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Pidesco

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Everything posted by Pidesco

  1. Let's make a show about people with supernatural powers, but do it with a scientific basis! Because it makes sense!
  2. That night is a long time coming.
  3. Schmuck. That's about as dumb a video as they come.
  4. It looks exactly the same. All the images are still reduced to a 800x600 complaint size.
  5. What a bunch of crybabies. Pronouncing a company dead, minutes after a buyout.
  6. http://forums.bioware.com/forums/viewtopic...rum=22&sp=0 There's already a huge sh!tstorm over at Bio's forums over this stuff. Ha Ha!
  7. Prepare for Mass Effect 2023!
  8. but doesn't Bio make the same game over and over again?
  9. Well, yes, but my point is that this seems to be a pointless move for the company. They do fine on their own in terms of production, financing and sales. Their games are becoming repetitive, but of course, that's beside the point when it doesn't affect sales I can however see the point for Muzyka and Zeschuk:
  10. I don't care half as much for Bioware's games as I did a few years ago, so I'm not really worried about whatever happens to them. This won't make their games any better, though.
  11. I didn't know that the dike worked on coastal tiles as well. Live and learn. That does make the coastal cities much more attractive.
  12. Only start them when you're sure to win. Jump in, Tale!
  13. Thanks!
  14. Walsingham, I think but he hasn't said anything on this thread yet. Oerwinde and Tale said they'd play too.
  15. Not really. A fixed percentage leaves no one happy. Of course, if there's no other option, we just have to make do. Anyway, the problem for me isn't the percentage of the screen at which the image is reduced, but rather that the images are reduced way too much. Like in the following example, both images are reduced much more than what I needed to fit my screen. In fact, the lower one, at 760x600 didn't even need to be reduced. Edit: I reduced my resolution to 800x600, and now I understood that the board always reduces the images to whatever size fits an 800x600 screen. If that's the only way it can work, then I guess what I'm asking isn't feasible at all.
  16. I was thinking that what would work nicely would be to resize the images that are larger than the browser window to fit its size more or less exactly. So, for example, someone with an 800x600 desktop would have the images with around a 600 pixel width minus the forum sidebar. In my case, I have my desktop at 1280x960 so the images would show at 960 minus the forum sidebar.
  17. I don't think we need more than three coastal cities in the area around our capital to churn out the necessary naval units. With your general views on city placement contrasting with mine, we could turn this into a thread war. Left to myself, I would never ever place the gems city on that coastal site. Regarding the economy, if we start putting the financial trait to good use, the city placement shouldn't be much of a problem.
  18. Regarding the third city's location, I suggest north of the hill with the gems. that way the city radius gets the two food resources, and one of the elephants. Or we could just found the third city near one of the gold sites. We need to start raking up the gold now, and increasing our army. I'm guessing swordsmen and horsemen would be best for now. @Enoch: Overlapping fat crosses is evil. Evil, I tell you!!! :shakes fist:
  19. How about making the shrinking dependant on browser window size? Would that be possible?
  20. You can just mix a few drops of vodka with his milk. This way, he'll be safely asleep while you go out to buy MotB.
  21. Ok. Thanks.
  22. Bastard.
  23. Those aren't just any dirt mounds, they're EPIC dirt mounds.
  24. The purple site is definitely an option, but if you do that, I think you should put the city one square to the north, like I said during my turn. With that in mind, however, I still think the location next to the copper is better. We get the copper and also take it away from Hammurai, most likely crippling his military for a while. Furthermore, with that city in place, I think Hammurabi will attempt to expand in our direction much later. And if he expands anyway, that city may become a prime location for a culture bomb. Also, if we hurry and put our third city next to those gems, we can close down our side of the continent to the rest of the civs. However, if we do that, we should prepare to play a more aggressive game, and start setting up proper defenses for those two cities. Checking the last map, the following is a good place for that gem city: The line above is the fat cross border for the copper city. With the two cities at 100 culture, which is easy with the creative trait, and the help of that mountain, we can block the passage towards our side of the continent. And of course that also seems like another great food location for a city. Cows, corn, bananas, and a flood plain.
  25. Been there, and I feel for you. I never felt so bad for doing the right thing.
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