not paying attention again? sand didn't play yet, so you don't know squat. clarification: there were maybe 2 or 3 bluff situations worth noting in all of nwn2. most dialogue encounters were simply diplomacy encounters... but there were a few times when bluff were helpful... but for 2-3 situations it would be kinda silly to spend 23 ranks in bluff. am asking if motb makes skills other than diplomacy more useful than they was in nwn2. diplomacy were near essential in nwn2 for those who were interested in dialogues. bluff and intimidate?
sw,
hmmm. sounds like maybe obsidian went back to ps:t roots. ps:t were pre 3e... no skills. many ps:t dialogue branches were revealed to characters with high wisdom. not have spot or listen checks or some other plausible wisdom based skill check, 'cause no skills were in ps:t. heck, the entire game were pretty wisdom centric.... were the one indispensable stat. 'course now we got skills.
by chance did you play a character with high wisdom such as a monk or cleric? am wondering if people who played mages were seeing numerous intelligence based options. developers o' ps:t really didn't try to balance wisdom v. other stats... am wondering if they does same in motb.
HA! Good Fun!
I found that intelligence and wisdom were more or less balanced in Torment. Sure, wisdom gets you more info than intelligence, but not that much more. And charisma also had quite a few dialogue options. The other stats were almost useless, of course.