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Sensuki

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Everything posted by Sensuki

  1. Actually no, because the rogue has that damage capability with any weapon, not just the arbalest. That's per-hit damage. You can give Rogues dual daggers and they perform almost as good, if not better in some cases. Due to the ridiculous damage multiplier stacking they are like the only class worth using 1H weapons on.
  2. Everyone in our group was a power gamer. There are weapon balance issues, but the damage multiplier stacking with Rogues is literally insane at the moment. I got a 244 crit the other day with the stock BB Rogue and an Arbalest, and I made a party of Rogues who were all regularly critting for 130-190 damage each, complete walk in the park.
  3. I haven't DM'd 2E no, only 3E and 4E. I was a player in a few campaigns. My favourite one was the Dark Sun one one of my friends ran. 2E does have some underpowered classes, but nothing is as OP in the 5-8 level range as the stuff in PE at the moment.
  4. Well I actually just finished BG2 again like a week or two before the PE beta as well.
  5. Wrong. Played 2E P&P in the late 90s. However we did not have any splat books. Rogues and other classes in PE are sooo fkn broken at the moment it's not funny. Nothing in AD&D 2E is that strong, even the OP wizard spells have a per day limit, whereas some PE classes can lollerskates through every encounter due to replenishing per encounter abilities.
  6. Not the zoom level, the angle. The camera is positioned at an axonometric angle instead of isometric and thus shorter characters disappear behind taller creatures (such as Forest Lurkers) and combat appears more muddled in general compared to a higher viewing angle. I like close zoom levels but I don't think the angle is working properly here for gameplay.
  7. I always have issues with getting Icewind Dale 2 to work properly (usually graphical glitches unrelated to the DirectDraw fix) and BG2 is too long I really liked Dragon's Eye, particularly the final level with all the Yuan-Ti.
  8. Hi guys. I've been going pretty hard at testing in Pillars of Eternity for the duration of the beta so far and I thought it would be healthy to go back and play an Infinity Engine game for some perspective. I chose Icewind Dale as the game I'm going to play (mostly due to the fact that it's not super long and I had it installed) and I'm going to play through a fair amount of Icewind Dale at least, perhaps all of it and make comments in relation to Pillars of Eternity. This is not stock Icewind Dale:HoW though I have the following mods installed: HQ movies, HQ music, 1PP IWD Fixes, components of Auril's Bane, G3 Dale Tweaks and IWD Fixpack. Part 2 transcoding now and I will record some more tomorrow.
  9. There are hats that give bonuses as well, so I'd say that's a fail.
  10. Tweaking the balance wouldn't be the same because they would have to increase the amount of stuff you get per point, that's a big deal as you progress through the game because items and buffs will raise your stats quite a bit (even though there is suppression). The formulas are also different in the code (but it's a quick copy paste to revert them back). Nothing about it is cosmetic.
  11. No it isn't because mathematically a negative percentage gives a higher deficit than a positive percentage does. Also lulz @ this
  12. I agree about the stance/posture and I primarily play female characters so I've been noticing issues with their models more, however males have a ridiculously cartoon character look where they're incredibly square. When they stand they look like they're not standing straight when viewed from behind, I posted a link in one of the bug threads, they all look like they're leaning to one side when idle.
  13. But you were saying it was a cosmetic thing, when it's not just cosmetic. That's why I corrected you. Sure, the balance isn't right - everyone can probably agree on that.
  14. The baseline has not been adjusted accordingly - check the numbers yourself in the game. Pick a weapon, put less than 10 points into Might and your damage will be less than the base. Are people just not noticing this stuff because v301 is super easy anyway? (other than the obvious OP enemies).
  15. I will not agree that it is purely a cosmetic change because before you could not get a penalty to a derived stat, now you can. The formula did change, although you get the same percentile amount per point.
  16. It's not cosmetic. The attribute bonuses have been nerfed through the roof. Previously 18 Might gave you +36% damage, and changed your Morningstar damage (base 18-28) to 24.48 - 38.08 Now 18 Might gives you +16% damage, and you get 20.88 - 32.48 Pretty big difference. 18 Dexterity used to give you 18 Accuracy, now 18 Perception gives you 8. And so on and so forth.
  17. Race and Culture matters even less now than v278 IMO, as you're not dumping stuff down to 3 to get max scores.
  18. Reducing the crit range or something would be enough (that doesn't make you harder to hit, just harder to crit).
  19. Bloody oath it matters and yes it does.
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