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Everything posted by Sensuki
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Delayed to early 2015
Sensuki replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Afterwards, of course -
Recovery time aka Global cooldowns
Sensuki replied to Captain Shrek's topic in Backer Beta Discussion
The formula could use alteration, absolutely. I can mod the recovery time formula, but I also need access to the prefabs, currently I don't have that. -
Class review: The Rogue (The Assassin more like)
Sensuki replied to mutonizer's topic in Backer Beta Discussion
Sneak attack isn't the problem. It's the damage multiplier stacking. -
Delayed to early 2015
Sensuki replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
March looks like the best bet, after TW3. -
[301] Selection Circles of enemies disappeared
Sensuki posted a question in Backer Beta Bugs and Support
I was testing with a party of five rogues before and I had a bug where enemy selection circles disappeared. I cheated in some gold and items, hired some adventurers and killed the Beetles, Wolves and Spiders in the Dyrford Crossing Exterior. Then I went inside the Ogre Cave and after the first mob of spiders enemy selection circles disappeared. I tried to toggle the 'hide selection circles' option in the graphics menu but it didn't do anything. Quitting the game and reloading fixed it. -
Recovery time aka Global cooldowns
Sensuki replied to Captain Shrek's topic in Backer Beta Discussion
It's not an action game mate, it's supposed to have RTS style gameplay. Most RTS games have global cooldowns for unit attacks, pretty much all of them actually. It just feels crappy at the moment because of bad/lack of animations, poor UI feedback and the values are not tweaked properly yet. -
Delayed to early 2015
Sensuki replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It could have, but it would have likely been quite unpolished / buggy. -
Class review: The Rogue (The Assassin more like)
Sensuki replied to mutonizer's topic in Backer Beta Discussion
Probably should be the same for every character of the same class. -
Recovery time aka Global cooldowns
Sensuki replied to Captain Shrek's topic in Backer Beta Discussion
I'm not sure if you've read our paper: https://dl.dropboxusercontent.com/u/29325716/Pillars%20of%20Eternity/Sensuki_Matt516_Attribute_Rework.pdf Scroll to page 13 and it tells you how recovery time works. It's similar to the Infinity Engine games (and likely the other round-based RTwP D&D games), except in the IE games all characters perform actions in a 6 second time division. Extra attacks are gained through the character system, rather than a granular percentile speed increase. That's the only difference really, in that now actions are less uniform. recovery time pause while moving is what exists to 'prevent kiting' but I think it actually creates more issues than it solves. Made a mod that removes it if you're interested: http://forums.obsidian.net/topic/68867-sensukis-suggestions-024-recovery-time-should-not-pause-while-moving-mod-video/ -
Recovery time aka Global cooldowns
Sensuki replied to Captain Shrek's topic in Backer Beta Discussion
Recovery time was something that was added in umm, either late last year, or early this year. It's kinda similar to how the Infinity Engine games did it but not quite. Recovery time is fine, just the numbers and formulas need to be tweaked, and moving should not pause unless you've got a firearm. Better transparency is also required on the UI. Currently nothing shows how long an action + recovery will take. -
[Issue] Party Members should not have AI
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
Another thread with more info: http://forums.obsidian.net/topic/68865-is-anyone-else-getting-severely-pissed-off-by-the-new-party-ai/ -
Is anyone else getting severely pissed off by the new Party AI ?
Sensuki replied to Sensuki's topic in Backer Beta Discussion
Reported it two days ago mate http://forums.obsidian.net/topic/68844-issue-party-members-should-not-have-ai/?hl=party -
The RTS player in me says no. Kiting doesn't matter really because at the moment there are far worse things you can do than kiting with a bow. You can simply draw an enemy away with one party member while the rest of your stationary ranged characters pound on them very hard. You can draw solo enemies out from groups ... Seriously with the way bows are at the moment, if you are running your party back with bows, good on you, because it will take A LONG TIME to kill anything. Theoretically yeah sure, kiting is an issue, but it's not a problem in the game at the moment - there are far worse concerns.
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Delayed to early 2015
Sensuki replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They said they put a portion of budget away in case of delays a while ago, so I assume this would be it ? Not sure what kind of team size they're running now but I imagine it would be a bit smaller - probably a few less Area Designers, one character artist (Dimitri) although they may put some on for a bit at the end, Kaz alone on 2D ... not sure about animators Chris has finished his companions... Although some other deal could have been cut as well. -
AfflictedBy CurrentEngager HighestDamageInflictor HighestDefense HighestStamina LowestDT LowestDefense LowestStamina LowNumberOfEngagers None SneakAttackVulnerable Spellcasters Then there's some secondary checks such as AfflictedBy AllowedMovementToTarget DamageType DefenseType PreferenceType There's no AI clauses based on recovery, although that would be cool if they got around to adding some that specifically go for interrupts, such as LowestConcentration. There's also some different ones for spellcasters as well.
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Delayed to early 2015
Sensuki replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS- 262 replies
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Sensuki's Suggestions #020: Inventory Mockup v2
Sensuki replied to Sensuki's topic in Backer Beta Discussion
Buffed stats and abilities could have a different color text as well. -
Class review: The Rogue (The Assassin more like)
Sensuki replied to mutonizer's topic in Backer Beta Discussion
No Priest, I did 5 pure Rogues. -
Class review: The Rogue (The Assassin more like)
Sensuki replied to mutonizer's topic in Backer Beta Discussion
I just did a party of 5 rogues (PC Rogue, BB Rogue, 3 Adventurer Level 4 Rogues), I did the entire Dyrford Crossing quite easily although my main tanking rogues ran out of Health half way through and I had to swap two of my arbalesters into melee and give the wounded ones the arbalests/crossbows. A couple of my chars got KO'd - one from Petrification by spiders (crit for 150 damage), and the other was critted by one of the Wurm Hunters. I did cheat in myself a fine crossbow and an extra fine arbalest, otherwise I just used BB gear. I also noticed that two of my Rogues had the ability orders in the action bar backwards for some reason. Most of the beetles and wolves went down to a single volley of bolts plus a melee attack each from my melee rogues (that's fighting the whole group at once). -
Class review: The Rogue (The Assassin more like)
Sensuki replied to mutonizer's topic in Backer Beta Discussion
For most classes (not all) the difference in starting END and END per level is minimal and equates to about one proper monster hit IF THAT in the actual game.