wat?
I must have been asleep that day.
Sorry I meant "game making." Like, even 10 years ago I would argue that a higher proportion of games tried new things, and were more inventive and different then one other. In the last 2-3 years especially, it seems like many big games are just sticking to genre conventions, and many games just copy the principle core design of the most commercially successful games of the prior year.
Maybe the most evident example of this Gears of War. There are tons of games that just copied the game exactly, with new art assets.
This leads to many games that are just second-rate versions of last year's hit. Which sucks.
Ok. Yeah, I pretty much agree. Games cost so much money now, it's hard to stray too much from convention. Anything that sells is going to be copied.
But you could make the argument that copy-cat is the norm in pretty much any industry where large amounts of money are at risk.
Not that I like it. Copy-cat design may lead to stability and solvency but it doesn't lead to greatness or immortality.