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Everything posted by Justin Bell
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Awesome! Thanks Justin! I really appreciate it. It's not something worthy of breaking things already working, but if it ends up being a harmless change, well, I'll be a happy man. Talked to A Brennecke and he gave the go ahead! Gonna change this today and check it in for the next patch. Thanks for bringing this to our attention! How about background music for Durance and GM conversations? https://forums.obsidian.net/topic/81985-durance-and-gm-conversations-need-their-own-soundtracks/ It's a great point. We'll definitely take a look at that for future products, might be too much to sort out for PoE though. Yep, that's the one! Also used in Durgan's Battery but starting at another point in the song
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We could probably make this happen Maybe. I'll ask to see if it's safe, last thing I want to do is destabilize the base game. But if it's safe it's an easy swap.
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Lots of bugs introduced in 2.01?
Justin Bell replied to ianh's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thanks for posting this about Ondra's Gift and apologies to you for encountering that bug. I hadn't heard of it until now, but we'll look into it. -
Thanks folks for the kind words! What you guys are describing sounds like a bug. When the dancing animation triggers, the singing music should as well. We'll take a look. As for hearing the song outside the inn but not seeing the singer inside, there's no connection between the two unfortunately. In other words that emitter will always trigger regardless if the singer is singing or not. It would be awesome if we could tie the two together, but there's no way for us to track that without some messy scripting logic.
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Hey Starwars, Thanks for that, glad you enjoy the soundtrack! To answer your question, unfortunately we will not be updating the soundtrack with the expansion music. That said, the .oggs for the soundtrack are bundled in the game data folder, so you can get them easily that way. They'll probably be in a folder that looks like this: data\win\PillarsOfEternity_data\data\audio\mus\px1_mus or px1\data\win\PillarsOfEternity_data\data\audio\mus\px1_mus If you need a program to conver the oggs to mp3s, this one is pretty good and it's free http://www.freemake.com/how_to/how_to_convert_ogg_to_mp3_free
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Why is Game Audio 32khz?
Justin Bell replied to Shardnax's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
As much as I'd love to I don't think we'd be able to do that for anything but the music unfortunately. Even then it might be difficult for us to ensure that doing so won't cause unintended consequences. : / -
Why is Game Audio 32khz?
Justin Bell replied to Shardnax's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It was a disk space saving consideration mostly. The music is streamed and has a minimal memory cost, but we also wanted to keep the game's download size down. 32kHz helped for that reason. -
Why is Game Audio 32khz?
Justin Bell replied to Shardnax's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
We had to lower the bit rate of sounds and VO to 32 and below for memory optimization and disk space reasons. Some sounds don't actually need high sample rates and that depends on the frequency content of the source. Something with no frequencies above 4kHz can have an 8kHz SR and still sound nearly identical to a 192kHz version of that same sound. -
This is a great conversation, VO is something folks are very passionate about. Early on in the Kickstarter we got lots of feedback from people saying they'd rather we spend money on the game rather than VO. When were deciding how much VO to record for PoE, the IE games were our frame of reference in terms of overall scope. The scope of PoE's VO is comparable to the IE games. I should qualify what I said earlier. We like VO at Obsidian, love it in fact. It's one of the things that we do really well and that we're known for. That said we wouldn't spend money on adding VO if the result of doing so prevented us from making a good game. The game comes first and foremost, above everything else. I can't speak for the owners of Obsidian or the production staff on Pillars. I'll go out on a limb though and say is that a voice pack DLC is unlikely at this point. I don't mean to disappoint anyone who is in favor of one, but the cost and risk of doing something like that is pretty high. Now, if the modding community came together to make a mod that added more VO, that would be pretty awesome. Look at Skywind? Those guys managed to put together full voice acting for their mod. If they can do it for Morrowind, someone surely can for PoE.
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Voice acting can add up, that's for sure. The thing to also consider is that you'd have to include the designer/audio designer/QA/programmer time as well as the voice acting costs. That's what really gets you. If enough folks are vocal (heh... see that?) about more VO, we might be able to consider it for future projects! Adding more into PoE now would be risky I think. It's amazing what will add bugs to the game! Something as simple as adding new VO could create a ton of new bugs It would be awesome though.
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Possible Sound Bug? [Justin Bell?]
Justin Bell replied to Hogfather's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hi Hogfather. Thanks for the heads up, we'll take a look soon!