Jump to content

Deraldin

Members
  • Posts

    3972
  • Joined

  • Last visited

Everything posted by Deraldin

  1. Case comes in both IS and Clan designs. IS Case has .5 Ton weight, while Clan is weightless. I've never played Mechwarrior 2 so I'm not sure how the mech loadouts worked in that game.
  2. Loadouts depended on the game. Mechwarrior 3 let you put anything anywhere so I'd put all my weapons in the torso where they wouldn't get blown off and the arms were reserved for ammo (usually stuck to energy weapons though) and craploads of heatsinks. Ammo in torso locations needs case. Case will save your life.
  3. Absolutely. I really didn't like the Co-op play although I never played with another human player. The AI was really annoying and would often get in my way by stealing all the maps resources, or just be way to effective at blocking the enemy. There were too many missions where the enemy would focus on the AI player to the exclusion of the player that you could literally sit there without building anything and have the AI player beat the map for you. My favourite mission had to be from the Soviet campaign where mainly because despite the fact that the allied AI kept building something just as I was about to place a building, the mission actually required you to work because the constant attacks would completely destroy the ally and the only way to expand required getting a foothold on the mainland that was totally occupied.
  4. Official Site Official Press Release
  5. Nope. WHR-6R has the medium and smalls. The Warhammer IIC has 5x Medium Pulses and no Machine Guns. Although I have to say, watching the video again, the Warhammer doesn't look like it's firing an lasers after all. It's just going with the PPCs (which missed half the time thanks to the Atlas AC20 throwing off his aim) and the machine guns. The Warhammer pilot is a n00b.
  6. Standard loadout for a Warhammer is: 2x PPCs 1x SRM-6 2x Medium Lasers 2x Small Lasers 2x Machine Guns It looks to me like he's pretty much firing everything he's got at the Atlas although he's holding back 1 PPC at a time to prevent shutting down due to heat. Firing everything else should put him at about 4 extra heat per turn or 14 if he fired both PPCs. The machine guns are a bonus. 1 point of damage for 1 point of heat. Hardly a huge draw on his heat sinks and every point of damage counts when you run up against a 100 ton Atlas in a 70 ton Warhammer under the minimum range of those PPCs. Besides, once you get past that torso armour, a machine gun has just as big a chance to crit that engine as the lasers do.
  7. you'd think Mech 2 would be by now. given it came out in what '92? And so it is... on CNET no less! http://download.cnet.com/MechWarrior-2/300...4-10001626.html Heh, they've got a Mechwarrior 3 picture there instead of Mechwarrior 2. Never played Mechwarrior 2, but I love Mechwarrior 3. I used to love sitting on a ridge 1km away and sniping the legs off running mechs in the campaign. "Returning to base!" *Mech's leg disappears in a flash of blue and the mech slams head first into the ground* "OH MY GOD! We're under attack!" "I don't have a visual and there is nothing on my radar, wait I've got a-" *Second mech's ****pit is vaporized* "Warning. Heat spike detected. Shutting down." "The price you pay for Alpha Striking with 5 ER PPCs..."
  8. I'm almost positive that finishing the mines quickly limits the effects, but doesn't remove them. I'm just glad I didn't install the mod that increases the effect to include armour and shields. That could get painful.
  9. I'm well underway on my BG1 play through. I just finished up the mines and I've been wandering the country look for stuff to do. I've never gone much beyond the story areas before so I'm doing a lot more exploring this time. Mostly around level 3 now so I've got enough HP that I don't go down to 1 or 2 lucky hits anymore although those Black Talon Elites are still really nasty. Ran into three of them and their ice arrows and decided that running away was probably a wise idea. Current party is: Myself (Fighter, will eventually dual to cleric in BG2) Minsc Imoen Kivan Branwen Dynaheir I need to pick up a couple magic weapons so that I can stop having my maces shatter in my hands after every third fight. I've gone through at least a dozen of them so far. I also have Larry, Darryl and Darryl's autographs.
  10. Dunno. Once you get access to Spectre gear and/or acquire Colossus armor, the game becomes easy mode on any difficulty. I found that it was at about level 20 that everything started to get much easier. By that time you had enough skill points to unlock your abilities that you could just keep spamming them to keep the enemy down. There were some exceptions like the rogue VI and it's hordes of rocket drones, but depending on your party, even 3-4 Krogan were easy enough to take down at that level.
  11. I like Koivu. Going to miss seeing him in Montreal.
  12. Nah, I know how to pause, but they got some lucky rolls and managed to hit me 4 times in one round. I was dead before I could drink a potion. As for the install problems, yeah. One of the mods caused the game to crash on load every time. I uninstalled that one and it seems to work just fine now. Majek: There is a crap load of other mods in this install, not just ones that revert things back to BG1.
  13. Everything. With new classes, kits, races,... and all the other engine changes it's just not BG1 anymore. Races? The only new class I've used has been the sorceror and I rarely use kits as I don't really like any of them. Considering all the stuff that I've got changed back to the BG1 method through mods, I'm not entirely sure just how much is actually different. Most of the rules have been changed back, I had the BG2 spells removed, weapon proficiencies are grouped instead of individual. Walking speed is BG1 level so ranged weapons are just as deadly as they were before.
  14. Oh the humiliation! Killed by gibberlings! Monty at least had the sense to die to a couple dire wolves not 3 minutes earlier, but I had to go on exploring and ended up dead myself. I dunno what's worse. Being killed by gibberlings or xvarts, but both are way up there on the "most humiliating ways to die". Majek: What do you consider as being lost in the transition?
  15. 1920x1200 was just a little too small, but 1680x1050 is just about right and it comes in under a meg per screenshot. I keep trying to zoom in when I go indoors into the tiny little areas and it doesn't work. Looks very nice though.
  16. *grumble* Okay, BGT was being a pain in the ass and wouldn't work no matter what I tried. EasyTuTu works without mods, but didn't seem to work after they were installed so now I'm going through them all trying to figure out what mod broke its back.
  17. I'm getting my Infinity Engine binge ready to go. My Baldur's Gate CD's are all scratched to hell and they don't seem to like copying over half the area files (AREA3000-5500) so I have to copy over the 25 or so areas manually. Setting up BG Trilogy and various mods can be pretty time consuming, but totally worth it. I hope to have a copy of Icewind Dale 1+2 in my hands by the time I finish playing through BG1+2+ToB.
  18. It was nice of the developers to drop a protection from fire scroll (lasts 12 hours) above the ruins when you defeat the Ogre Mage. "Hey look! A protection from fire scroll!" "Great, one whole scroll. Who get's to use it?" *all six party members look at each other*
  19. Would you like me to send you a save file right after that? Nah, it's okay. It's been been 8-10 years or so since I've played the game and I've probably forgotten half of the story anyway. I still have to go finish the rest of the series anyway.
  20. I still haven't gotten around to beating that game. I almost managed it one time, but then I couldn't figure out what I was supposed to do and did something stupid and ended up trapping myself. Hmmm... I believe there's only one place where you can trap yourself. It's when the older man asks you to step into the book and you don't. Is that what happened? No it's actually right after that. You go in, you come out and then the book is left on the desk. I clicked it again not realizing which book it was and got trapped.
  21. I still haven't gotten around to beating that game. I almost managed it one time, but then I couldn't figure out what I was supposed to do and did something stupid and ended up trapping myself.
  22. Who do you think you are? Kangaxx?
  23. *starts spamming up the non WoT forums* Why? Why didn't I join right away? Why did I have to wait 6 months?! I've had a couple beta tests, only one with a full game though. Got the Red Alert 3 beta thanks to Kane's Wrath and that was pretty fun as long as you didn't take it too seriously. Needed a lot of unit balancing.
  24. I know that it's what kept me from picking up Torment. I remember walking into the store wanting to try something other than my usual RTS games and looked over the wall of RPGs. Fallout, Torment, Baldur's Gate and various other games. Fallout ended up being a no go because it was on the top shelf and I could reach it. Torment was put back because the box art really turned me off the game. I think you'd be surprised how big an effect the box art can have on sales. It won't stop people that know what the game is about, but it could kill impulse buys among the uninformed, which let's face it are a much large section of the game buying public than we are.
  25. One year is ridiculous. Windows 7 adoption won't even be at 20% by then. Two years is slightly more believable, but the notion that all developers will be willing to switch to DX11 only-games once Windows 7 comes out is rather faith-based. I know for a fact Blizzard for example will continue to support DX9 (or rather, Windows XP) for ages to come. And considering that publishers like EA are placing a lot more emphasis on Mac OS X these days (and that developers like iD, Epic, and Blizzard always have) and hence OpenGL, I think the future of Windows 7 only games is rather murky. Oh, and Valve - like Blizzard, they pride themselves on their support for the largest number of gamers possible. Can't see them going DX11-only any time soon. Anyway, it's not like OpenGL stood still while Microsoft innovated, after all. For reference, people said the same thing about DX10 and Vista. It didn't happen. Take a look at what Valve sees on Steam. It's a pretty interesting snapshot of all gamers: http://store.steampowered.com/hwsurvey/ Even if Windows 7 had 80% market share within this first year, it still wouldn't make developers create DirectX 11 only games. The real benchmark for that would be the marketshare of DirectX 11 capable video hardware. Look at how long it took before Shader Model 3.0 started becoming a requirement for games and the number of people that were left behind because of that. One year is far to short of a time frame for a move like that.
×
×
  • Create New...