[Auto-Pause]
After playing the beta for some time, I came to conclusion that it is not possible to play combat efficiently, especially when I want to chain spells or actions. It requires far too much micro managing and manual pausing and constant observation of what is everyone doing = and this all becomes quite frustrating after a while. I know there is the action bar but in its current form I rather play without it as it clutters the screen too much and adds to the overall messiness.
I severely miss the option to auto-pause when a party controlled character casts a spell (currently there is such option only for enemies) and possibly other auto-pause options (for an example when a character is idle) as suggested in other beta threads. It would allow me to use a "fire & forget till ready again" approach, especially when controlling 5 characters concurrently. For example, in IE games, I was able to set auto-pause not only on spell being cast but also when a combat turn ends. I did not use it every time, but it helped me a lot in difficult fights and allowed me to feel that I play optimally. I started enjoying combat in NWN 2 only after I installed Tony’s AI mod and turned on its auto-pause options for the very same reason.
[Enemies status effects]
Another aspect which hampers the ability to play tactically is a lack of an overview of enemies status effects. I simply can not tell if and what enemies are affected by my debuffs, or if they have any buffs. Thus I am unable to concentrate fire on a debuffed enemy for example.
As suggested in another thread the solution could be adding a mouseover popup tooltip showing status effects (buffs, debuffs, modals) of enemies (similiar to what the "Show Relative Defenses" is doing now).