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Slowtrain

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Everything posted by Slowtrain

  1. OK, Arkan, I'll buy that. I will definitely agree that if devs really worked at created an engrossing story and gameworld then the importance of which ruleset was used would definitely be minimal. Sadly, creating engrossing stories and gameworlds is pretty much beyond the reach of most dev teams for whatever reason. So, you're left with depending on other apsects of the game to make it worth playing. And the rule system is what covers most of these aspects. I was highly looking forward to Jefferson because it seemed that there would finally be a D&D game that was really worth playing, a game where the ruleset was less imporatnat than the story and the world...
  2. A good story can save any crpg, even a D&D one. But good stories are so rare in crpgs that I simply don't expect one. So, for me, pretty much everything else has to carry the game. ANd D&D's rule system and character development systems just aren't very interesting. The monsters can be cool, but I've seen them all now a billion times. New monsters plz, and lots of them. Thanks. Sure not all crpg specific systems are great. Might and Magic is pretty tepid. Morrowind's system blew chunks. But at least they are something different. Different clases/skills, different stats, different weapons, different monsters. My kingdom for some variety! So for me devs dependence on D&D is problematic in 2 ways: 1) Lack of variety. which equals boring boring boring after its been done a few times. 2) Its not a real good system for a crpg to begin with.
  3. Well I can only speak for myself. But I was never overly concerned with rules anyway. As long as they work and dont get in the way then I really dont care what they are. Of course I have my favourites. Like the FF Job System but rules should drive the rest of the game not be the focus of the game. I would imagine the popularity is for the same reason as the d20 system taking over in PnP. You can play the game without having to learn the rules each time. eh, ok. I always consider learning new rules and mechanics half the fun of any computer game, but I guess others don't. However, I also enjoy meeting new monsters for the first time, wielding new weapons, trying new spells etc and so forth. D&D don't walk that walk when its being done for the fiftieht time, ya dig?
  4. Well if they don't make it TB, then they will be cutting off their nose to spite their face. I mean, Jag 3 is not going to sell like hotcakes without making far more changes than simply TB to RT regardless, but if its RT than they lose half the market of Jag fans that currently exist, right off the bat. The proper approach with a Jag 3 is to recognize that the market is limited, don't create a game that sends dev costs through the roof, and make a game that will sell to all the current Jag fans plus maybe a few more and sill show a profit in the process. hahahahahahahaha. like that's going to happen.
  5. Why people enjoying playing games with the exact same ruleset over and over again is beyond me. Half the fun of playing a new crpg is seeing all the new stuff the devs created for that game. In any D&D crpg, you start it up already knowing about 90% of the games content already. You know, classes, races, spells, weapons, thac0/bab, AC etc and so forth. How many times can I choose magic missile and chromatic orb as my level 1 spells before I put a bullet in my head? The only thing you don't "know" is probably the story (although if the devs are just adapting previously written modules then you even know that as well), and very few D&D crpgs have stories that are interesting enough to carry the game by themselves. I have no problem with D&D as a tabletop gaming system, but I have problems with it as a crpg system and major problems with it being used over and over and over again as a crpg system,
  6. No its not the setting. Its the fact that D&D crphs have almost 0 varaition from each other in terms of the ruleset. PS:T might have actually been a good game if it hadn't been bogged down by such a stupid ruleset. Even to make it begin to work, the devs had to make "house rules" type changes to some of the D&D standards. Crpgs need more new and interesting rulesets. Rulesets that are built from the ground up for a microprocessor strengths and not a human DM's strengths..
  7. D&D is killing crpgs, maybe not financially but certainly creatively. D&D was built to be a tabletop ruleset, used in a dynamic environment led by a DM and creatively interpreted by any number of live bodies playing together, Using it for a pc game is assinine. Quite similar to using a motorcycle to vacuum your living room simply because they both have motors.
  8. i am quite sure it will suck utterly. however, when drowning in a sea of crap any rope looks good.
  9. w00t! i am lost and drifting without missys....
  10. I like all sorts of things, except metal! I like The Go-Gos, I like the Pretenders, I like PJ Harvey, I like Hole, I like Husker Du, I like 10000 Maniacs... Wow, I could go on forever. I played the guitar for years, but I don't anymore. So I really like music a lot! bye!
  11. Sorry to bump this, but I just wanted to think all you guys for partiiciparting in my thread! I found an avatar which I like for a while. SHe is me and I am her, which is funny! and Thorndyke, that pic is so funny! Its not me at all, though. Thanks you all for being so nice! bye!
  12. Slowtrain

    Horror Films

    I love horror movies, Mistress. But I like the ones that are fun and silly and not scary. Dead Heat with Treat Williams is great. Plus Treat is sexy which is awesome, too. I don't like slasher movies though. Boooring. But I love monsters and aliens. They are cool. bye!
  13. I love BG2 and PS:T. They are two of my favorite games. So here I am. Call me CrashGirl.
  14. I need one that represents me on this board, so people will remember my posts. I am thinking about it, but I will take suggestions. It so needs to be cute though, please. Nothing weird, kthanks.
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