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Lizard Boss Needs Combat Phases

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Right now, the Lizard boss fight feels like hitting a punching bag until it dies. Unlike the Broodmother, which had distinct phases that changed as her health dropped, the Lizard has no stage transitions. This makes the fight less engaging and removes the sense of evolving mechanics.

Adding combat phases would make the encounter more dynamic and rewarding. For example, the Lizard could start with fast bite attacks, then switch to charging moves, and finally use tail strikes as its health decreases. This would restore the challenge and progression that makes boss fights memorable, instead of just being a damage sponge.

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