Alweth
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Everything posted by Alweth
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It would be great if you could have a Dungeon Delve Mode. It would work one of these ways, either: - You can't leave the dungeon until you've beaten the core quest/boss at the bottom of the dungeon. (Special auto-save before you enter.) OR - Leaving the dungeon resets the dungeon, but you still get to keep any experience/loot you got. Respawned mobs don't drop loot a second time.
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It would be great if you would (optionally?) return to (enter?) scouting mode after battle. Given how much scouting you do in this game, I often forget that I'm not still in scouting mode after battles and run off (in fast-mode, no less, because fast-mode turns back on automatically) into things I don't want to run into. I realize that determining whether you were in scouting mode before a fight might be slightly tricky, but if you don't want to bother with that just give us an "Enter Scouting Mode After Battles" option. Thanks!
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I've really been enjoying Pillars of Eternity. But one thing that's a little strange is the various ways the game insensitivizes you to run back to the inn/stronghold to rest. As far as I can tell, there's no downside, and it allows upgrades at the stronghold to be built. In addition, camping supplies cost a suprisingly high amount at the beginning, further insentivizing you to run back to town for the free rest instead of wasting 80 copper. Insentivizing players to waste real-life time to avoid in-game expenditures doesn't really make sense. I would suggest that camping supplies just be made free and automatically refill whenever at town. I've only played on hard where you only get 2 supplies at a time, so I don't know how well this would work on other difficulties.
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It would be great if party member circles' colors were based on the character's primary color, like Baldur's Gate Enhanced Edition does, that would make combat a lot more readable. BGEE also makes party member circles look slightly different than other circles (double ring instead of single). That would also be very nice. Thanks!
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It's really annoying when I unpause an auto-pause because I'm trying to pause at the same time. It would be great if you were unable to manually unpause the game for 1/3 to 1/2 a second after an auto-pause. Thank you!
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I almost bought it, but the fact that you only get the PC or Android version separately has completely stopped me from buying it.
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No it isn't. You are playing the game by yourself, one conscious being interacting with the artificial environment. That's not sport, and neither is it team work. Each of the characters you control are just scripted AI that still requires your participation. And there's only one person actively participating. There's nothing team nor sport about that. It seems you completely missed the point of my comment.
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Tropes vs Women
Alweth replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Absolutely, folklore is one of my chief interests and as part of my last job I spent a lot of time researching the history of the various local witch trials here on the west coast of Scotland; and roughly 40% or more of those who were tried were male, and contrary to popular belief: the vast majority of the people who were tried were found innocent. (just as apoint of interest) The real travesty was not the witch trials, but the witch burnings (and other executions) that occurred without trial throughout Europe. As much as we look back on witch trials as barbaric and superstitious, they were actually the cutting edge of civilization and dispassionate rationalism, at the time. -
And perhaps more importantly, the claim that adding coop will likely undermine the singleplayer experience is not a fair point since that doesn't happen in any of the most relevant comparisons. Acceptable functionality for an excellent game still works out to an excellent coop experience. At least, there were many of us that thought so. And given that Unity has good networking support, and the fact that implementing IE-style "half-measure" coop would require a lot less work than a whole other game mode, it doesn't seem that clear to me that the effort required would be an issue.
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Too many? Too many for what? Too many for anything else to be possible? Too many to bother playing Baldur's Gate and see how coop affected the singleplayer experience there? EDIT: At least you're willing to admit that your basing your intuition on a situation that's generally not analogous to the situation at hand.
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I agree. It was always a little strange that your party members all had equipment specific to them but you never did. It left your character feeling a little bland. Similarly, it is strange that weapons can become enchanted through quests, etc., in the lore, but not in the player's experience. Some sort of ability to enchant your equipment would seem to make even more sense to me if magic comes from people's souls.
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I don't necessarily agree or disagree with your request, but I would just like to point out that games have been doing use-improves-skills systems for ages before Skyrim, and that there are good and bad ways to do it. The Elder Scrolls versions are far from the best. So, if you don't like the way the TES does something, talk about that, don't generalize to every game you've never played that has done it well.
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Well said. Nevertheless, there's a difference between not wanting a feature because you wouldn't use it, and not liking a feature because it would actually affect your gameplay experience negatively. A lot of the people saying they don't want multiplayer (as a stretch goal, no less) don't seem to be able to tell the difference.
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If you allow two different races to cross-breed. Please do it in a way that makes sense. It doesn't make sense when two different "races" can interbreed and yet you see nobody of more complex heritage than half of one and half of the other. It would make sense if the half-breeds were sterile. Otherwise you would expect to see a whole spectrum of mixed breeds with a variety of racial features from both sides. Personally, I'm fine with there being no half-breeds, or not having them be playable, etc. However, if you are going to allow characters of mixed race (and they're not going to be sterile), please do it right: When you choose a mixed race character, you should be able to select a variety of racial attributes from each race he's supposed to be have the ancestry for. Obviously, there should be some restrictions. Most people have no idea of how genetics actually works, so if you're going to do mixed races, it might be good to look into that a little too.
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On the contrary, a lot of the people who are against coop seem to be judging multiplayer based on more recent games, indicating that they are not "old school players." I certainly would consider myself more of an "old school" player than the large majority of gamers. (And I am pro-coop.)
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I only plan on playing through the game once as one race and class combination, so I want you, Obsidian, to focus all your time and money on making that race/class combination the best gaming experience you possibly can. Please remove all other classes and races, since I don't plan to use them. I don't care which you include. Maybe you should have a poll and only include the most popular race and class. Also, I don't like doing sidequests, so none of those, please, and no extra regions. I find a world-map that's too large to be confusing. Please make the main quest the best you absolutely can. Maybe you can release sidequests for those who want them as DLC later. There should be exactly 5 characters that will (not may) join your party. I want every moment of gameplay specifically crafted for my exact party, with each character chiming in with the perfect dialog at exactly the right time. Obviously, once you start multiplying party makeups, there's no way you can make so many different cohesive narratives on such a small budget. Please, please, please no multiplayer. I'll never use it. I would prefer that you focus on making the game the best that it can be when experienced by exactly one person. You basically have to make the whole game over again for each additional player you allow. I don't know what other features you're planning to add, but I would really prefer that you focus on crafting the best versions of the features I am going to use and leave the others out. Oh, I almost forgot. I am a male that is almost overflowing with testosterone and manliness. If I am not looking at a humanoid female's sexy body I have to immediately leave the computer and go do adult-things with my girlfriend. I will not be able to spend the 15 hours I expect the main quest to take looking at a tiny digital man-butt. For this reason I expect to play as a female. Please remove all other sexes. Her name will be Alwethia. Now you won't have to waste your tiny budget programming a field to enter the PC's name. Thanks. EDIT: I plan to have my character look like the babe in my avatar picture. I don't know what she's from, but if it's not a copyright issue, please use that image for the PC. Otherwise, something as close as possible.
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LOL. Well said! You are being sarcastic, right?
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Public Service Announcement If you are thinking, or are going to post, anything like the following: "Coop will undermine the singleplayer experience." "Coop is too complicated to add." "I can't imagine how coop would work." "I hate coop/multiplayer." Etc. STOP! Take a deep breath. Now, go get one or more friends, Baldur's Gate 1 and 2, and play through both games in coop. Then come back and post the following: "Yes! Please include coop in Project Eternity. Please. Please. Please. Please. For the love of all that is good in the world, PLEASE!!!" Thank you.
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Level scaling
Alweth replied to buggeer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't mind certain kinds of selective level scaling. For example, some main bosses could level up with you if you over-level, because why should they just sit around doing nothing while you're out searching dungeons?- 168 replies
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See point 1. I don't see how these articles support your point. There aren't a lot of comparable figures in there. Brian Fargo says that Fallout 1's budget of $3 - $5 million was high for the time. BG 1 came out one year later, so a conservative estimate on my part would be that it also had a $3 - $5 million budget. That's well within the shooting range of this Kickstarter, even taking inflation into consideration, since they will be working with an existing engine and already have the experience of developing the previous games under their belt. From a technical standpoint, PE won't be doing anything new and everything will be easier now than it was 15 years ago. It was, because they put a lot more time money and effort into it. That doesn't mean that BG's multiplayer wasn't worth it, wasn't good, wasn't immensely fun. And's it's not the kind of "tacked on" multiplayer that's popular these days.
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There seem to be some major misconceptions floating around this subject. The truth of the matter is: 1. There is not a direct correlation between the amount of money spent on "singleplayer" and how good the singleplayer experience will be. In fact, studies have shown that especially when doing creative work more money can lead to poorer performance. 2. The people who would work on enabling multiplayer functionality, ie. the base engine programmers, would almost certainly not be the same people who are designing the gameplay, writing the story, designing areas, drawing art, or doing just about anything else that would add to the singleplayer experience once the core engine is fully functional. So coop can be added while the mythical "singleplayer game" (as if it was a different thing than the coop game in the IE games) continues to be improved. 3. Thus the oft repeated claim that money spent on including coop will directly detract from the singleplayer experience is false. 4. Adding IE style coop will not affect singleplayer design at all, since it was just singleplayer with the ability to allow multiple people to control the multiple characters. Thus people who talk about "the singleplayer game" as though it's something separate from the whole game with coop included don't know what us IE coop fans are talking about. 5. The idea that there's a recent fad of tacking on multiplayer to singleplayer RPGs might be right (Mass Effect 3?), but that's not what supporters of Project Eternity coop are talking about. Baldur's Gate, the game that started it all, was made when LAN and especially Internet play was the new cool thing. That's probably one of the main reasons it even had coop, and it rocked. It was the RPGs that came later that wimped out and left it out. 6. If anyone wants to bring up the limited budget thing again, they're going to have to tell us what the budget for Baldur's Gate 1 was.
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It seems like the people who are against multiplayer never tried BG and company's multiplayer. It wasn't perfect, for sure, but you can see all the posts in here from people who played and enjoyed IE multiplayer and want some more.
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Doing party AI right.
Alweth replied to Odarbi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The Gambit system from FFXII was atrocious and the similar system from Dragon Age 2 wasn't much better. A well documented script system in a well known scripting language would be great. If you're going to imitate Dragon Age 2, though, at least give us a decent system with conditionals, logical operators, and a full range of useful information.- 17 replies
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