
danielkx
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Everything posted by danielkx
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Standalone patch
danielkx replied to danielkx's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This isn't an argument of whether gog or steam is better, clearly I prefer gog otherwise I would have gotten the game on steam I am asking what is the current state of the standalone patching system that Obsidian said they are working on so that non steam users do not have to wait to get the patch. -
I use gog and prefer it over steam, and I know that gog in general takes a bit longer to get patches out than steam. I also know the devs said that they are working on standalone patches for non steam users, just wondering if there is any word on how that is going? Would be nice not to have to wait several days to receive patches (hotfix for 1st patch still isn't up on gog).
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Boss fights and the 'intro chat'
danielkx replied to durbal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Will you can rearrange who is up front by dragging your portraits. Portraits on the left hand side are going to be on the top part of the formation. -
Hard mode is too easy.
danielkx replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The problem is then if you do not do a bunch of the side quests you will be under level for the end game. Obsidian had to design the critical path for people that would not want to have to do all of the optional stuff. Now for those people the end game fight will definitely be tougher but will still be doable. The main issue is that many of us want to do the side quests because they are enjoyable and we are playing the game to experience the content. Since you can do so many things before continuing the critical path and since you gain levels so easily, just by doing a decent amount of side quests you become severely over leveled halfway through the game. The solution is to either decrease how much xp is given for certain quests or to increase how much xp is needed to advance levels so you do not get over leveled so easily. -
Boss fights and the 'intro chat'
danielkx replied to durbal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah, I am not a fan of how party formation is changed compared to how I set it up prior to the intro chat. {SPOILER} Example is the Blood Legacy quest where you have the final fight in that room. Once you enter you get transitioned to the dialog scene and your party formation is changed to the default setting. I was unable to beat that fight a dozen straight times no matter what tactics I used. Eventually I had to agree with what he wanted and then reposition my party and initiate combat. Was able to win on the first attempt. -
Yes, reducing the amount of xp gained through side quests and other things would likely make for a more efficient system...that does however require more effort for modders. I assume we will see a mod increasing how much xp is needed to gain levels far before a mod or patch that changes how much xp is given for various things.
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Hard mode is too easy.
danielkx replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think most of us would agree that the game can be challenging at early levels but then once you get midway in leveling it becomes very easy. Simple solution 1: Reduce how much xp is gained through side quests, disarming traps and discovering new locations. Simple solution 2: Increase how much xp is needed to advance levels. Either uniform like it is now (extra 1k xp on top of what was needed from the prior level to advance to the next level) but make it so instead of 1k xp extra you need 3k. Or maybe keep it at the current progression level but once you reach level 6 instead of needing 1k on top of what was needed to level prior level, you need 4k extra. -
I think most of us would agree that the game can be challenging at early levels but then once you get midway in leveling it becomes very easy. Simple solution 1: Reduce how much xp is gained through side quests, disarming traps and discovering new locations. Simple solution 2: Increase how much xp is needed to advance levels. Either uniform like it is now (extra 1k xp on top of what was needed from the prior level to advance to the next level) but make it so instead of 1k xp extra you need 3k. Or maybe keep it at the current progression level but once you reach level 6 instead of needing 1k on top of what was needed to level prior level, you need 4k extra.
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Hard mode is too easy.
danielkx replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They should increase the difficulty of the critical path a little, give less xp for side quests and remove trap/new map xp. -
30% goes to steam/gog... I would guess since paradox didn't really fund the game that they don't get as big of a cut as most publishers get so they probably got anywhere around 25% give or take. So Obsidian likely gets 40-50% of the revenue. So it is very likely, almost a forgone conclusion that they will have made enough money to fully fund the expansion and sequel with no problems.
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Head over to the Dragon Age Inquisition forum...they are filled with lots of people dealing with far more substantial bugs and issues than what I have seen listed with this game and that is coming from a massive company (EA/BioWare) with massive funding. The game was released like 5 months ago or so and a huge list of bugs, some of the game breaking, have still not been addressed. I would say Obsidian has done quite well considering what the competition is doing. I have not encountered any of the bugs being talked about but from what I have been reading, there are work arounds to a good number of them. You shouldn't go all up in arms after just a few days into release. Also, they didn't have some huge development team working on this game, probably under 40 people doing various things, not all were full time. With the amount of things to be done in the game and the various combinations of things within the game it has to be expected that many of these issues were not being encountered by the devs.
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This may be a spoiler if you haven't completed a primary side quest (Blood Legacy) in dryford village. I am like 17 hours into the game and am enjoying it very much, however one thing Obsidian really needs to look at is formation of the party switching to the default formation with the PC on one of the top spots when transitioning from area to area and more importantly when entering a scripted dialog sequence. The Blood Legacy quest immediately comes to mind as having this can really make combat a pain. When entering the chamber with Wymund no matter what formation you had prior to opening the door, you start off with the default formation. Now my PC is a squishy so I keep him in the back and always have everyone behind my tank. Well when you enter this dialog sequence and if you choose to right there and then to stop Wymund you are stuck with the default formation and PC up top. I am not the best player nor am I the worst but I could not for the life of me beat his group, I tried like 15 times, changing gear and tactics, but I could not beat the group because of how the formation reverts to default. So I decided to allow Aelys to leave so as to not trigger the combat sequenc. I then repositioned my party, initiated combat and with that I was able to win on my first attempt. Formation of the party should never revert to what the default is, when I select my formation from the custom formation options, my party should always form that way in every situation unless I tell them different. Please Obsidian look at this issue. I just got to defiance bay so I have no idea if there are other encounters that will suffer from this issue but it is very frustrating.
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PC: Druid or Cipher?
danielkx replied to Jonatius's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I picked cipher for my first playthrough because of the fact that their spells are not per rest whereas with druid it is mostly per rest. On a later playthrough I will likely go with a droid. -
Man this game....
danielkx replied to like00111's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
that kinda ruins the purpose. Not really. Main point of hard mode is that enemies are not at a disadvantage compared to your party. No reduction in damage from enemies and tougher opponents. -
Man this game....
danielkx replied to like00111's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
that kinda ruins the purpose. -
Man this game....
danielkx replied to like00111's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I imagine someone will make a mod to allow more camping supplies for higher difficulty levels.