
danielkx
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Working IE mod?
danielkx replied to manageri's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm in latest versions, IE mod works just fine for me. I believe it is in the process of being updated but there is no need to wait for that, it works fine. -
No doubt they will make PoE 2 at some point, it just may not be their next project. After do so much world building and fixing/changing the game for the last 3+ years I would imagine that the primary people would want to take a break from PoE world and do another project or 2 before returning to the franchise.
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Not sure it is quite as bad as you make it sound Luckmann, but the game definitely was not made to be modder friendly. I do however totally agree about the "modders will fix that" mindset. Going forward games are likely to be less and less mod friendly, not more. Switching to Unity 5 for the sequel would certainly make modding a whole lot easier/doable.
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It would make very little sense for them to switch to a completely different engine unless they really hate using unity. No doubt they would switch to unity 5 for PoE 2 since it would be far easier to transfer their assets to that engine. Now that they have experience using unity, if they continue to use unity for the next game it will be a lot easier for them compared to making PoE 1.
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When will it be "done"?
danielkx replied to Killusion's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My guess would be a good month after WM2 comes out...so probably right around the 1 year anniversary of the games release. Now if there is a director's cut, goty edition, enhanced edition etc... then obviously that changes things however I do not think there will be anything like that. At most a goty edition that just includes the game and expansions at a discounted price or something. I imagine Obsidian will put their focus on PoE 2 once they finish patching this game. -
I have been using steam controller for a month or so now...I don't play games too often like I use to but I have played it with MGS 5 and DA:I, controller works quite well with both games. Now I have always been a mouse and keyboard person, and I have always disliked gamepads for the majority of games except for sport games and fighting games. The main thing with steam controller is that it can take quite a bit of time to configure for each game so that can discourage some people from having to go through the effort of trial and error for each game. However, once you get the configuration the way you like it the controller becomes quite comfortable and enjoyable to use. Now remember that is coming from someone that has never liked traditional gamepads so if you actually like to use regular gamepads you may feel different than I do. I have not used it for this game however but with DA:I the controller is very good (even if the game isn't lol).
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True, but you can't play White March part 2 without upgrading to 3.0 as White March P2 and 3.0 are literally the same patch. Considering the amount of gameplay changing in 3.0 getting the IE mod running with it will take a lot of work. No question IE mod will take quite a bit of time to get out and stable after 3.0 however I do not believe the OP was too concerned with this. Sounds like he wants to play today which would mean he would likely be finished long before 3.0 is released therefore the IE mod in it's current state would be more than acceptable for him.
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IE mod is available for current version, it's in beta but I've read is pretty stable. I haven't played since the first week after I beat it, I'll be playing around a month after TWM 2 is released. From my understanding playing with xp nerfed by 25% is a good way to go. You still hit the cap towards the end or so
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PoE sells 500K units
danielkx replied to Eisenheinrich's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If they did KS for the sequel then I would imagine it would be like DOS 2 where KS is used for partial funding. However this game doesn't need 10 million unless they are trying to voice act everything which I hope they don't. -
PoE sells 500K units
danielkx replied to Eisenheinrich's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
PoE has absolutely been a financial success. Based on sales figures and factoring in that OE pretty much without question made 40% or more of the gross revenue, there is no other conclusion to make other than the game being successful. You have to remember that the game was already funded before going on sale. No doubt OE spent money from their own pocket, maybe a million or so, but nearly the entire game was funded. Therefore whatever money OE receives from the sales goes straight to their pocket minus what they spend on patches and the expansion. Therefore, simple math, 500,000 * $45 = $22,500,000 * 40% = $9,000,000. Now that is assuming Paradox gets 30% (30% goes to steam/gog). I would think they got less than that but lets assume that is what they got. So $9,00,000 goes to OE as of now, minus $1million out of pocket before release (random guess) and minus another $1million for patches and expansion up through now (another random guess). So they have somewhere in the range of $7,000,000 after all of that. Seeing as how the base game costed probably around $5,000,000 give or take that leaves them with more than enough money to fund a sequel on their own without kickstarter. Also the sequel would be cheaper to make seeing as how they have all the assets from the original plus all the experience they gained from making this game which will make them more efficient for the sequel. Remember this was a kickstarter game, not some AAA funded game, the expectations are much different. Saying that, yes the game was a success but not a huge one. Also, the game will continue to make them money so that is just profit up until this point, that number will increase over the next 6 months.