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Exar_Kun

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Everything posted by Exar_Kun

  1. thx obsidian for the great game! and also thx to bioware for helping these guys along the way and providing the base for this awesome sequel!
  2. im just familiar with the comics (tales of the jedi, republic, some marvel, infinities, that type of stuff) doesn't really make me a hardcore nerd, just like star wars :D . i guarantee if you pick up tales of the jedi or republic or any decent eu novel or piece of literature, you might resent what's being shown to you in the movies. but don't take my word for it...
  3. ROFL, thanx for the laugh
  4. When they mentioned the chronicles i thought they were makin up some new story, but the info is just from 'tales of the jedi'. nothing the average star wars fan doesn't know. or maybe im not the average star wars fan...
  5. damn you, you beat me , i put a screenshot in so that saves time. hehe
  6. i think that stuff was equally cool, like when exar made that star go supernova, but that's stretching it just a bit. but most of the time a jedi or sith did something uber they had an amulet or were in an enviroment strong in the force. my fav scene was when aleema (?) made those galaxy-traveling-starcruiser-eating creatures... and yes George had to approve all this stuff so it's legal :D
  7. man that fat, producer guy in the gamespot interview said the game was "essentially" done like 1.5-2 months ago. it says 12\04 on the site so we'll get it before the year is over, hopefully we'll get it on the 6th.
  8. http://sports.ign.com/articles/568/568085p1.html excerpt: "In the same way music has transformed from "I Want to Hold Your Hand" to "Let's Get Bucknaked and F***"..." ROFLMFAO
  9. To each his own. I think he's little more than a thug with delusions of grandeur, and the way he was forced to accept the dark side was lame. Ulic Qel-Droma was a much deeper and far more credible character, even despite all that Krath venom crap. <{POST_SNAPBACK}> I found Qel-Droma to be a great character as well, he just didn't have that "oompf" that i think exar had. i thought the way they made him accept the dark side was cool, bricks were crushin him and he needed the power of the dark side (also somewhat showing how weak the light side was) to lift them. either that or death. and if u don't think exar is coo who else is left? aint too many left in the way of the sith that were as badass as exar, maybe save bane or palpatine... nur i also saw the trailer for the ep3 vid game and thought anakin was badass as well, can't wait to see...
  10. Nur im glad there's someone on this board who also feels so passionately about Exar. And there is also someone besides me who can see through some of the lesser Sith... *COUGH*ANAKIN SKYWALKER *COUGH* although he is supposed to be having a showdown with assajj in the upcoming republic comic, so maybe he will be redeemed until something ultimate comes out of him in ep3.
  11. I agree with you there. I just hope that they give the implant feat to the consular for free. If the consular starts off as weak as the one in K1 then I am in for a heck of a hard game. <{POST_SNAPBACK}> Consular was probably the best jedi class in my opinion. Just skimp on the wis and cha and put some more into dex and str and you'll take on anything (i have). i have mine setup like this: str 14 dex 17 (soon to be 20) con 12 int 8 wis 14 cha 14 if ur starting as a scout, pick up the level three implant and you have two choices: (1) go to kashyyk and get the implant that increases dex +3 or (2) head to manaan (i think) and there's an implant there that gives +3 to constitution, so more defense or more health (im leanin a little bit more to additional health since im not gonna get any great defense bonus from jedi robes). if ur lightside head on over to korriban and just go into the caves to get qel droma's robes, +2 to wis for +5 to force related powers and some extra points to ur force points (if ur lightside). also on manaan (you get dark points) do those assassin quests and i think you get guantlets that increase str +4. i hope in TSL they tweak some feats, i found that it wasn't worth takin crit strike or power attack because of their penalties that didn't go down with higher levels (like it did with flurry). i think the feats from the beginning classes from the first game will apply to the corresponding jedi class in this game, i don't see why they wouldn't.
  12. in the first game i wanted to control the sith academy so badly...i hope they implement that in the second game. maybe show some of the sith that ur badder than them, kill one of em, and make them show their allegiance by squaring off against ur teammates (will also show how much balls ur teammates have as well). i thought the sith in the first game were nuthin but common thugs, but it was still great as hell because that was the first time in a sw game that you had the choice which way you swayed. i wanted more torture options too. i only remember one time in the first game where someone gave me some lip and i force choked him (cantina in tatooine), i hope thats another option more often, someone gets rowdy and BAM, force lightning. when i first played darkside i didn't put in points into persuade and found it difficult to swindle my way out of some stuff (dominate mind was good but i wanted more) and get some answers, in that situation i would've loved to force push somone against a wall and then fry 'em, can only hope...
  13. just thought it would be coo to add some of the info they had about the prestige class, no need to get hostile. and its still derived from the star wars d20 which is where i think bioware got some of it's ideas from...
  14. this is from the star wars d20 source book, pretty good read, gives info on history, techniques and everything else. this snippet gives some info on the Jedi Master prestige class. here's the link to the site in case u want to search for some other stuff... http://www.wizards.com/default.asp?x=starw...cle/sw20020613b ----------------------------------------------------------------------------------------------- Mastering the Force A Preview of the Revised and Expanded Core Rulebook In May, Wizards of the Coast finally released the much-anticipated revised and expanded edition of the Star Wars Roleplaying Game core rulebook. But we're still bringing you sneak peeks at what you can find in the new book! Our fourteenth excerpt is a look at the new Jedi Master prestige class. Jedi Masters represent the pinnacle of the Jedi Order. They are Jedi who are both strong enough in the Force and patient enough in life to pass on their skills by teaching a new generation of Jedi. The journey from Padawan Learner to Jedi Master usually takes decades, and many who start upon the path never reach its final destination. Becoming a Jedi Master requires patience, inner strength, wisdom, and a deep connection to and understanding of the Force. Further, a Jedi usually doesn't become a Jedi Master until he trains a student to completion. Jedi Masters are allowed only one Padawan at a time, and the training of a single Padawan can take years. The most respected Jedi Masters are invited by their peers (and, in some cases, their former masters) to join them on the Jedi Council. Those who join the council use their wisdom and influence to instruct others in the ways of the Force and preserve peace in the galaxy. The Jedi Council is also tasked with identifying Force-sensitive children across the galaxy and offering them instruction in the Jedi Order. These lessons are fairly rudimentary -- usually intended to teach a student "the basics" until he or she is old enough to receive formal training as a Padawan. During the Rise of the Empire era, the Jedi Council would sometimes confer the title of Jedi Master upon those deemed qualified to teach others in the ways of the Force. During the Rebellion and New Jedi Order eras, Jedi require no such approval; they need only adhere to the tenets of the Jedi Code to become Jedi Masters. In the darkest days of the Empire, nearly all the Jedi Masters were hunted down and wiped out. However, on the backwater planet of Dagobah, a 900-year-old Jedi Master named Yoda managed to survive to train the first of a new generation of Jedi, Luke Skywalker. Luke went on to form the Jedi academy to train a new generation of Jedi in the ways of the Force. Requirements To qualify to become a Jedi Master, a character must fulfill the following criteria. Jedi Level: 7th or higher (see below). Skills: See Force 6 ranks, plus 20 total ranks in other Force skills. Special: To qualify for this prestige class, a character must either take on a Padawan Learner, or possess 13 or more Jedi class levels. Game Rule Information Vitality: Jedi Masters gain 1d8 vitality points per level. The character's Constitution modifier applies. Class Skills The Jedi Master's class skills, and the key ability for each skill, are as follows (see Chapter Four for skill descriptions): Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Craft* (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge* (Int), Pilot (Dex), Profession* (Wis), Sense Motive (Wis), Treat Injury (Wis), and Tumble (Dex). All Force skills are considered class skills for the Jedi Master. *This skill actually encompasses a number of unrelated skills. Each time this skill is learned, a specific category must also be chosen. Examples include Craft (droid construction), Knowledge (Jedi lore), and Profession (galactic history). Skill Points at Each Level: 6 + Int modifier. Class Features The following are features of the Jedi Master prestige class. Force Secret The Jedi Master discovers a Force secret at 1st, 3rd, and 6th level. Each time, the Jedi Master may select the same secret (to improve its effect) or a different secret. Increase the bonus provided by one of the following skills by +1: Battlemind or Force Defense. Increase the damage dealt by Force Strike by +1. Increase the healing power of one of the following skills by +1: Heal Another or Heal Self. Provide a +1 Force bonus to any single Force skill the character has ranks in. Revised Rulebook Sneak Peek Archive The Kel Dor: What a Gas Nobles: Tongues of Gold Rule Redux: Armor Sharpen Your Tusks Feats of Force I Like the Sound of That Rule Redux: Starship Collisions Tossing the Dice The Zabrak Defending the Republic Rule Redux: Craft Skill Rule Redux: Droids Increase Lightsaber Damage A Jedi Master's ability to deal damage with a lightsaber improves as he gains levels. At 2nd, 7th, and 9th level, the Jedi Master's lightsaber damage increases by +1d8. This added damage is cumulative with increased lightsaber damage from other Jedi classes. Bonus Feat The Jedi Master gains bonus feats at 4th and 8th level. The Jedi Master must meet the prerequisites of the bonus feat, and the bonus feat must be selected from the following list: Alertness, Blind-Fight, Combat Reflexes, Improved Critical, Persuasive, Power Attack, Sharp-Eyed, Trustworthy Deflect (Defense) At 5th level, the Jedi Master gains deflect (defense), which provides a +1 dodge bonus to Defense when he uses his lightsaber to block ranged attacks. (The Jedi Master must be carrying an activated lightsaber to use this ability.) Deflecting an attack is a reaction that costs the Jedi Master a move action in his next round. When used in this fashion, the Jedi Master gains the dodge bonus against all ranged attacks directed at him in the round. Deflect (defense) can be used in conjunction with total defense for even greater protection, providing the dodge bonus for deflecting the attack and the +4 dodge bonus granted by using total defense. In this case, deflect (defense) isn't a reaction; it's an attack action used in a round when the Jedi Master expects to come under heavy fire. Deflect (Attack) At 10th level, the Jedi Master can deflect and redirect a number of attacks equal to one-half his total Jedi levels, rounded up. The redirected attack must miss the Jedi Master by 5 or less; any attack that hits the Jedi Master or misses by 6 or more points can't be redirected. (The Jedi Master must be carrying an activated lightsaber to use this ability.) Deflecting and redirecting an attack is a reaction that costs the Jedi Master a move action in his next round. Deflect (defense) and deflect (attack) can be used together in the same round (though the Jedi Master can decide not to use the defense if he wants a better chance at redirecting the incoming attack). If the Jedi Master can redirect the attack, he immediately rolls an attack using his lightsaber attack bonus and applying a -4 penalty. If this roll is high enough to hit the target, the redirected attack deals damage to the target (the weapon making the original attack determines the damage dealt by a redirected attack). Table 12-10: The Jedi MasterBase Level Attack Bonus Fort Save Ref Save Will Save Special Defense Bonus Reputation Bonus 1st 1 1 1 2 Force secret 1 1 2nd 2 2 1 2 Increase lightsaber damage 2 1 3rd 3 2 2 3 Force secret 2 2 4th 4 3 2 3 Bonus feat 3 2 5th 5 3 3 4 Deflect (defense) 3 3 6th 6 4 3 4 Force secret 4 3 7th 7 4 4 5 Increase lightsaber damage 4 4 8th 8 5 4 5 Bonus feat 5 4 9th 9 5 5 6 Increase lightsaber damage 5 5 10th 10 6 5 6 Deflect (attack) 6 5 A programmer may reassign ranks from one skill to more than one other skill. Regardless of how the ranks are redistributed, a droid cannot have more ranks in any given skill than its level allows.
  15. this is my sixth time, scout\consular, imma play a scoundrel\consular or scout\sentinel next...lub this game :D
  16. if lightsabers are rare they need to make some other stuff rare, from kotor's perspective everything is coated in cortosis :D
  17. I see a lot of differences in the strength of jedi in early EU versus prequel jedi. there is absolutely no reason that that many jedi should've fallen to those damn droids on gensosis, none. you wouldn't have seen that crap happen to the sith if they were still around. same goes for the jedi in the 'republic' series. i think on jabim, they were tryin to keep the separitist force from enclosing the launch pad and im talkin bout those jedi kids got wiped the hell out by COMMONERS and droids. in my opinion these early jedi are gettin soft. part of the reason to blame are these punk-ass jedi masters. ur a keeper of damn peace, guardin and justice and all that crap and ur not prepared for war? that's why the jedi are always getting their asses handed to 'em, everytime something big pops up they ain't ready for it because they're always in their temples meditating to the force instead of ingnitin' the lightsaber and practicin. it's their philosophy that holds them back. lightsaber only for defense...haha, they won't last a minute in war, as we've seen already. and another thing, they'll never take anybody past a certain age. that's holding them back, now they're discriminating (lol), that's why when it's time to get dirty their numbers are always low because they don't have any damn body. you got all these people turnin to the dark side who were being trained since child hood, apparently its not gonna make a difference if it's more of a risk if they turn to the dark side as adults, dark side is dark side dammit. you guys always get the short end of the stick because when someone does go to the darkside you don't have enough people to replace him, and he ends up wipin out half the jedi order which is all too recurrent in star wars (kun, ulic, anakin, etc...)
  18. just wondering...seen a couple of pretty amazing things, such as luke pushing over an at-at, or exar kun making a star go supernova (which was way out of line in my opinion). also remember darth bane held a spacecraft together with the force and guided it to the ground to keep himself from getting killed. haven't seen any physical stuff though. such as running faster or jumping higher. i've heard about mace windu doin some amazing things in Shatterpoint just can't remember any of them. i know it really depends on the writers but any ideas?
  19. go get an xbox and head over to xbox-scene, u wont regret it...
  20. if ur bored i suggest (if you haven't already) play kotor, i've played this game like 5 times already and am still not tired of it. most of you probably have an xbox so go play some additional games: max payne series ninja gaiden halo 1 and 2 (mulitplayer in this game is the greatest) need for speed underground deathrow pgr 2 spiderman 1 and 2 just to name a few...it'll be out in less than 3 weeks. gonna be cramped with finals that week (dammit) so not gonna have any time to get it. u think ur bored waiting for TSL, imagine how i feel waiting for the RotS movie, lol, so don't get ur panties in a bunch. *force persuade* Calm down and wait for the game to come out. and i have a persuade of 10 so u aint gettin around this
  21. last time i played was a soldier\consular and i found that to be pretty effective... now im playing: 5 scount\15 consular str 14 dex 15 con 12 int 8 wis 14 cha 14 imma pump up dex +5 but im debating whether or not im going to spend those extra attribute points on wis. it's kinda iffy though seeing as how consulars get extra points to their DCs. im thinking about just leveling my dex up to 17 (where im at now) and buying the implant at kashyyk that gives u +3 to dex and put everything else into wis...ill see how things work out. might just go with all in dex seeing how qel-droma's robes give a hefty amount of wis (i think +4) so i just might head on over there, talk to yuthura to get in the academy, head in the caves, get the robes and split. after playing through the game 4 or 5 times there's plenty of gauntlets that increase strength so no use in putting that many points in the str attribute.
  22. The greatest advantage of Master speed was not running faster. It added +6 to your defense and two extra attacks per round. Master valor added +4 (+6 maybe?) to defense, and +4 to all your saving throws. <{POST_SNAPBACK}> valor just added +6 to all ur saving throws, not defense, that was force aura. and no, LS shouldn't have offensive powers. if u upgrade force push and stun to level three, have a decent modifier on ur wis and char, and also if ur a consular you get the added points to DC. so basically after these powers are cast ur opponents are sitting ducks and u get a little damage from the force push tree to boot. at the end of kotor i force stormed malak to death with almost 100% success, those sleepy jedi couldn't save him.
  23. in all honesty the best course of action would have been to let anakin be apprentice to yoda or mace windu, someone with some experience under their belt and who can tame anakin. i think it will be like when u turned a jedi in the first kotor, you decide to take an apprentice and then it switches to the level up screen and they either pick the guardian, consular, and sentinel.
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