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bussinrounds

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Everything posted by bussinrounds

  1. Staglands is RtwP and looks really good. https://www.youtube.com/watch?v=zmjZYIndaCA
  2. Come on Obsidian. Convert the system to be turn based for Pillars 2. Tim Cain said it would be easy to do.
  3. Lets not Ugh...leave that kiddie HS crap for JRPG territory. I facepalm/cringe every time I hear Chris bring that up. He needs to put that one to rest for good.
  4. You do know that combat is a part of this mythical “role-playing” that’s supposed to exist in RPGs, right? You can fight like a fighter, hide in shadows/pick locks with your thief, cast spells with mages, priests etc... Didn't mean to also quote you, Caesar.
  5. I'm talking about the KIND of action. If you'd like to read Gizmo's post on the first page (#17) ...that would explain exactly what I'm talking about, pretty much. Story[--------]s gonna story[--------] Volly, you know that. And I love me some RPGs like Planescape, Bloodlines, Betrayal at Krondor, Fallout 1/2/NV....but story is NOT the be all end all when it comes to RPGs, as it's a pretty short list of ones that can stand up on that aspect alone. Story[--------]? You homophobic or something? What's next, you high-fiveing people on the forums and exclaiming "Nohomo!" Haha...relax...it's just an expression.
  6. I'm talking about the KIND of action. If you'd like to read Gizmo's post on the first page (#17) ...that would explain exactly what I'm talking about, pretty much. Story[--------]s gonna story[--------] Volly, you know that. And I love me some RPGs like Planescape, Bloodlines, Betrayal at Krondor, Fallout 1/2/NV....but story is NOT the be all end all when it comes to RPGs, as it's a pretty short list of ones that can stand up on that aspect alone.
  7. Nostalgia is always used as the default rebuttal by people who don't understand what made a genre/game popular or loved by the people discussing it in the first place. The fact is that many RPG fans have been disillusioned by how modern (AAA) RPG's have placed an ever-increasing emphasis on action to increase marketability, reduced dialogue/gameplay choices because of the constraints of voice-acting,/graphics, ect... stripped away depth, challenge and complexity because it doesn't "appeal to a mainstream audience".
  8. http://www.rpgcodex.net/forums/index.php?threads/grimoire%E2%84%A2-8-bugs-remain-latest-demo-link-is-in-op-coming-next-friday.75724/
  9. Lost Files of Sherlock Holmes by Mythos was the best one. It actually was a series of 2 games.. The Case of the Serrated Scalpel and The Case of the Rose Tattoo.
  10. Hmm..this place is a strange mix it seems. Where the fresh water meets the saltwater.
  11. Haven't played the beta but I always thought this feature would make rtwp more tolerable. I'd still pause, cause I like control (as a tb guy) Plus you can enjoy all the spell effects, ect...more... see the rolls/get the feedback... hope there's a difficulty high enough for that style of play.
  12. I doubt kickstarter would generate enough to do a Star Trek game justice. I hope you're only referring to licencing fees.
  13. I'm not sure everyone is aware of this ongoing stretch goal..
  14. Bioware...LOL Hopefully them and their 'fans' at least keep providing the unintentional humor.
  15. Dragon Age looks terrible. Replace that one with UnderRail, Dead State, Age of Decadence, Grimoire... Something !
  16. Why would I even want to free roam with all that horrible level scaling and bad gameplay/combat anyway ? (post Morrowind ES games, that is)
  17. You know, there are different degrees of tactically challenging, right ? I know. Even so; the point is valid. Ok..cause you guys are making it sound like there's nothing 'in between', fighting a bunch of goblins and fighting beholders. I'm hoping PoE is gonna have good monster variety too, btw. That's a great thing about d&d games, as opposed to something like Dragon Age. (where you're fighting the same crap like darkspawn over and over)
  18. You know there are different degrees of tactically challenging, right ?
  19. It doesn't. That's the point. It was kickstarted and crowdfunded for it to not cather to everyone and their mom but to have a fixed target audience. If Obsidian dumbed the game down just for the sake of cathering to more people, broader audience, like is so popular now with big brands, then it would be the last time they saw my money. Exactly. Isn't that what we're trying to get away from here, having to cater to a broader base of players ? I don't get it. Is this the Obsidian boards or the Bioware boards here ?
  20. I am interested in the story, the Endless Paths and especially the Stronghold. Hopefully I make it long enough to experience them. Perhaps autoattack will be a viable strategy? I'm interested in the story too, but I also enjoy having interesting and tactical combats and not just playing fire and forget.
  21. I share your concern, and it's not just you, it's how the IE games played. In a low-level campaign like BG or IWD there just wasn't that much physical resistance or magical defense to deal with, it was a matter of focusing fire, keeping the low AC characters out of reach and using a few buffs/healing spells as necessary. The level of player involvement and micromanagement seen here is more reminiscent of high-level mage duels in BG2 than anything we've seen in BG1 or IWD. This may be a matter of taste but I think that this is not a good direction for this game. I'd rather not have to work too much for ordinary battles against ordinary monsters and leave the deep tactical thinking for boss battles. It's a matter of pacing and keeping the player's interest - they're going to lose mine quickly at this rate. I'm the opposite, as I get bored if there's too many bs trash mobs to mindlessly wade through. The more tactical & tougher the fights are, is what keeps the game intense and make it more interesting for me. (combat wise) Having nothing but easy fights except for boss battles would be HORRENDOUS. You guys must be huge storyfags, huh ?
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