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John Lemon

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Everything posted by John Lemon

  1. This is a staple of the mcmanusaur. Let's all be happy that he's not the ruler of a nation. "You can vote for me, or me, or me! So many options I give to my people!" Who do we vote for? El Presidente! El Presidente!
  2. Yeah no, you're wrong. See: Cuir Bouilli rerebrace, British museum, London (http://www.flickr.co...ami/6840030630/)
  3. You know, if you wanted to pull numbers from the internet, you could at least cite the source on the goddamn thing. Like how everyone who uses sources do it. /end uni student rant.
  4. What would you guys like to see in them? Personally I think a random encounter doesn't have to have a mechanical benefit or reward, all it needs to be is interesting, so an encounter that tells a short story would be nice.
  5. Romance. No wait, hear me out. I've lost count of the number of games where the members of a party do not have any prior romantic attachments or come with "Waiting for true wuv" written on their character sheet. Is it so hard to write a character that already has someone they're involved with? Having the lovable and cute rogue already have someone wooing him/her both makes sense, and opens up the possibility of less 'pure' themes. If you wanted to romance them, would you try to cuckold their existing lover, or stick around and wait like the average creeptastic stalker, hoping for (or perhaps contributing to) breaking up the relationship?
  6. That's... more a video on the use of sledgehammers than swords. I'll raise you an ARMA video. http://www.youtube.com/watch?v=3v4j3mvrDyQ
  7. I'd prefer necromancy as a tool, rather like how magic is a science. On a related note, here's one of the better stories I've read about necromancers.
  8. I don't particularly agree with this line of thinking. Making evil or good be innately more/less profitable just makes the whole thing a puerile "come to the dark side, we have cookies" thing. I would rather that both sides of an option lead to different resolutions and rewards, and that no penalizing or rewarding the player for choosing one path over the other come into play. You were killing little girls. I'm pretty sure that was a conscious design choice to make you think twice about it.
  9. Bleh. PST spells were more like Final Fantasy. Took too long to cast, so it wore its' welcome out very quickly. I meant more the quibbling over negligible little bits of things you won't see clearly. Surely there are more important things to talk about that how much bling a weapon brings to bear when equipped on the character or the use of boobplate (Which we've already seen will not be included)?
  10. It would be pretty nice to have a weapon that was powerful simply because it isn't magic. Kind of like Carrot Ironfoundersson's sword in Discworld. Entirely ordinary and uninteresting until it's actually used.
  11. Some degree of scaling. Gives them a fudge factor in case they miscalculate the PC power levels. Also stops the "This guy is supremely powerful! He's also level 2" gameplay-storyline divide from happening.
  12. And yet I'm not so much of a graphics whore since recently I played: American McGee's Alice God of War God of War II God of War: Chains of Olympus God of War: Ghost of Sparta Prince of Persia: The Sands of Time Prince of Persia: Warrior Withing Prototype and I'm Playing Divine Divinity now (the camera angle is really awful). Houston, we're getting some weird readings here, it seems to be saying you've missed evdk's joke.
  13. Ah the memories, that happened to me once or twice, made me lose my M72. Then I walked through the door with a lit dynamite.
  14. For. See: Deus Ex and sequel, Human Revolutions. Vampire: the Masquerade: Bloodlines. Dark Messiah of Might and Magic.
  15. Personally prefer a mix of the two. That way you get the historical awesome artifacts that were used by king so and so or general this and that in the past, while also having the allowance to craft equal or better weapons that you get to pretend becomes one of the above after the end of the game. See: NWN2.
  16. That looks like Angband. Played it a few times, but I prefer Incursion, although that might be familiarity speaking. Neither beats Dwarf fortress for the fun factor, so eh. Congratulations for using the slippery slope argument so quickly into the discussion though.
  17. I can't help but notice that everyone's talking about the such things as boobplate, PAULDRONS, weapon bling and all that stuff. What I'd like to ask is: Aren't these pretty much trivial? We handed in our "I care about graphics" sometime when we funded a kickstarter for an isometric RPG, so shouldn't we be focusing on the important bits like gameplay mechanics and storylines instead?
  18. Not with charop at the wheels. It's not hard to take down Malak in 1 round if you optimize. That was Kyle Katarn's VA doing Revan, so I guess the question of who is better has been answered, they're the same. Got access to the beta, RAGE is small compared to the install footprint of TOR.
  19. Try David Eddings? Very derivative, but the Belgariad and the Mallorean are quite good.
  20. Warden gets conscripts, Legion doesn't. Others were a nebulous threat, darkspawn were always a clear and present danger to the dwarves. Warden/Night's watch comparison however, is accurate. Kinda forgot the drakes and dragonlings, eh? Over the course of one year the Warden fights 7 drakes, one high dragon, one spirit dragon, one standard dragon, two dragon thralls and numerous (I stopped counting after a while) dragonlings. Yeah, both rip off different periods of real life. It's like the difference between the wars of scottish independence and the three kingdoms. Although I'm not too keen to argue this since it all falls under "monarchy shenanigans" and I could never stand those for long. Don't understand the rose phrase. Ghouls are what happen when you touch darkspawn... fluids. The are humans who basically join the hivemind full of crazy and die months later. Wights on the other hand are undead. Others are closer to demons in that regard. The Architect was an aberration, he says so himself. I wouldn't say one of possibly millions is statistically significant. Andrastian lore believes darkspawn to be corrupted magisters (the Dwarves however, say: "I dunnolol"). However, the spawning of genlocks by dwarven broodmothers, hurlocks by human broodmothers and sharlocks by elven broodmothers points to a relationship between the two. If a vegetarian eats vegetables, what does a humanitarian eat? Really old joke. Broodmother spawns more darkspawn like ant queens. That would fall under asexual unless my memory of biology textbooks 5 years ago has died badly. The process of becoming a broodmother on the other hand... The Seven? As in the Seven Old Gods? Because I can't find anything else related to seven and religion on the DA wiki. Faith of the Seven are based off a family and their archetypical roles, the old gods of ASoIaF are nature spirits. The old gods of DA are based off... I don't know, actually. Yep, now find their equivalents in Dragon Age, like I asked. There's some magic. More low key, but still there. IIRC Samwell went through a magic ritual and failed horribly and the castellan of Storm's End died to some magic by Stannis's witch on call. He's a fan, not a plagiarizer. I doubt he'd lift things wholesale from ASoIaF. I'm arguing the similarities I'm not seeing, I see rather more parallels with human history than anything else. And I'm inclined to agree with you.
  21. Legion: Their patrols are in enemy territory with no home base. Fight spawn all day e'rryday. Originally composed of outcasts and exiles. Night's watch: They guard a huge wall. Fight wildlings more than they do others. Originally seen as a prestigious choice. Dragon Age: Dragons everywhere. Heavy sexual dimorphism. Cannot be tamed. A Song of Ice and Fire: Three live dragons total. No sexual dimorphism. Can be tamed. Dothraki: Desert warriors with a penchant for horse cavalry and nomadic living. Have a great fear of water. Primary weapons are bows and scimitars. Qunari: Islamic militant borg. Have invented gunpowder. Heavy use of spears and javelins. Have a very powerful fleet. Dragon age: Throne never leaves the Theirrins. Conflict between two camps. A Song of Ice and Fire: First the Baratheons, then the Lannisters. Five way war for kingship. Robert: King due to rebellion against house Targaryen. Usurper of the throne. Maric: King due to overthrowing French Orlesian rule. Descended from a lineage of kings. Others: Aliens. Capable of high levels of intelligence. Work for a god. Things they kill become wights. Hitherto unknown biology. Only appear at night. Darkspawn: Corrupted humans. Mostly brutes. Work to find a number of gods. Things they kill stay dead. Asexual reproduction. Humanitarians. Time independent activity. Yes. For bonus points find analogues for the Free Cities, the mercenary companies, House Greyjoy and the Seven in Dragon Age. Alternately, find analogues for magic and the warp fade, Orlais, the Tevinter Imperium and the Church of Andraste in A Song of Ice and Fire.
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