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Everything posted by Pidesco
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Not really. A fixed percentage leaves no one happy. Of course, if there's no other option, we just have to make do. Anyway, the problem for me isn't the percentage of the screen at which the image is reduced, but rather that the images are reduced way too much. Like in the following example, both images are reduced much more than what I needed to fit my screen. In fact, the lower one, at 760x600 didn't even need to be reduced. Edit: I reduced my resolution to 800x600, and now I understood that the board always reduces the images to whatever size fits an 800x600 screen. If that's the only way it can work, then I guess what I'm asking isn't feasible at all.
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I was thinking that what would work nicely would be to resize the images that are larger than the browser window to fit its size more or less exactly. So, for example, someone with an 800x600 desktop would have the images with around a 600 pixel width minus the forum sidebar. In my case, I have my desktop at 1280x960 so the images would show at 960 minus the forum sidebar.
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I don't think we need more than three coastal cities in the area around our capital to churn out the necessary naval units. With your general views on city placement contrasting with mine, we could turn this into a thread war. Left to myself, I would never ever place the gems city on that coastal site. Regarding the economy, if we start putting the financial trait to good use, the city placement shouldn't be much of a problem.
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Regarding the third city's location, I suggest north of the hill with the gems. that way the city radius gets the two food resources, and one of the elephants. Or we could just found the third city near one of the gold sites. We need to start raking up the gold now, and increasing our army. I'm guessing swordsmen and horsemen would be best for now. @Enoch: Overlapping fat crosses is evil. Evil, I tell you!!! :shakes fist:
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How about making the shrinking dependant on browser window size? Would that be possible?
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You can just mix a few drops of vodka with his milk. This way, he'll be safely asleep while you go out to buy MotB.
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Bastard.
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Those aren't just any dirt mounds, they're EPIC dirt mounds.
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The purple site is definitely an option, but if you do that, I think you should put the city one square to the north, like I said during my turn. With that in mind, however, I still think the location next to the copper is better. We get the copper and also take it away from Hammurai, most likely crippling his military for a while. Furthermore, with that city in place, I think Hammurabi will attempt to expand in our direction much later. And if he expands anyway, that city may become a prime location for a culture bomb. Also, if we hurry and put our third city next to those gems, we can close down our side of the continent to the rest of the civs. However, if we do that, we should prepare to play a more aggressive game, and start setting up proper defenses for those two cities. Checking the last map, the following is a good place for that gem city: The line above is the fat cross border for the copper city. With the two cities at 100 culture, which is easy with the creative trait, and the help of that mountain, we can block the passage towards our side of the continent. And of course that also seems like another great food location for a city. Cows, corn, bananas, and a flood plain.
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Been there, and I feel for you. I never felt so bad for doing the right thing.
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Is there a way to set large images not to be sized down after they load? If not, is it possible to include that option?
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Here I go! Turn 0: I hope you don't mind, but I changed the tech from AH to The Wheel, mostly because I'm generally a cottage spammer, and we should start making use of Feargus' financial trait. Turn 1:So I've sent the warriors exploring, one to the left, the other one to the right, and the left one discovered the first copper and the first Civ's border. All I can say for now is that it's a purple civ. Maybe the Romans. The other Warrior found a bear and hopefully will get some experience points from Yogi. Meanwhile the worker was sent to the lower hill to mine it. Turn 2: Turns out the civ is Hammurabi, the Code of Lawer. He is aggressive, and his great UU is an archer with an added 50% against melee units. Not good if we decide to crush him early. Also Yogi ran off and I changed the city's production to the following. Production stays the same, it adds one turn to our growth(5 to 6), and reduces the time to complete the the wheel by one turn. Turn 3:Met Hattie. I think one city should be here. It gets the gold, the spices, five flood plain tiles, health from the river and whatever is under the fog. Also, the two hills will allow it to have some production. We can use it as a specialist city or as a gold factory. Incidentally, I'm betting there's an iron on one of the hills in the capital's fat cross. Turn 5: The warrior's done, so I started a settler. I'll send the unit to explore to the southeast. Meanwhile, Irvine's culture reached 100 (Avellone probably read a book or something), and the moo moos are within our borders to the north. Finally, I've changed to Slavery as Enoch seems to want it. I won't use it, though, as I think slavery is evil. I have never ever used whipping in a civ game. Turn 6: An Obsidz marketing peep committed a faux pas with the Babylonians. -1 to our relations with the bugger. Kept exploring. Turn 7: Yaqob found us. The wheel is done, and I've started pottery. Soon Obsidian will have containers to keep the misbehaving QA testers. The settler will take 12 more turns. Let's take a look at city locations. The follwing are my suggestions, however I'm thinking of moving the purple city 1 square north in order to fit a city below it that can take a bucket load of floodplains plus the gold and the wheat. With this mind, I think the first city to be founded should be either the red one or the blue. Probably the rblue, though to see if we can snatch away that copper from under Hammurabi's beard. Because it's really long. I'm funny. Note that most of the cities are not next to rivers but have several river tiles that get the extra gold to maximize financial. Turn 13: I'm chopping a forest to help rush the settler and make available another river gold tile. One warrior offed a lion, and lost a load of health, but will get a woodsman promotion next turn. Turn 14: More exploring. The warrior hurt during enoch's turns killed another lion, has a total of 4 exp points and is almost dead. I'm going to heal him before sending him back into the fray. Turn 15: Finished pottery and switched to Iron Working. It was either that or Animal Husbandry, but I'm following my gut feeling that there is iron on a hill near Irvine. Also I'm moving one of the warriors north to take care of the fog there, and start the fog busting. Turn 16: The worker finished the chop, and will connect the wheat to our city. After that, I'll send him after the settler to mine and connect that copper. Turn 17: First casualty. The southermost warrior was killed by a bear. As such, I've started a warrior in Irvine as the settler is done. This will allow the city to grow to three before assigning to another worker. The settler was sent towards the blue location. Turn 20: The settler and the worker are on their way. The warrior is done, so I've started a worker.Meanwhile, it's 14 turns until Iron Working is done. Some defense will soon be needed for our new city. Here's what the world looks like, right now. Use this to suggest city locations. Note the gems and the flood plains. Save: Feargus_BC_2400.zip
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I'm now home, and I will proceed with my 20 turns, so if anyone has anything to say now is the time. Regarding the Oracle, in the lower levels, I don't see much of a reason not to build it, as it can give you a huge boost if you use it with a more expensive tech and it's fairly cheap. We just have to time it right with our research progress. Well, let's see how I can bork everything up right at the beginning.
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Well, he's right, the screenshots are fugly. But maybe it means the gameplay will be awesome.
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In techs, usually the way to go for me is bronze working and iron working, whatever is necessary to get workers moving and an oracle slingshot for Code of Laws, Metal Casting, Machinery or Civil Service. Or, occasionally, Monarchy. Also, in the lower difficulty levels tech trading is kind of useless unless you're following a very specific tech path.
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Planescape: Last Rites - Design Documents Leaked!
Pidesco replied to Llyranor's topic in Computer and Console
It's done... I've already taken care of the Lower Ward quests. -
I won't have the time to play until late afternoon, but once I can, if no one has taken dibs until then, I will. Remember, financial means cottage spam! Edit: I created a new image account at http://www.imageshack.us/ for the bigger image size. username: mca01a password: feargus
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Tale is also in. Edit: From the old thread:
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So, most people have already answered my PMs, and I think we have enough people to start this off. Right now, these guys are a go: Pidesco (AKA, me) Enoch Oerwinde Walsingham I'm guessing that Steve is in as well, but he hasn't PMed me yet. Also, Tale has yet to PM me as well. Of course, anyone else who I haven't PMed is free to join in at any time. We still have to decide on what map settings we should play, but I say we just let Enoch pick whatever he wants, so that things get started as quickly as possibly. I'd choose the settings myself, but I always choose the same settings in my games so I want to be surprised. Edit: The photobucket account created for the old thread is still up, so we can use that to upload screenshots
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Do you want to start things off, Enoch? Edit: I've sent a bunch of PMs to people who I think may be up to this. Also, regarding the unofficial patch, I normally don't use them, but if everyone insists on it, I can install it.
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The sword thingy was definitely a plot hole, but we still don't know the whole story about Kensei. I'm betting were still going to find out he's a sneaky, evil bastard.
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Cornelis Vreeswijk - Nudistpolka
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Planescape: Last Rites - Design Documents Leaked!
Pidesco replied to Llyranor's topic in Computer and Console
You don't mean me, but I'm going to pretend you do: You say that now, but you looked impressed at the time. -
Planescape: Last Rites - Design Documents Leaked!
Pidesco replied to Llyranor's topic in Computer and Console
And now I've gone installed Torment. Because what I need is to replay it for the umpteenth time. I even saw Icewind Dale's trailer after the install.