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Sensuki

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Everything posted by Sensuki

  1. Targeting reticles have been changed ... don't like them, even though they look elaborate. Messy interaction with the selection circles and doesn't feel that Infinity Engine. I don't know how you can make two changes to how selection works that looks worse *shrug*, good thing we kept the source code from the other patches. Woohoo my Barbarian suggestion made it in. Carnage now level 1 and a choice between Frenzy and Barbaric Yell
  2. This version appears to be a lot easier than the last, I killed Medreth without even an ounce of effort. Likely due to the stat changes.
  3. in v364, normal Swords are still 13-21 damage, I believe they're supposed to be 15-24 or something like that. Will post any other that are wrong I find in here.
  4. Improvements have been made to the loading of 3D models in the inventory, it now appears to be instant, even though there's still a performance hitch when equipping, it no longer stutters. The LOD in the inventory also appears to have been corrected. Portraits highlight a lot brighter, don't really care for that too much though. Fine, Exceptional, Superb weapon damage ranges have been reduced. Fine used to be x1.25 damage, now it's x1.15 damage.
  5. The Dyrford Loading Screen has been fixed up, it no longer looks bad. The eyes of various races have been slightly improved. Wild Orlan Head 3 now looks pretty good. Female Aumaua Head 1 has been beautified a bit. Fantastic, character highlighting has been removed (possibly out of combat, when I get into combat I'll check,. because I don't even want it in combat) ... but they've done something strange with selection circles that doesn't look very good.
  6. Don't worry Gairnulf you're doing the right thing, just ignore Shevek.
  7. I meant the art for the map, not the locations.
  8. "Fixes didn't work and we are now aiming for later in the day"
  9. 3 hours minimum *rolls dice and wishes this was the RPGCodex with inbuilt roll dice function*
  10. In this style of game, this is a stupid notion - ESPECIALLY because the side content is not scaled, you could go to the same area at level 4 or level 8 like in the IE games and you are supposed to be able to reap the rewards of going there early. That's the whole ****ing point of doing content in a non-linear fashion.
  11. No fan requested the removal of interrupts, nipsen. No one. That was Josh Sawyer - the lead designer. Many of us still don't agree with that decision either.
  12. Nope, If I kill 73 bandits I want 73 sets of their gear. However due to the limited inventory space in the IE games I never picked up mundane weapons except at the very beginning of BG1 because that 10 gold from the first round of weapon sales was useful then.
  13. The merchant cash limit is a dumb idea as well, particularly when you can just exit the building and go back in to reset it lmao
  14. He was a backer, but he requested a refund. http://forums.obsidian.net/topic/68843-official-appeal-to-refund-kickstarter-pledge/?view=findpost&p=1518422
  15. Probably more like 8-10, if it comes today at all.
  16. Updates are usually released towards the end of the day, so I'd come back in 5 hrs or so at least.
  17. I'm sorry but I really don't see what that has to do with the style of loot you get. It does have everything to do with the inventory UI, however. Currently the stash is sorted by item type and it's very easy to find items if you put them in there. The standard inventory has filters, and containers have a TAKE ALL BUTTON. I have made two mock ups with a Titan Quest auto-sort feature as well. Despite the fact that I hate the layout of the PE inventory, it is easy to find any item you want.
  18. I've always used memes and images, great exercise in brevity. So tell me, what do you find cumbersome about the IWD loot exactly?
  19. Too many Mass Effect players on these forums it seems.
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