Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Varakar

Members
  • Joined

  • Last visited

Everything posted by Varakar

  1. Completely agree, the fight with AXL is by far much better, and I simply dont enjoy the Dozer fight. He just gets 70% damage reduction at phase 3 and he can one shot you with the double stomp he does, which is unblockable and if you do not dodge his first attack it hits you with the second which kills you. I killed him by luck mostly, because for some reason Its very hard for me to invulnerability frame the stomp. I even think the boss is too big for the game. A full lizard?! At least if it was a common lizard (Zootoca vivipara), ok, but It does not fit that much for me. Overall, I love the weapon, shield and armor, but the fight itself ... A praying mantis was apparently a boss in Grounded 2, and mantises can kill lizards, so theres that, but such a lizard feels too much for me. Especially for Tier 3.
  2. I did managed to kill him a couple of times, but felt finicky. Overall the AXL fight is much more enjoyable and structured. The phases made sense, the arena was better and even the boss fitted better. Here the only gimmick is the heat, which if you are alone you either have to: Tank through it, which by itself isnt the end of the world. Figured that once the boss is below 50% I use the ladybug to tank his attacks so I can fix all pipes and then hit him until he's dead. Or hope that the buggie keeps the aggro long enough for you to fix the pipe, which considering in Phase 3 the boss one-shots you pretty often, is annoying as hell. The weapons and shield are awesome, the armor is also pretty cool, but I just don't enjoy the fight that much.
  3. Hehe, great minds think alike. I had the same idea for the water striders in a different thread. Even used a similar photo
  4. Like the boss idea. It will really fit. It could also be a sweetwater crab (Astacus astacus), or one of them can be added as a normal mob, while the other - a boss. I personally think the lizard was too big for this game. If it was a regular Lizard (Viviparous lizard) see image below, it would be a much better fit for the scale of the game. This armored monster seemed too crazy to me, but I guess AXL did lift the ceiling a lot. They can still be added as normal mobs for tier 4. They are big enough to fit, and losing their tails can become a mechanic in a similar (but different) fashion to the ****roaches. Another interesting bug that can be added would be simple water spiders (Gerris lacustris) would fit great, since they are very often seen on water surfaces during spring/summer.
  5. It exists with all helmets and even if you unequip the helmet. Its kinda annoying, but yes, not game breaking.
  6. I agree so much. The buggies are kinda hard to control. If you can add "passive" "aggressive" stances or if they at least stayed when you told them every time, it would be great (people who kill snails understand my struggle) Sometimes I solo bugs and my buggie stays there and enjoys the show ... wth man ... Do I need to pet him more? :D Adding pet play mechanics could be interesting, but can become overwhelming with too many buttons. Even on PC this game has a lot of buttons. Im not an UI designer, but it wouldnt be easy to add this without hindering some of the gameplay when you enter combat. Technically, adding a target mechanic would be just amazing. The cheese about it is to attack 1-2 times when you are on the buggy and then dismount it and start fighting on the side. I guess this could be enough, but I just don't enjoy this mechanic in game. Prefer to engage already dismounted.
  7. Has King Dozer been buffed? I killed him pretty much in the first day once the update dropped. It was hard, but on my 5th try or so I managed to kill him. Yesterday and today I tried a second time and it was a nightmare. Died tens of times. He two-shots me, which is fine, but in phase 3 he does a double stomp which kills you if you don't dodge the first stomp, because you cannot avoid the second. And the stomp for some reason Is very hard for me to time my dodge. And I'm playing on mid difficulty. On hard he likely one-shots you with most attacks. And my armor is maxed ... Is he overtuned? A tip for killing him - poison is great for damage. I use Axl Spear with Scorpion trinket and Axl armor. Even though Axl armor is ranged, it's bonuses are very good for poison damage. Maybe it's not optimal, but works for me. (The issue is not the damage obviously)
  8. I play on average difficulty (disclaimer) O.R.C. attacks are annoying, but you can fairly easily run away from them, and beating them is the only way to get Science Points at the end game. That said, I agree they start pretty early on and if you don't progress fast enough can get too strong too quick. This should be addressed. Boss fights - poison should not be an issue. You can get food that lowers poison, and smoothies that lower it (same for cold, tang and fire damage and buildup) Scorpion at the start - exploring can lead to that. It happened to me too. The scorpion follows you and once you reach your base you have no choice but to kill it. I don't know how you evaded it. I cheesed it easily by standing inside the facility tunnel and shooting it with the first bow. I always keep a bow with arrows in my inventory for shooting berries and stuff (it's very convenient to keep it there) so it was a really good way to get my first scorpion stinger. Hope that helps.
  9. Agree, there is a torch option, which makes you plan slightly ahead with materials, but the glow mold stacks are in every cave. You can never be left without a glowing option inside a cave. And after all, once you get the ever char torch you don't have to worry about light again. It has high durability and on top of that, once you unlock glue ... it practically eliminates your torch worries. I was annoyed at first, but gives you a sense of progression.
  10. Hello, There are a few things I have noticed playing the game and want to list them here. Most are obvious, but if you can use the feedback, I'm glad to assist: Breaking nodes clip through the ground - Breaking butterfly chrysalis on top of the greenhouse glass roof clips the loot items under the roof. Additionally, much more rarely if you break a node inside a cave its possible for them to clip through the ground, but it happened maybe twice and in very narrow spaces. The clipping through the greenhouse glass is much more important The "E" button gets auto-assigned to shift from 3-rd person to 1-st person - Sometimes when I change my keyboard mappings the "E" key seems to be self-assigned to change my view. It doesn't even show in the key-mapping menu. You need to re-assign the view buttons mapped, then open it again and the second time it shows that the "E" button is assigned to change view. After I change it the second time it works properly again Bug pets not coming when you call them - I understand there are some limitations, for example they need to be more then 35cm from you to teleport, but very often I call them and they are simply sitting there. If its purposeful in order to show some bug character and that they will not always listen to you, that's fine. Especially since I've noticed they often don't stay when you tell them to, or sometimes they wont even attack right away. It could have a behavior reason and have not checked with, for example if the ladybug buggy is more easy to work with. Since it likely will not attack bugs for no reason etc. Having different aggressiveness with different bugs and different levels of collaboration depending on the bug sounds interesting, but im not sure yet if its a feature or a bug. Repairs are tricky - often you cannot repair right away. You need to change the angle at which you face the object, or in the case of the grilling spit, you need to light the fire first and then repair it (seems to be fixed now). Trying to repair something and changing my location multiple times to be on the right side of whatever I want to repair is annoying as hell. Wolf Spider clipping inside the ground - I noticed this yesterday. It was in the open world, it clipped in the ground, went near, confirmed it was a wolf spider and decided Im not in the mood fighting him and left him like that. Cannot provide more info and haven't tried to repeat it. I can only confirm it was in the old zone, close the the center of the map and not the garden. Sound issues - especially in the Networking Center the sound completely disappears. Fighting a boss with no sound cues is much more annoying. I noticed yesterday it also happened in the open world, only for a couple of seconds. It may be connected to teleporting tubes. I think the second time happened little after I used one of the tubes. Some devices allow to be opened when on buggy, but do now allow to place new food items inside them. The roasting spit seems to be fixed in the last patch, but I think the drying rack also has this. Can confirm later. General feedback - allow first person when riding the buggy. I was playing first person initially, but after I got my first buggy it started changing it from first to third when riding the buggy and I immediately changed to 3rd person as my standard. If I could stay 1st person riding the buggy I would likely stay that way, but its confusing and annoying to me to change the view every time I get on/off the buggy. Thank you and Best Regards!
  11. Is it possible that they respawn inside your base? Its not Minecraft after all. Building a base and adding lights does not stop mobs from respawning. Which is problematic in a way ... Finding a good place for a base becomes even harder and is almost impossible to keep insects out of your house ... kinda like real life.
  12. Yep, different elements granting a glow of a kind to signal that the weapon is enchanted would be nice. Allthough I would much prefer an elemental aura then a glow. Glowing goes to anime MMORPG territory. This game is more grounded (pun intended) and I love the whole system and making weapons from the enemies you have slain. Keeping it realistic would be the right choice, but having an ice/fire/acid aura on the weapons when they are max upgrade would be a nice touch. I just dont understand what is the difference between the elemental enchants once you upgrade it and if it makes logical sense to do it. If it keeps the same damage, but adds a buildup of that element, that would make the elemental enchants better in every way in comparison to the non-elemental ones. If it also turns the weapon damage into that element, that would make it more tricky, but more balanced and interesting. You need to have knowledge of the game and know with what weapon you must fight certain mobs. Which if you have an elemental buildup in addition to being forced to swap weapons all the time, this will balance the additional work and thinking you need to do for efficiency.
  13. I have not used it for flooring, but noticed that where there is lint, you get multiple stacks of them, The fluffy bear has around 10 lint nodes, the tablecloth also has around 10. After increasing the size of the lint, another buff would be tricky. But yea ... flooring is annoying. I use only grass, but 4 grass each floor gets my resources flat faster then anything build-wise for now. So flooring would be annoying no matter what you do. Instead of specific lint drops getting a drop buff of some kind, either with a mutation or something like that would be better. We already have the Lucky Hat sleek buff. Stuff like that could be better then a direct buff to one specific thing.
  14. Generally my PC is slow and I am kinda expecting it, but noticed that the game flows good for a couple of hours, and then it starts to fps drop periodically and after a couple of minutes - crash. I will post a report next time. Normally i just click "dont send" and restart the game. Since it autosaves pretty often, and by now I can tell when it is about to crash I dont notice it that much. Since it happens only after multiple hours of leaving the game on. (it tells me its about time to leave the PC alone). RAM: 16GB GPU: RX 570 8gb Storage: SSD I dont remember my processor. Posting from work. :/
  15. Hello, I want to upgrade my weapons past lvl 3, but I cannot understand the logic behind elemental weapons. Does the full damage become fresh/spicy/sour, or you get a damage bonus based on the element, or the element overrides the smashing/slashing/stabbing effect, etc. Currently, if the full damage becomes that element, its borderline useless. Using it complicates your game A LOT with situational use. You need to be prepared to switch weapons for every second enemy in order to make sure making the elemental weapon makes mathematical sense. Instead of watching just the smash/stab/slash weakness/resistance you need to be aware of every elemental resistance on EVERY mob you are fighting. Its way more convenient to buff with Mighty Glob and maybe have a niche weapon for certain bosses. What do you think? Do you know how smithing work? Do you find practical uses of elemental smithing? What is the math behind elemental smithing? Hopefully someone can shine a light on this topic. Thank you and best regards, Varakar
  16. Hello, I notice that the map is pretty big. Its not too big, but there is also a lot of verticality and is overall very fun to explore the world. However, this makes it pretty hard to navigate without the map. Even more so since there isn't a minimap or a compass inside the game. It would be great if we can get a COMPASS somewhere in-game which would make exploration much more streamlined without forcing you to open the map to see where you are. I may be biased since the last game I played did not show the player at all when you open the map, and the whole navigation was done using the compass and environmental places of interest. This gave the game a lot of charm. I do not want to remove any of the features, but a compass would be an overall improvement without hindering any of the experience. Having it as part of an optical disk can be a great way to introduce this feature. If other players agree with me please like this post. Best Regards, Varakar PS: I noticed that inside the Networking Center (no spoilers) I often had the sound completely disappear. Especially at the end of the story event, which made the end of the Networking Center much more annoying without audio ques. PSS: I am very pleasantly surprised by this game. I am playing it a lot. I am a big mace+shield guy and cant wait to get my lizard mace. Watched the community stream and enjoyed the spirit of the developers. The tank update also is great since playing solo I prefer the tank armors. More stun is a chefs kiss for my playstyle. Recently after getting the AXL set tried the bow, and I got to say that its surprisingly balanced. The damage is good and having a playstyle that gives your bug a larger part in battle makes the whole bug/player playstyle more symbiotic and not just an assist which occasionally takes the aggro from you so you can dish-out damage from the back. Gives you a more wild hunter in the forest vibes. I should try to kill AXL as a ranger now. Using armor made from his parts would give me some bonus intimidation :D

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.