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Everything posted by Shadenuat
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Dual sabres esp. with stacking stuff & extra pen still do great damage even against monsters resistant to slash, if you manage to crit often enough. As for rest... I don't feel that many items are so hot anymore, really. I am not a fan of calculating how to best stack 5% chances to do something for 3 seconds for 6 seconds On Crit. Nothing gave me same interest as storm bow or holy 2-handed sword from White March.
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Before you get your supah swords which after sawyer spring cleaning are not so supah anymore, monk will already do a lot of damage with fists. Damage and penetration is what you need to kills potd mobs, and many mobs with upscaled armor are vulnerable to crush damage, so monk does great against them. And it's not like you can't give monk whatever you want at any time you want. It's just that you also always have scaling dual hammers with great damage.
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I thought rogues were op, then I rolled a helwalker monk with fists. Manages to keep up statistically by damage with min maxed Evoker. Oh wow.
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Adding these modifiers to the game just makes PoTD as a difficulty level look like a farce. So, now PoTD is not the hardest, but you also would have to activate half a dozen things like reduced gold or something similar to fix the core issues of the game - that it's too XP dependant, too level dependant, AI is not good and encounters and monsters aren't properly hard.
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Funny enough I don't think even many of 1% wanted "half everything" Sawyer did, they wanted stronger enemies and more high level content instead where they could use their powerful builds and items to test their parties. Like, I'm not sure anyone in particular asked for reducing hatchet's damage against plants from 100% to 30% or lowering the backstab modifier.
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Cheap sensationalism a-la Hamlet sucks? It's silly - yeah, has silly stuff in it Cheap - gotta disagree on that, damn rulebooks cost the buck all the time Nothing to do with worldbuilding - it has ****ton of worldbuilding, many worlds, many settings - created exactly to experience many eras and mythological tales Frankensteined - and PoE is frankensteined from that. And you backed it twice. You wanted to say it out loud to me, or on this forum, or what? Get to the point.
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It actually was done somewhat in Tyranny with "sigils". But Tyranny didn't turn out that well on all fronts I believe. But the idea behind Tyranny was way more advanced and eclectic than PoE's not-d&d, it's just that execution failed to deliver, especially when it came to using bronze age as inspiration. And it's magic with custom spells, not super advanced, but compared to PoE - quite special.
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Uh, all fighters, barbarians and rogues you meet in game use these abilities. Meaning they're all legendary heroes with legendary souls and legendary soul magic. If it was different: say, only key figures, rulers, very successful folk, bosses, would use it and distribute it somehow between their goons, then indeed, soul magic would at least make society look a bit different. That would also mean that most of population would be somewhat enslaved to these powerful "awakened" souls. Which would lead to different setting. There's nothing heroic or special about what you do when you look at other NPCs and characters, it's same meaningless stuff as being a Watcher. Watchers gonna watch.
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Factions: Sick of them
Shadenuat replied to AlphaShard's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
There's some truth in that most rpgs are either chosen one, or, if they're hardcore, they must also have factions and you are dirty dirt farming farmer and must prove yourself and rise to power. There aren't a lot of rpgs that break this gameplay, like play wizard - fight other wizard towers; play rogue in rogue world - just to get gold to get out of ****ty rogue life. That's what I liked about Expeditions: Conquistador. It had different structure, based around moving forward and exploring foreign lands and your goal was different to usual rpg goals. RPGs could use a bit of fresh perspective on adventure and it's structure. As for PoE2, I felt like faction play in it treats you like a moron, as you can fail multiple quests and still proceed with the faction. Good faction play like say in Gothic closes more paths and opens more new ones and it's not just the endgame where your rep with them matters. -
You can create a fairly believable AI by creating multiple scripts. That's what SCS mod did I believe - it created a reasonably effective script for enchanter wizard, evoker wizard, conjurer; and they would prefer spells these types of casters you think would use. In PoE you often see 3 similar rogues rushing to your lowest hp member to do the ability>finishing strike combo. I mean, it is a reasonable tactic and players also do things like that, but there can be more rogue types I think - brawlers, rogues/illusionists etc. Not to mention that enemy AI probably should shuffle some of it's scripts to get a level of unpredictability.
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Most martial / power generators classes do not rely on empower button, yeah. But classic casters are a bit screwed at lower levels with their pathetic amount of spell picks and ****ty accuracy, and the higher difficulty is, the more obvious it becomes. As you level up it gets better however, and you may never touch Empower at all.
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Doesn't matter what you hate; full drops destroy any economy developer would ever try to make; hence your 25 superb naga bows selling for 100k. Now replace these superb bows with bows with extra fire damage/fire aoe and naga loot with some scales, and enemies are instantly better (you already can't cluster party against them) and economy doesn't collapse. As for prebuffs, that would require more expansive magic system and removal of 3d level "supress all" spell. I am pretty sure that both layers of magic defences and prebuffs are things Josh was always adamantly against though. And giving them to only enemies would mean very asymmetric and less "fair" gameplay; IE games had that for everyone (party had upper hand when it came to buffs of course, although modders fixed it somewhat).
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Edér: What happened?
Shadenuat replied to Galagraphia's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Well if he said Viconia sucked he deserved to be doxed. That is a serious offense. -
It's the best druid summon imo, even compared to Galawain's. You summon 3 slimes and not only they are sorta tough and pack some resists (including int and resolve immunities), but surprisingly they also pack a punch and have ranged attack. They're huge and each have about 500 hp so you can create slime barricades and just slime the enemy until he succumbs.
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Special boats?
Shadenuat replied to MaximilianXimenez's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
All special boats are meh. Err 2 of them right? Submarine somehow is still getting noticed by overworld enemies and submerge is basically run away option. It only has 4 cannons which are weaker than 800 gp shotguns. Ghost shep I remember better but not much. Either way galleon+ with all shotguns (double barrels) is superior to any special ship. So once you get those you'll get bored after 2 minutes of swimming on them since they're basically weakest version of ships for people who can't get enough gold to buy sails & hull I guess. Although ghost ship is at least fast. Submarine speed is a crawl compared to even cheapest ship with bardatto whatever upgrades. What a shame.