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Everything posted by Sensuki
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Medreth's Blinding Strike appears to be outdated - fixed in v392
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[364] Medreth's Blinding Strike appears to be outdated?
Sensuki posted a question in Backer Beta Bugs and Support
In this video I recorded Medreth using Blinding Strike from ranged, casting it as a spell, causing no damage but blinding my PC. It's not the Blinding Strike ability that player-created Rogues have though. -
I usually stay out of XP discussions but XP for disarming traps and opening locks is retarded. I cannot believe they added it in, actually.
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Raz's Perspective: A Dissertation on Engagement mechanics
Sensuki replied to Razsius's topic in Backer Beta Discussion
Zone of Control as a concept is very anti-Infinity Engine and very anti-RTS, and that is not something I am willing to support. As a concept on it's own it's fine and it works in quite a few games - such as the Total War series. Raszius made a good post, and he has been talking to me about Engagement for weeks, but even after reading this I still do not think this will fix the issues with Engagement, there are ways of fixing some things, but they will open up other exploits. It would also be expensive to attempt to implement. I see that Adam Brennecke is reading this thread right now, so I will say this The concept of Melee Engagement as described in the KS Update #44 is conceptually flawed because it tries to bring elements of turn-based games into real-time (which has worked poorly in the past as displayed by both Neverwinter games). Disengagement attacks are currently abusable by the player (I will have a thread soon highlighting all of the problems, with video evidence) and there is no reason for the AI to disengage from player controlled units, and thus the player will not benefit from the disengagement attack part of the Engagement system unless they abuse the system. AI changing targets and having to move in melee, and thus suffering potentially multiple disengagement attacks from player units is absolutely nonsensical (and occured in NWN2). The key component that players are enjoying is the AI targeting clause, that allows them to easily manipulate who the enemy melee AI attacks through use of positioning and formation of their party members at the start of combat. This can be completely separated from the concept of Melee Engagement because that's all it is - a targeting clause. The system is so broken and devoting heaps of Programming, Animation/FX, Design and 2D Art time to *attempt* to fix it is a severe waste of development time that could be better spent on other things. I will soon make a thread that proves that the best bits of the Engagement system can be kept (the AI targeting), to solve the problem of AI running past player melee units (which was never a problem for me in the IE games, as I knew how to prevent it, but others did not) and it will only take a few tweaks to get the game to work functionally without it - mostly related to AI targeting and some animation blending fixes. -
Agreed, who thought of that control Should be double-click like the IE games. I think in this patch Obsidian added double click to equip or something, which I actually find really frustrating because it makes me stuff up moving around items all the time because I click fast.
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I am using action cancel to cancel the animation backswing after the hit frame, which causes you to avoid recovery time completely and you can also cancel being knocked down if you're quick enough as well .... lol (definitely not intended)
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[364] ACTION CANCEL MAKES YOU A SUPERHUMAN
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
In DotA 2 you cancel your backswing -
Bugs with Action Cancel (fixed internally)
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[364] ACTION CANCEL MAKES YOU A SUPERHUMAN
Sensuki posted a question in Backer Beta Bugs and Support
I am a DotA 2 player, and I randomly noticed today that if you cancel your attack animation after the hit frame, you never go into recovery time, not only that but you can avoid the prone effect by pressing action cancel just after you've been hit. -
Superhuman skillz
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SUP GUISE
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Gameplay ....
Sensuki replied to Joyoo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
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Solo Character Play, Ended in "Draw" = Game Over
Sensuki replied to Osvir's topic in Backer Beta Discussion
Health does matter, it's a strategic resource. -
I regret even talking about it on the forums in the first place really. Should have just waited and made a proper thread before saying anything at all, but oh well.
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Well I'll be making a proper thread about it soon clearly highlighting the bugs and exploits with video, but I will be angling for removal - doing test recordings now.
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The game's release is merely the beginning. There will still be probably a thousand bugs, and many unpolished features. Patches, the Expansion, and Mods will probably rectify a lot of that.
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Hendyna's feet clip through the ground
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[364] Big Head Mode destroys 3D renderer
Sensuki replied to Hormalakh's question in Backer Beta Bugs and Support
Yeah there are a lot of 3D Art bugs with head wear and how they interact with various races heads. In fact most races heads aren't even connected to their body or have insanely "you need me" long necks.- 1 reply
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This is because of the per-pixel occlusion system, because the terrain is elevated in the 3D level (and thus on the height map) Hendyna's feet 'sort' with the dirt mounds, rather than standing on top of them. There are a lot of issues with this system not looking very good (such as the Cowled Dwarf standing in the grass near Medreth) would QA happen to know if this system is going to get another look? I know that Unity navmesh has a Z-axis, so the navmesh could possibly be raised a little bit there so it looks like she's standing on the ground?
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Solo Character Play, Ended in "Draw" = Game Over
Sensuki replied to Osvir's topic in Backer Beta Discussion
Exactly, all of your characters (1) are knocked out, game over. -
[Issue] Let us skip the Obsidian Intro Movie
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
That skips the "Pillars of Eternity presented by Obsidian Entertainment" but not the Obsidian logo before you get into the main screen. -
Here is the original edited post by a moderator. You will note that I used the alternate term on myself in the same sentence. I do not find those terms insulting or offensive, and I had not seen any evidence that using them on these boards is against the rules (although apparently they are now). If you want to be an SJW and take insult from those comments that's your choice, I couldn't care less. For every person who feels the need to call me out by name on the forums, there are as many, or more that agree with my statements. And most of you people have only done so because you disagree with me on the Engagement topic. If you feel that calling me out personally and insulting me adds something valuable to the discussion - keep it up, because most of the time it's you people that feel the need to get personal rather than arguing the topic ¯\_(ツ)_/¯ and I reserve the right to reply to you and call you out for it. If you don't like what you're reading, use the ignore function.
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[364] Can't finish Cat & Mouse task
Sensuki replied to Starwars's question in Backer Beta Bugs and Support
This issue has been reported, as of a few days ago. http://forums.obsidian.net/topic/69474-364-a-bug-in-cat-and-mouse-quest/- 1 reply
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Changing from Windowed Mode to Fullscreen doesn't restore fullscreen main menu background correctly - fixed in v392