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Elerond

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Everything posted by Elerond

  1. There is only 2-6 unique weapons per weapon category, so not actually that many choices for one character build (as you are meant to lock down your choices to 2-3 weapon types at max per character), but you are over helmed by amount of unique weapons because there are nearly 30 weapon categories in the game, which means that there are over 100 unique weapons in the game. And why there is that many weapon categories in the game, that is mainly because those of that funded the game asked that there would be lots of different kinds of weapons that have different effects. Enchanting systems is there because it was something that backers and Obsidian wanted to have in the game and it's what it's to give players ability to keep their equipment relevant through the game without needing to change them, which is meant to give players ability to use those weapons, shield and armors that they like for lore, look, or other reasons. Which means that if your wonder of finding equipment comes from what they can do mechanically game may not be able to give you sense of wonder if you don't find it from looking special enchantments in equipments that you looted. Wonder of finding stuff in my opinion works best in this game for people that have certain character in the mind (like for example my character is swashbuckler rogue, who runs around in light armor, wearing cape and hat and uses rapier and pistol to fight) or who like to min-max their equipment choices with enchantment system. But those that get their kicks from finding god hammer or mega sword that are without question best weapons in the game, PoE will be disappointing as it tries its best that there aren't such equipment in the game.
  2. So you are saying that Obsidian has not balanced abilities, as you feel that most of them are completely useless?
  3. Do you mean wipe part of Italy as in our current knowledge it was Genoese traders that brought plague with them from their travels to east, not central Asians that come carrying it to Europe? I remember reading that the plague came along the Silk Road, exact origins unknown. There are multiple theories where it come, but first/most known/ mentions of the plague in Europe are from reports by the notary Gabriele de' Mussis, who write about sailors' stories about merchants from the Italian city of Genoa, who in 1346 had travelled to the Black Sea port of Caffa (now Feodosia) in the Crimea, came under siege from the Tartar army of a Kipchak khan called Janibeg. When plague broke out among his troops, Janibeg ordered the survivors to load their comrades' corpses on to catapults and toss them over Caffa's walls. As the horrific rain of cadavers fell, the plague entered Caffa. When the Genoese fled, they carried with them into Europe what came to be called the Black Death. Although current belief is that what de' Mussis described to happen in Caffa is probably at least partially true, also they believe that refugees from Caffa weren't only or most prominent source of the plaque in Europe, as maritime trade with other Crimean ports continued as did overland caravan routes. Interesting stuff. I never heard that before. That has to be one of the first uses of bio weapons. I think it is credited to be first documented use.
  4. Do you mean wipe part of Italy as in our current knowledge it was Genoese traders that brought plague with them from their travels to east, not central Asians that come carrying it to Europe? I remember reading that the plague came along the Silk Road, exact origins unknown. There are multiple theories where it come, but first/most known/ mentions of the plague in Europe are from reports by the notary Gabriele de' Mussis, who write about sailors' stories about merchants from the Italian city of Genoa, who in 1346 had travelled to the Black Sea port of Caffa (now Feodosia) in the Crimea, came under siege from the Tartar army of a Kipchak khan called Janibeg. When plague broke out among his troops, Janibeg ordered the survivors to load their comrades' corpses on to catapults and toss them over Caffa's walls. As the horrific rain of cadavers fell, the plague entered Caffa. When the Genoese fled, they carried with them into Europe what came to be called the Black Death. Although current belief is that what de' Mussis described to happen in Caffa is probably at least partially true, also they believe that refugees from Caffa weren't only or most prominent source of the plaque in Europe, as maritime trade with other Crimean ports continued as did overland caravan routes.
  5. Do you mean wipe part of Italy as in our current knowledge it was Genoese traders that brought plague with them from their travels to east, not central Asians that come carrying it to Europe?
  6. Story themes may have epicness (but it is about same level epicness that BG1 has, ) and you may also claim that enemies like dragons should be more epic, but mechanically and design wise PoE's campaign is low to mid level (and that is what Obsidian aimed for with the game) When you kill Sky Dragon you get ability to make one or two superb weapons (as you get two sky dragon eyes or at least you should get two), in other words you can make one or two near epic level weapons. Where we come to Obsidian's design decision to make enchanting as very important part of itemization, which cases that when you look items that you find you should not look what level they are (normal, fine, exceptional, and in some degree superb), but what other enchantments they have. Like for example Godansthunyr (War hammer that you find from the Sky Dragon) has Stunning enchantment which can be quite powerful in hands of rightly build character. It is not nearly best weapon that you can find, but also Sky Dragon is only level 10 monster and far from most challenging encounters (meaning that it isn't really epic level encounter). I would say that in my opinion some of the PoE's enemies are such that they should be more epic than they are, because I am not sure what enemies Obsidian could bring in to actual Epic adventure, when for example their dragons are established to be something that high mid level parties can kill. But maybe they follow route that D&D has took where most of the dragons are designed to be mid to high level monsters and only couple that are actually meant to for epic level adventures without DM tweaking them.
  7. BG2 is epic level adventure with epic level items, where PoE is low to mid level adventure, with items that fit to such adventure. As such you should compare its items to Baldur's Gate and Tales of the Sword Coast. Meaning that I would say that you problem is not necessary PoE's itemization but that it isn't epic level adventure. One thing that causes problems with PoE's itemization is amount of items that there are, because Obsidian wanted to give player freedom to build their characters as they want without hindering it with itemization that befits certain build over all the others (like for example BG2 does). And because of that decision PoE is so full of magic items that they start to feel non-magical (syndrome which Throne of Bhaal suffers too). Of course if you don't like/use the enchanting mechanic that PoE has then PoE's itemization become much worse, because its mainly build with expectation that player will use enchantment system to better their equipment during the game. I would say that Obsidian tries to fix issue in White March, but it is more bandage than actual fix, as enchanting is so dominant part of the game. So I would not expect things to change much before PoE2 (what ever is their next game in the PoE's universe).
  8. It seem that you just don't know how to utilize items and enchanting system in the game. Finding the loot and enchanting are meant to work together, giving players ability to characters they want without game punishing them not to do certain builds. Sadly (IMO) Obsidians decision (they made them as weapon of choice for those who don't like to use enchanting system) with soul bound weapons fight against this principal, but luckily they aren't too powerful to whack item balance so of that you need build characters around them. Mechanically (meaning when you look weapons effects in from game mechanics perspective) Pillars of Eternity has more powerful magic items than Baldur's Gate, Baldur's Gate 2 has more powerful items than PoE, but it is also much higher level campaign.
  9. In my understanding from the article is that the Chinese people that do this are actually quite rich (in western standards) and America is quite good for rich people usually.
  10. A worldview that imposes a "correct" outcome on a statistic which aggregates people's private choices, is totalitarian and evil. Any liberal-minded person would be content with securing equal rights and fairness on the level of the individual, and accept any statistical distribution which the population as a whole causes to arise via their individual choices. People's world views always impose correct outcome in how we should look statistics even when you say that they don't matter and current system is fine as it is. What ever you choose you are similarly totalitarian and evil. It is just how world works people look current system in place and decide what they like, what they dislike and what they just don't care and then they do more or less to convince other people to change system more to their liking. In some cases it may be very totalitarian if they actually have power to force changes in the system and some causes it is more democratic as they try to convince other people to change system with them. Like for example in your world view you dictate that people that disagree you with how system is currently working and who would like to change it are evil, which isn't any more liberal mind set (IMO) than claiming that people who don't want to change system are evil.
  11. That is much more complicated issue than that. Systematic issues are hard to see and hard to identify and even harder to pint point cause behind them, statistics show only results of systems in the place. They don't tell us what in the system causes them and what things factor in them. As said statistics tell us results of the system and those results are that women earn less than men and they are most likely have shorter, more broken and less stellar careers than men, even when background factor are selected to be as similar as humanly possible. So there is wage cap between women and men, that is fact because out statistics show that it is so. But why that cap exist is much more complex question, which don't have any definite answers, which is why it is so easy to dismiss or claim that it don't exists. And then there is question is it a problem and answer to that question depends on personal views of the one who you ask. If person who you ask wants society where there is no wage cap between genders/races/etc. and they want statistics to show that career paths are statistically similar between genders/races/etc. then you probably get answer that there is a problem in the current system (and they probably have their own ideas where that problem might lay) , but if you ask person who thinks that current status quo is fine, then you probably get answer that there is no problem in the system (and they probably have their own ideas that explain why system produces such statistics as it does and why it's fine). So issue is not actually about wage cap or something like that but how statistical results of current system match with world view of person looking them.
  12. She has fewer ability points than characters should have and her armor isn't as good as plate armor (it has 4 points lower DR, meaning that it is only as good as breast plate that give -40% to speed) and it does not have special enchantments that you can find from armors that make most builds just objectively better. Her racial ability is ok, but her racial negatives hurt hear ability be rogue much more than her racial ability benefits her, which mean if you do the math that she is objectively weaker than normal rogue build in same role would be. Of course such don't really matter in this game that much, but that also don't change the fact that she is mechanically worse than normal rogues.
  13. Don't you know that Volo's opinions aren't just facts they are absolute truths about things, you just can't dispute them, because there is nothing to dispute
  14. what i say i heard from Swen himself during a preview of the game he made with angry joe im not sure about the "all characters start together part" but he does say that "each has a personal story and it's up to the player controlling him to role play the outcome, and in single one player makes the choices for all" Isn't the party a lot bigger in D:OS2? I thought I read that the player creates four characters but can also recruit some, resulting in a maximum party size of 8 (4 player created and 4 that you pick up along the way). Can't find the source anymore though... "Flying Solo Since we've launched the campaign, one of the biggest questions that we've been getting is "will the single-player experience will be as in-depth and interesting as multiplayer?". The answer is - of course We know it can be hard to get four friends together to regularly play through something as long and in-depth as a Divinity game. So, while we've been spending a lot of time talking about the multiplayer experience, we haven’t forgotten that it's important that the single player game is just as engaging and fun. The secret we discovered with Divinity: Original Sin 1 is that allowing for cooperative multiplayer in the manner we do it enriches the single player experience tremendously. Every time we try to wrap our heads around the different possibilities of a quest designed for multiplayer, we're able to go and feed all of that extra content back into the world, which means it's all right there for you when you walk up with a single player party. It also adds a huge amount of roleplaying to the world. Thanks to the multiplayer effort, each of your companions can interact with the world as if they were your main character with dialog options that correspond with their origin story. So if you have an elf in your party, it might be more interesting to interact with an elven ancestor tree using your elf rather than your dwarven warrior. But if you interact with your dwarven warrior, you will get different reactions. While this is all very cool, we did make sure that your main character still remains special. If the advanced relationship system gets in, then you’ll be able to roleplay the relationship options from the viewpoint of your main character, but not from the viewpoint of your companions. That ensures your relationship decisions feel weighty and that you can’t manipulate your companions. The same goes for persuasion. Persuasion dialogs pop up whenever members of the party have different opinions. We obviously have a large range of persuasion options available in multiplayer and each party member will have its say. In single player however these options will not appear. Instead, the companions will state what they they think is the right course of action depending on their own beliefs and perhaps also the relationship with the main character. With regards to competitive questing, it’s not so that your companions will go off on their own. There’s a number of PVP things that will be limited to multiplayer and that won’t pop up in single player. However, the fact that we have competitive questing ensures that there’s a broad spectrum of options available to your party in single player, more so than would ordinarily be the case." https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/posts/1360696 They give more details in this video https://www.youtube.com/watch?v=GLVZSUBEXE4 It also seems that they current prototype don't have single player mode, at least such that they have planned for release version.
  15. We'd be the only conservative country in the world, and therefore the most economically successful and freest country in the world. And really, don't Conservatives deserve their own homeland? Btw, efforts to secede haven't led to war anywhere in the Western world, and one might remember that the feds backed off when confronted with an armed population in that dispute with the Nevada rancher. Saudi Arabia is p. conservative, yet I would not call them free or economically successful... Conservatism as a political and social philosophy promotes retaining traditional social institutions in the context of culture and civilization. Some conservatives seek to preserve things as they are, emphasizing stability and continuity, while others, called reactionaries, oppose modernism and seek a return to "the way things were". Which conservatives we speak (in context of USA), those who want current state of affairs to change or those who want to return something(s) from the past when things were better?
  16. There are side effects I agree when you get 0 phrase invocations, but you don't get them until level 13 and that is when wizards, priests and druids get to use their 3 level spell in every encounter, which gives them ability to cast over 10 spells per encounter. So if you limit chanter ability to cast 0 phrase invocations as many times as they have generated phrases in that fight they usually still could not get even close to capacity that those classes have and chants aren't that powerful that they would turn scales to chanter in late game encounters at least not usually. Of course this is just calculations in my head and reality may actually show different results, but I have my doubts on that happening.
  17. In my opinion they could scale chanters to same level with other casters by lessening how many phrases invocation needs by one every time chanter gets access to higher level invocations. So at start chanter need 3 phrases to cast 1 level invocation, when they get access to level 2 invocations level one invocations cost 2 phrases and level 2 invocations 3 phrases, and when they get access to level 3 invocations then level one invocations cost 1 phrase, level 2 invocations 2 phrases and level 3 invocations 3 phrases, when chanter gets level 4 invocations then level 1 invocations cost 0 phrases, level 2 1 phrase, level 3 2 phrases and level 4 3 phrases. And so on and so forth. And to limit spamming of 0 cost invocations, by limiting number of times chanter can cast them to once per phrase they have generated. I don't see any need to tamper with how chants work as they are in my opinion fine as they are now.
  18. Armor don't really take nearly any strength to wear, because it mass is divided evenly around you and it is supported to parts of body that don't need to move. But anyway there is really no need to make your back line wear heavy armors as there is so much abilities and mechanics that allow you to control flow of the battle.
  19. http://news.yahoo.com/finlands-no-good-disappointed-migrants-turn-back-152042061.html Should we be sorry that our country is too boring after escaping war and persecution or something like that?
  20. Owning and managing company can be very tiring work, especially if your interests lay elsewhere, so if you are financially in such situation that you can leave such things behind you and pursue things hat interest you, it can be very tempting thing to just quit things that you don't necessary like that much and just pursue your interests. So there wasn't necessary any drama, only that Obsidian seems to be in good place financially now, which opened quilt free opportunity to leave.
  21. If we look European countries that are under strain because of existing populace we will find that it is most cases because age structure in those countries is starting to become too top heavy, so flood of under 35 year old refugees will actually lessen that strain during next couple decades, but of course on short-term it can make things worse especially if the refugee flow continues to be uncontrolled.
  22. Scaled stuff is not actually that challenging for high level party as bonus that scaling gives enemies is not that great. Meaning that encounters which are actually designed (meaning adra dragon, bounties, etc.) for high level parties are still more challenging. If you want to scale the game just drop 10 (or 15) points from all your defenses and accuracy and you have about replicated what that scaling does.
  23. WM don't become high level content even with scaling, it just make monsters there bit more challenging, but it is still quite easy for high level characters. Main plot is always been easy for high level characters, WM didn't really change that any way. Some side content in WM and other places in world is aimed to high level characters, which can offer one some challenge addition to Cragholdt's Bluf, but there isn't really encounters that are challenging for party of six well build max level characters. Yep, I know it. But main thing and my problem/question is that, in what order and with which modifictions(Hard,PoTD,exp nerf 25/50% IE mod) I should visit and complete respective locations. I heard that completing WM+additional subquest(Old Nua,bounties) give us too much exp with reference to finishing main plot in satisfying way,game is too easy. And players have to choose between leaving WM/new companions for the end of gamethrogh or use WM content, but later on fighting in main story is boring and not challenging even with PoTD. That's why my question come from . If you do side content in vanilla campaign you can level up so much that plot advancing quests become cake walk, this is because plot quest are designed so that people that skip most of side content still can finish the game, which means that they just can't offer that much challenge for max level parties..
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