Diagoras
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Update #63: Stronghold!
Diagoras replied to BAdler's topic in Pillars of Eternity: Announcements & News
I agree with Posbi's post overall, but I'd note that in terms of fortification the design seems to have a nod towards the "unimposing" fortresses of the early 16th century, designed to deal with both gunpowder weapons and more traditional assaults. Ever since I first saw it, I got the impression of an earlier design that had been hastily modified (eg. walls thickend, tops of towers chopped off) to minimize its profile and maximize resistance against cannon fire. Just noting that not all fortresses look like Krak des Chevaliers. Posbi's overall point is still just as valid, however.- 455 replies
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Guns/firearms ?
Diagoras replied to zooll's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I agree with Zool. I think Firearms Crossbows would have an adverse impact on the game. I can say I have never liked firearms crossbows in a fantasy genre. It unbalances the the range mechanics of casters and secondly it cheapens the mystical feel of the game. Seriously I think there should be vote on this matter if its being considered since I think this a tipping point. Say no to boomsticks arbalests. -
InExile is plotting to ruin Torment by making it turn-based
Diagoras replied to khango's topic in Computer and Console
ITT: Too many people who haven't read the Crisis design document.- 343 replies
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One of the biggest pulls is a setting that's actually thought through, and not regurgitated Generic "Medieval" Fantasy. I also like the inclusion of firearms, as their arbitrary exclusion from the fantasy milieu has always irked me. But in general, everything. That it's a game from Obsidian would be enough for me to back it.
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Melee/ranged roles for classes
Diagoras replied to Griebel's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Interesting, thanks for the quote. I know what class I'm picking, then. -
Ranged combat mechanics
Diagoras replied to Mico Selva's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Can I see academic sources supporting this? Because everyone from Hall to Eltis I read is pretty firm on longbows inability to function effectively against even coat-of-plate in battlefield conditions, and that's at least twenty years of historical consensus right there. -
Ranged combat mechanics
Diagoras replied to Mico Selva's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The Knight and the Blast Furnace uses a combination of experimental, historical, and theoretical approaches to formulate the joules of energy to defeat armor. By its reckoning, the low quality padded jack and munitions plate of the late 15th and early 16th centuries could be defeated by a steel prod crossbow firing at up to 30m away - well within the distance that shot discharged their weapons, especially 15th century shot. This is consistent with what see in, say, the Battle of Morat where the Burgundian shot managed to maim advancing Swiss pikemen. The Battle of Visby is also a decent example, although it was transitional plate armor that was being used. But this is outside the general questions of casualties caused by shot, which includes many periods before the development of munitions plate. -
Ranged combat mechanics
Diagoras replied to Mico Selva's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Shot was a combination of crossbowmen with arbalests and arquebusiers, in the period. I can't quite parse this. Is he talking about skirmishers, or what?