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About Homo_erectus

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  1. I can't believe how many people are hating on the music in Arcanum. It's one of only a few game soundtracks that I actually hunted down. I listen to it regularly. Ben Houge is a great composer.
  2. Just give me enough inventory capacity that I can carry everything I need. And don't flood me with useless crap items that exist only to be sold for a few coppers. If I wanted to play an inventory management game with a side of adventure I'd play Diablo, or Torchlight, or Borderlands. Also, expanding bag space or carrying capacity is not character development. Don't artificially limit it and then slowly dole it out over the course of the game. I don't care about the details of how it works. Just make it a) not annoying b) not take a ton of time If you can go so far as to make it
  3. I can't think of a single rpg where the outcome of combat is entirely dependent on player skill. I think of player skill as meaning hand eye coordination, strategy, understanding of game play mechanics. There are a lot of action rpgs where the balance of success is weighted toward player skill with timing, coordination, understanding game mechanics and recognizing enemy actions. RPGs like the ones PE is supposed to be inspired by rely very little on the players physical abilities (hand eye coordination, timing to a lesser degree) for character success. Instead, the players contribution toward
  4. Ah I see. I've played Fallout, Fallout 2 and Arcanum each a few times. I admit I bought TOEE the day it came out but I've only put maybe 20 hours into it. I also enjoyed Lionheart a great deal although in the end I found it disappointing as the story moved further and further into the background and the game turned into a very bad diablo clone. Man the music was FANTASTIC though. I just missed the others. I *love* isometric rpgs and I'm a huge fan of Troika, Black Isle and Obsidian. I even enjoyed DS3 ) Still, I'm not looking for a carbon copy of these games, more a modern game with th
  5. *Sigh* So they are making it safe for the "Creatively and cognitively challenged".. I can't beleive they'd settle for that after MCA's wonderful blog-post: http://forums.obsidi...l-set-symphony/ but oh well, One can only hope that multi-classing will be intelligently designed. You've summed up my feelings exactly.
  6. So, really, you don't want items consistent with the precursor games that allegedly inspire P:E? Inspiration can be as much a cause to do things differently as to do things similarly. I certainly hope Obsidian is going to inspect the mechanics and development decisions of their inspiration games and then apply the things they've learned over the years and not just blindly ape those games. I don't want gear progression to be the entire, or major, focus of character development. Gear should be secondary. It's a means to an end. Yet in many current games gear progression is practi
  7. I think "epic" items are stupid and I would prefer not to see them in the game unless they play a direct role in the core story, are only usable for a limited time or in limited circumstances, or have some sort of seriously negative consequence to use so you only can use them very rarely. Gear based "progression" is fun when the game is built entirely around it but those types of games typically give you little to no freedom to develop your characters the way you want to. I would much prefer that character progression through stats and abilities is the core of progression and gear progress
  8. Skill tree's are particularly annoying. The reasons why have been covered by other posters. Honestly, I think a system like Arcanum's would be great. I'm sure a lot of people here have played it but for those that haven't, there are four areas you can spend points to develop your character, base stats (STR, INT, etc including health and mana) , skills (physical stuff like fighting, lock picking, bartering, etc), technology and magic. Of those, technology and magic are mutually exclusive. Within the skills, tech and magic sections there are like 20 choices at the lowest level and each one c
  9. I really do not want to see prebuilt classes in this game. Give me the tools, and freedom, to build each character I play in a unique way that fits my play style or the concept for that character that I have when I start the game. I play RPGs for the characters that I make not for the characters that some (talented and good looking I'm sure) game designer came up with. Giving us the tools to develop our characters the way we each individually like them to be gives everyone the opportunity to make themselves happy.
  10. I'm hoping Mature means dealing with emotions, interactions with others, and death in a mature and realistic way. It shouldn't be bombastic contrived circumstances, just realistic relationships with family members, neighbors, strangers, etc. You know, the sort of stuff you'd find in a book or movie that was written by a person who's lived some life and has some empathy, understanding and insight into the "human condition".
  11. I am not a fan of prebuilt classes. They are generally dull and are rarely what I actually want to play. I would prefer a system where I have the option of doing whatever I want but only have the ability to specialize in a few areas. So I have to make choices that specialize my character but have enough options to choose from that I can really make a unique character each time I play the game. Arcanum is a good example of a character builder I enjoyed a lot. There's a basic choice, magic or technology, that you can't cross over but you then have *everything* to chose among within either te
  12. I just tested this and it is not doing this on my machine. I did notice that I turned this off from the main menu and then started a new game and it was turned on so I had to disable it again. There is absolutely no auto-camera movement once this is disabled correctly.
  13. This is the internet. There would be a whole crowd of them )
  14. You can turn that off in the options, camera auto-orient.
  15. For better or worse the xbox 360 controller is essentially the reference controller for all windows games these days. The bright side is that it's a great controller and you can buy one for like 35 bucks, which is relatively inexpensive. I completely agree with you on the camera angle. I'd like it to be totally free, but I'd be happy with at least being able to get it a LOT closer to the ground and a LOT farther away from the character. Also it'd be nice to be able to zoom the camera arbitrary in and out rather than just having the two distance presets.
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