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Everything posted by kenup
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Randomization is not as good as it might sound, at least for non roguelikes. It reduces player choices and actual consequences, and even re-playability. Prime example of story randomization is the radiant quest system in Skyrim. Every radiant quest is the same, and even important sounding tasks fall short when there is randomization partly because choices are removed to make up for the lack of consistency. All I'm going to say about random loot and monsters: level scaling. The only good random.... thing, is semi-random encounters, when traversing the map/wilds. But generally, everything is made much more beautiful, immersive, replayable and enjoyable when hand crafted. I understand if there is absolute need for some randomization, but most examples of it in "RPGs", reeks of laziness.
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NPC Character Development
kenup replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Since it's a party based game, full control is a necessity IMHO. Even for those affected by story/quests. -
Who said anything about skimpy? And why are decorations useless? They show culture. And large scale conventional battles with swords and spears are not the only instances of combat. Take Annah for example; while her clothing is certainly extreme, she is a thief, she doesn't care about having super protective and clunky plate mail.
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Other stats being available for increase(not DA inflation like) on level ups is logical. You can train to become stronger, or gain wisdom. You can "better" your charisma personality as well, but I just don't see how someone's intelligence goes up through natural means. It's appliance through knowledge and experience though could increase one's sharpness. Perhaps also have a few/one instance to increase it permanently(not by too much) through magic or magic implants? You're pretty much saying the same thing.
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Level scaling
kenup replied to buggeer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The option to turn it of, should be available in any difficulty setting. It should be the first option in the "Game Difficulty Settings" tab.- 168 replies
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- Assumptions about the PC's character from NPCs/the game itself. KotOR 2 I'm looking at you! - Forced guilt. Same as above. - Giving us a dual choice between saint and total jerk, only to be schooled by our character's mentor or whatever because we didn't take the middle ground. I thought I should post these, since they were really annoying in Obsidian games KotOR 2.
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Drows in this game ?
kenup replied to Skysect's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If they do add dark elves, please don't make them the cursed evil elven race or something. I know at least 4 or 5 different settings in which that is the case and frankly it's getting annoying. -
Yes, in that "generic" sort of epic way that you now have to endure every single movie trailer. You know, the generic blaring trumpets and that "heroic" violin. Loathsome. To be honest they do have one good piece. And that is in the Vale in Dawnguard. I on the other hand, found both KotoR games' music to be boring. They seemed like downgraded copies from the NWN series. That's IMHO anyway.
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The Custom Player House
kenup replied to AlphaShard's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's, one reason I was against this goal. Go play Skyrim or Minecraft dude.