Everything posted by theseez
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Region Restriction
Thanks! Will try that out!
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Kickstart Backer Badge
I don't seem to have my backer badge either, hoping you can kindly fix it up for me. Many thanks in advance!
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Region Restriction
Referring to the topic title, I am currently living in Dubai, United Arab Emirates, and unfortunately due to region restrictions, SP: TSOT is unavailable on Steam or on GamersGate. Would appreciate if anybody could let me know how I can obtain a digital copy of the game. Many thanks!
- Update #67: What's in a Game?
- Kickstarter or Paypal?
- Kickstarter or Paypal?
- Update #21: 5 days left!
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Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More!
Argh you guys are killing me yknow? I've increased my pledge, so what am I supposed to eat next month? Now that the writing team will reach 'touched-by-the-finger-of-God' levels at USD2.8m, I'd really love to see that talent at play in a second city as a new stretch goal. That, an expanded soundtrack and the expansion of the novella to a full length novel will have me starving to death before my next paycheque arrives.
- Would you like to see orchestral score as a stretch goal?
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Update #14: The Music of Project Eternity
50 minutes seems to be a bit short for a game of this scope. Would it be feasible do you think for an expanded soundtrack to be set as a stretch goal? (subject to Mr Bell's concurrence, of course).
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Project Eternity Composer: In-house or External
Q. Will there be (a) signature tune(s) for the game (e.g. Maybe, A Kiss To Build A Dream On for FO1 and 2, Baba Yetu for Civ4, Suteki Da Ne for FFX)? To have a particular strong piece deeply associated with and conjuring up images of the game is I think one of the most powerful things music can do. A. That's a great idea, but I would need to think about that a bit more. It would have to be done right, and wouldn't be worth doing at all if it didn't fit or wasn't great. Q. Will there be usage of leitmotifs for characters and/or locations? PS:T did that very well, not to mention the obvious power it had in Star Wars. A. Yes indeed! That's how you build memorability into music, and that's very important for us here. Many thanks for your kind reply, Mr Bell. Can't wait to see what magic you'll come up with for the game (yes I voted for you!)
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Project Eternity Composer: In-house or External
If Mr @JustinBell is viewing this forum, a couple of questions if I may:- 1. Will there be (a) signature tune(s) for the game (e.g. Maybe, A Kiss To Build A Dream On for FO1 and 2, Baba Yetu for Civ4, Suteki Da Ne for FFX)? To have a particular strong piece deeply associated with and conjuring up images of the game is I think one of the most powerful things music can do. 2. Will there be usage of leitmotifs for characters and/or locations? PS:T did that very well, not to mention the obvious power it had in Star Wars. Hope to hear from you on this if you have the time, many thanks!
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The good ol' big city... Will there be one?
I'd love a huge urban environment complete with various districts (rich, poor, commercial, industrial etc), slang and dialects, factions, architectural styles, diversions and so forth. I completely agree that Sigil was one of the best interpretations of a CRPG city I've ever come across, the experience was immersive and you felt like the city had its own beating heart and living soul. You could practically smell the squalor of the Hive, the sulphuric fumes of the Lower Ward and the perfumed decadence of the Clerk's Ward, and the ambient noises added even more depth and colour. I would love for this richness of experience to be brought to PE.
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A dog companion?
I would like to second your proposal for, ahem, certain reasons... I knew you would. Such an adorable little bunny you are *pats FlintlockJazz's head*. If anybody intends on throwing a Holy Hand Grenade of Antioch at him you'd better make sure you count all the way to five, or you'll have me to deal with.
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A dog companion?
Monty Python-style vorpal bunny for me please! Bunnies are so cute!
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What types of weapons would you like to see in game?
I'm going to rep my region a bit and vote for kerises to be included. Just as a little tidbit, the keris wasn't just an ordinary weapon, but was imbued with mystical power as evidenced by the rituals for its forging and use. Oh and let dual-wielding be enabled please!
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Update #10: Characteriztion with Chris Avellone
I think we all finally know what the Nameless One's true name is. Happy 402nd birthday Namele...MCA! Thank you for being such an awesome part of all of our lives. The world would be a duller, lesser place without you. Even if you DID kill the last speaker of the Udo language.
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Where is everyone from
Woo fellow Malaysian! Could you guys tell me something about where your language originates from? I know some turkish and somehow I am able to understand about 5% of your written language... Malay is basically an Austronesian language (almost the same as Indonesian, related to Tagalog and the Polynesian and Malagasy languages), but with heavy borrowings from various sources owing to Malaysia's position as a trade crossroads. Vocabulary has been borrowed, inter alia, from Sanskrit (the pre-Islamic Indian influence is strong, although not as strong as in Indonesia), Arabic, Persian, Chinese (particularly southern dialects) and more recently, Portuguese and English owing to our colonial history. Words that are similar to Turkish most probably derive from Arabic and Persian borrowings common to both languages.
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What would make you pledge more?
Maxed out and will be eating ramen for all of next month, sadly
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Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
TBH I'm not really enthused about this latest news. As a story driven player, I'm not too fussed about hardcore modes and the like, and I know for a fact that I will not be using any of the features included in the stretch goal except for the new race, possibly. Hopefully the next one will include further content or mechanics that I find useful (e.g. UI features, in-game refinements) instead.
- Project Eternity Excitement Song - Forum Edition!
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Challenging lockpicking process
UG MUST BASH STUPID DOOR! And lo and behold, the door was smashed to smithereens. Agree on bashable/magickable doors and chests please. The cake is a lie.
- Translations
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Where is everyone from
Woo fellow Malaysian!
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Update #8: New Digital Tier, Novella by Chris Avellone, and Translations at $2.2M
Just as a slight digression, would very much like to know whose signature is at the bottom of Edair's drawing. Would be really cool if possible to have the artist come on here and maybe give us an explanation of the inspiration and significance of the character, his armour, equipment etc.