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Jojobobo

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Everything posted by Jojobobo

  1. A Forgemaster's Gloves Paladin springs to mind, or a Tidefall Barb would also be good (though when patch 3.03 hits, the Barb will be even better, so maybe wait until then).
  2. So I enchanted Persistence with exceptional and corrosive lash when I got it, and seemingly coinciding (though I guess it may have happened before and I didn't pay attention) my custom enchants from Hearth Harvest and an standard Hatchet got wiped (I think just got exceptional on Hearth Harvest, and exceptional/fire lash/spirit-slaying on the standard hatchet). Not a big deal as I have enough money and stuff to re-enchant both, but still I can't imagine someone might be so happy to get a legendary enchant wiped. Save game here: http://s000.tinyupload.com/index.php?file_id=03283354744701926972
  3. I too would want a hotfix for the stacking bug if the patch is going to be taking much longer than anticipated, from what I've seen it affects both normal saves and quick saves - and me playing on solo PotD I want to be saving a lot, but I can't so it's causing me to backtrack to areas where I can safely save wasting a lot of my time that should be spent enjoying the game.
  4. Does this bug happen even on autosaves? I've seen it happen on both regular saves and quicksaves, with autosaves it would really suck as then you're limitted to the amount of times you can effectively enter an area. They really should have just bought at a hotfix for this, while not game breaking it's definitely under the category of extremely annoying. I had to do the Sly Cyrdel bounty with him doing ~200 damage on a hit, it was not fun.
  5. It's rote in games for pause and unpause to be one button, so yes I think making that not the case is a little confusing. I think if you need a tooltip to explain something, then it's obvious its function isn't readily apparent. But I guess if people are desperate for it, perhaps as Fenixp says leaving the Pause Toggle as space by default but having the Pause/Unpause buttons unbound as default wouldn't make anything additionally confusing as people would only be assigning them if they looked into it and felt there was a need.
  6. Let me give you an example. When you spot an enemy group the game auto pauses, but the combat is not started yet, so the Durance inspiring radiance button is grayed. I want to manually pause the game again the second the combat starts, to trigger the inspiring radiance before my party fires the first salvo, but if one enemy cast a fast spell or ability right at the start of the combat, when I hit pause the game just auto paused so I accidentally unpaused and I lose seconds until I realize I have to hit space again, Spell casting takes a relatively long time, has a very visual animation and is easy to spot. I'd say it's still easy to manually pause in these situations, if there's any need at all. Granted I solo PotD, so I'm perhaps a little unsympathetic the the rankles of lower difficulty that people can have problems with, but still they are slow animations and they are easy to spot so I'm not seeing a dire need for extra options. Observe the situation, and pause. The thing I put an auto-pause on for is hidden objects, as I'd find my character would discover and run into them during combat trying to find better positioning before I could do a damn thing about it. Spell casting is certainly slow enough that so long as you're playing some attention you should be able to get out of the way in time. It would affect new players, who would be confused by the various pause options (personally I do like one easily accessibly pause option, I play with the built in MacBook touch pad so the pause keypad is extremely handy to me) and so I don't think it's a good idea. Anything that makes a game more confusing to new players makes it less accessible and means there will be less buyers in the future - and as we all want a nice spangly sequel (plus existing features would be factored in for a sequel, so even if PoE has a player base now we should all consider sequel players to be fresh-faced newbies) I wouldn't be in favour of that. If this was an established problem in real time with pause games and everyone going into them knew what the score was then maybe, but it's not so I don't think there's any point muddying the waters.
  7. You set the situations when it auto-pauses, so I'm not really seeing the issue here. Either pause yourself all the time, or the let auto-pause do its job.
  8. I must have miskeyed last time when I typed Spelltongue in, I was a foolish fool (teach me to type things in drunk). I'll play around with the weapon after my current build to see if I want to make a barb that way, currently I want to finish that to make my own solo PotD fighter class build. Ideally I'm looking to make a solo no respec PotD build for each class, whether I'll achieve it or not is hard to say. Further, they are harder to test, as I feel you really need to play from beginning to end to get know whether you can solo it properly (obviously late game I could just try these challenges with a created character, but that doesn't mean early game they would work), and ideally I'd want each to defeat the big boss monsters such as the Alpine Dragon and Llengrath. I'll see how it goes.
  9. It's just called Spelltongue right? I searched in the folder you mentioned but there's nothing called Spelltongue in there, despite there being other unique weapons and the PX1/2 weapons.
  10. I couldn't find it in the folder, must be one of those examples with a typo in the name.
  11. Finding codes for weapons can be a pain, so I thought it would be easier to ask. I'm far too lazy to go digging through all the games folders to fine the console name for Spelltongue, plus last time when I tried to get anything via console in game it didn't work for some reason despite other commands working (using AddItem and this list for the non-WM codes, though maybe I was missing something).
  12. I was curious, is this build still working post-3.0 or did they take away the effect stacking - it never really seemed like that was cleared up in the thread? I was looking to make a 3.03 high health Barbarian with lots of healing after figuring out that a 26 Con Barbarian has 3000ish health at level 16, effectively 4200 with Wound Binding. The easiest way to get ridiculous heals as far as I can tell would be using Spelltongue, Savage Defiance and Veteran's Recovery - but if the never ending boosts no longer work then I might have to look at other sources for my jollies.
  13. I think the bug happens also with normal saves... Well that's lame, I thought it was just a result of quick save/quick load. Good thing my fighter is fairly decent, otherwise I'd be getting destroyed.
  14. It happens in Ondra's Gift with the Animats, where I was quick saving/quick loading a lot due to the relatively high amount of combat there (Bragan/chest thieves/Supply and Demand thugs). Had to take out ~120 deflection Animats with a solo level 7 Fighter on PotD, which is doable with Nature's Mark scrolls followed by Fan of Flames and the Adra Beetle figurine - still it uses resources I would have rather kept for elsewhere. I guess I could have just waited until the patch was out, but it was bothering me to just leave them there. I'm just using normal save/load exclusively now, but by comparison it's so slow when I could just be clicking a button.
  15. This is also true, but still the PoE wiki is for some reason woefully lacking. People for example should be able to search a particular talent's page and find what level is required for it.
  16. I guess so, but still most of the FO3 crowd didn't really enjoy New Vegas overly much from what I've read, so I doubt they stick around to edit the wiki.
  17. It's a stupid layout, so much is missing from that wiki it's untrue. I'm surprised how little this game is documented, comparing to say FO:NV. I know FO:NV was a FO game, but plenty of people didn't enjoy it extremely and yet its wiki is detailed like crazy.
  18. Tbh, the stacking bug is extremely annoying. It seems like the entirety of Defiance Bay counts as a single area for the bug, so now I'm looking at 100+ deflection animats in Ondra's Gift for my solo PotD run I guess I'll just have to leave them be for the time being, even at 90 I'd have thought it was doable with the Adra Beetle, but since I went to get the Adra Beetle their defenses have gone up. It's a truly sucky bug, and it's wasting my leisure time by having to do pointless crap like fetching the Adra Beetle Figurine way earlier then I would do normally, and then having to backtrack areas. But you know, take your time and all that.
  19. What class ? I'm going Fighter, as Elric mentioned Barb and Rogues are the one's receiving overhauls. I guess I could just start my tank solo Rogue again, but now that there's better solo benefits out there I'd rather wait. Further, playing the super simple Fighter is giving me a better insight into what level to best pitch defenses at anyhow for other classes going solo.
  20. It does, look at the Talent page and check the required level column. It doesn't say it on the individual pages for each of the masteries, but it is there.
  21. I've just picked a class that isn't getting changed in v3.03 until the GOG release, though there's annoying bugs in v3.02 there's nothing really game breaking so it's good enough.
  22. So I'll just post the build up, and do a write up later when I've "proved" the build, but for the short answer 13% recovery is pretty damn low, so there's plenty of advantages to be coffered by weapons lacking the speed enchan which mean you still have to have 13% recovery - which is practically nothing by the way and something I'd be happy to have. The build below is for Solo PotD, so it can be further optimized easily, but is also swell as it is. So, Fighter - Moon Godlike - Aedyr Colonist Skills - Mech 13 when needed: Mech 8 (8 + 7 + 6 + 5 + 4 + 3 + 2 + 1) = 36 skill points, +5 from Dungeon Delver, Gloves of Manip, Rest Bonus when needed. Survival 16 when needed (enough for 3 stage AC boosts, but not quite practically): Survival 8 = 36 again, +8 from Fighter, Colonist, temp +2 equipment, Rymyrgand's boon, temp +2 from rest Stealth 1 (3): one point in, because I find Caed Nua easier that way, buffable to 3 with Boots of Stealth early game Lore 8: Lore 4 (4 + 3 + 2 + 1) = 10 skill points, Viettro's Fancy Footware +4. Athletics 5 : 4 Athletics (3 + 2 + 1) = 6 skill points, Fighter +1. Total spend 89, 1 left Attributes MIG 18 -> 24 (Rest Bonus, Gift from the Machine, +2 from armor enchant) CON 9 -> 10 (Rymyrgand's Boon) DEX 6 -> 10 (Viettro's Formal Footware) PER 18 -> 19 (Song of the Heavens) INT 10 -> 10 RES 17 -> 20 (Ring of Changing Heart) Abilities 1 - Disciplined Barage 3 - Confident Aim 5 - Weapon Spec Peasant 7 - Armored Grace 9 - Fearless 11 - Unbroken 13 - Unbending (thanks to Boeroer for the tip) 15 - Triggered Immunity Talents 2 WF Peasant 4 Savage Attack 6 Two Weapon Style 8 Rapid Recovery 10 Wound Binding 12 Snake's Reflexes 14 WM Peasant 16 Bull's Will Equipment Weapons - Reghar Konnek plus Captain Viccilo's Anger (once patched in) or Hearth Harvest Rings - Changing Heart and Protection Neck - Cape of the Master Mystic Gloves - Swift Action or Ryona's Vambraces as needed Belt - Looped Rope or Belt of Bountiful Healing as needed Boots - Viettro's Formal Footware Armor - He Carries Many Scars (+2 MIG), plus +2 survival armor on rest Alt Dragon Slayer equipment (only listing the differences) Weapons - Persistance Neck - Cloak of the Frozen Hunt Boots - Boots of Speed Armor - Argwes Adra/Rundl's Finery for the lore, +2 lore from resting, + survival from scrolls or leave it as be the +15 beast accuracy Scrolls - Confusion, natch - plink away and then for as long as poss then go full tank for the finisher, with DoAM potions for the speed likely Or.... just try and out and out tank them, I don't think it'd work but I'll certainly give it a shot at that phase. Weapon speed has been discussed above, defenses are Def/Fort/Ref/Will 107/102/102/104 - relatively more for your melee target when you factor in the Viccilo's debuff. Healing + endurance >= health, depending - hence the choice of Wound Binding. As I said, I'm currently testing this out solo and PotD as intended, if it works out I'll do a full build post - with detailed explanations and ways to mitigate some of the lower attributes early acts, but I think the build is pretty much boss as is. You could probably change your chosen melee weapon here without too much fuss and likely with more damage, but I wanted an all-rounder hence the hatchets - and the synergy with Persistance for the tougher fights is sweet.
  23. V 3.02 I got to act III and most of the way into WM I solo and PotD, but as I didn't want to respec and saw room for improvement I sacked it in and started again (and then my hard drive got wiped). I'll try it again with the 3.03 Rogue buffs and see how I get along, ideally I want to make solo PotD builds for every class at some point but I am pretty lazy.
  24. Personally I find it easy enough to make do up until you get durgan steel, things like two weapon fighting and speed enchanted weapons are always going to reduce recovery quite a lot so it's really not much of a problem.
  25. Thanks for letting me know, regardless that's still pretty much working as I'd hoped - maybe even slightly better with the zero recovery on one weapon.
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