plus hour play-throughs I never found anything I would call a severe bug. Ummm... Of course it wasn't WoW that brought Blizzard serious bank at first, Diablo I, II and StarCraft are still amongst the best selling PC games in history. Yes, to date. In 2016. I'm sure they did make money, but as they whole company would have been developing WoW they definitely will have been wasting costly resources for the sake of keeping the player base happy. I'm pretty bored about arguing this point to be honest, I'm not going to be convinced that their conduct here isn't poor and I wasn't looking to debate this issue in the first place - rather it was to let Obsidian know that they're beginning to lose respect from some of their fanbase. They chose to make a crowd funded game, they should be trying to keep that same crowd happy - and in my opinion as with many others who have posted here they're not to the extent they should be. If you are happy to sit on your thumbs and wait for ages until they finally release a patch, then good for you, but it's not good enough for me - at least not with the completely ridiculous delay we're looking at currently.
  15. I'll be blunt, Diablo 2 Lord of Destruction released in 2001, World of Warcraft released in 2004. As far as I'm concerned, it was WoW that brought Blizzard serious bank, and yet the patching was very good on Diablo 2 up until that point regardless. So yes, the comparison is completely valid, and maybe you should have fact checked before you threw your opinion out there. And no, a 10 man team for a week isn't the most ridiculous thing ever. I appreciate it's costly, but as Pillars fans are the very reason they aren't on the breadline in the first place some cost is fine.
  16. Those bugs In Skyrim that you mentioned are extremely minor, nothing like which we are facing in Pillars currently or have every moment since its release. As you say, open world RPGs are more buggy, so if Skyrim could and did land with a less bug filled release it's crazy that games like Pillars didn't. And as I said, I am fine with waiting, but as everyone else has mentioned, it is taking ages - and I've mentioned all the reasons as to why that's a bit of a joke.
  17. What the hell are you talking about? Yes I expect a game I fund not to have major bugs in it, or even minor bugs in it, that are persistently annoying a year plus after release. This isn't a minor set of rules, this is a goddamn minimum standard. Jesus, Skyrim delivered better on this front, and I would never clamour for it being the pinnacle of RPG games. My god, me and my "arbitrary standards" of not wanting buggy games. Put me on the cross. PS Blizzard might be like McScrooge now, but back then they gave a crap - case in point the example given.
  18. Pillars of Eternity was released 26th March 2015. Right now it's 3rd July 2016. We know Obsidian is still working on patching the game given the fact they have released beta for patch 3.03. This means that they've been working on fixing and improving the game for more than 1 year and 3 months. Obsidian was happy to waste money in return for people who gave them vital seed money to begin. You're still trying to pass the company as one which did not go beyond what would have been expected of them if it were not a KS project when they very clearly did. Diablo II was patched for ages without any incentive and with Blizzard forking out to keep the servers afloat. So I don't think Obsidian's relatively minimal effort deserves a standing ovation. Are they better than other AAA+ companies, sometimes - yeah maybe, sure. Better than other kickstarter funded more-indie developers - no, because a lot of them are more grateful. Regardless of what the industry standard of giving a crap is, I did and do want a little more care for this game. I also think Obsidian markets themselves on being a game company for the gamers (i.e. you want IE games you hardcore fans, we got IE-style games!) so even beyond a kickstarter backing I feel like they have a greater obligation to customer service than other companies as their unique selling point. They aren't delivering.
  19. As far as I know, it increased both, doesn't it? I.e. both min damage after high DR, and minimum weapon damage?
  20. Sorry for releasing the juicy spoilers to the question I guess maybe he is referring to something different.
  21. Few problems with this statement. 1: We have absolutely no clue how complex fixing these issues will be or if other bugs that were caught and needed to be resolved were created by the fixes. 2: Those people you want to pull off don't come from no where. They are working on some other project, a project maybe being funded by a company with strict deadlines that will pay Obsidian less money if they fail to meet those deadlines.... or maybe kill the project altogether. Those people are working on something that will make the company money in the future, not a product that has reached the end of it's life cycle. There comes a time where you have to make the smart business choice and invest your employees into something progressive. We have no clue what taking people from other projects for this patch would cost but I am willing to bet someone at Obsidian does, they did the math, and the cost benefit analysis said it was a bad idea. I appreciate both those things, and I understand they would be working on another project, but they shouldn't have coded their game in a way that it had so many gaping bugs initially - and even if it does expend their resources they did make a commitment to people who likely saved their company from administration and gave them money in good faith. IMO, a "mostly bug free game" under the definition I stipulated above, isn't a lot to ask (I'd hope it was a bare minimum standard in this industry, but it sadly isn't) - and it should have been sorted a damn while ago, and if they needed to spend more resources then do it and retain some damn credibility. The bugs in this game, and the amount of restarts I've done because of them (in the region of 15+, at the very least), are not good. On the whole money vs credibility issue, I thought Obsidian would be happy to waste some money in return for the people who gave them vital seed money to begin with to feel satisfied. Should we all be happy they don't care enough, and are fine moving onto the bigger and better things that our seed money facilitated rather than trying to make that base contented? I really don't think so.
  22. I think it's not represented in the damage tooltips, I don't think it's not working. And also, it didn't take as much saving as you'd think. Even if his damage was in the 80-100 range, is that still okay? It's not.
  23. Well on that basis, you're spot on. I guess I was just looking to spread the joy of Wound Binding, if that hadn't been done enough already in the Glass Tsunami build.
×
×
  • Create New...