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Grand_Commander13

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  1. http://forums.obsidianent.com/index.php?showtopic=33907 As for being up to date: The bug was introduced by the patch, and should only happen when you lay down your weapons straight away.
  2. First off, you DO need the save from before you entered. But if you'd like to surrender right off the bat and not have the game die: http://magestrix.com/K2End/downloads.html Use the appropriate bugfix. It's near the bottom.
  3. If lightsabers were real, you could hand one to me and I could cut the crap out of pretty much anyone (who isn't a jedi and doesn't have a lightsaber). It's not like I'm an uber swordsman or anything; I just know the basics of how they're used. Really, all a jedi would need the super reflexes for would be to deflect blaster bolts, and to fight other jedi. A schmuck with a lightsaber would stomp a schmuck with a sword. Of course, this is assuming that not every melee weapon is cortosis woven; if they were, the lightsaber's advantage wouldn't be quite as big.
  4. Yeah, the prestige class. You gain feats according to the level in the class you are leveling up. Since in the KOTOR series, you stop gaining levels in your old class once you get your new class, it's really cut and dry; you don't even need to think about what class you're leveling this time.
  5. Now, if that is left over from NWN, did they leave in the capability for multiplayer functionality as well? (You know, like they left in the uncompleted areas, hidden on the CD.) Because if so... NEVER WINTER KNIGHTS! OWNED!!!
  6. Yeah, Atton definitely looks like a zombie. As for Malak's jaw, it was lost in a saber fight. It's in the Star Wars Databank, I believe.
  7. Er... Because there's more to the Star Wars universe than jedi?
  8. Hey, at least in KOTOR 2, the facial screwage is actually recognized by the people in-game. People notice your features, and comment on them. In KOTOR 1, you could parade in front of the Jedi Council with dark side mastery, dark jedi master robes, and a red double-bladed lightsaber, and they wouldn't care. "Hey Vrook, remember that 'familiar path' thing?" "Yeah, why?" "O_O Vrook, are you blind?"
  9. Both games excluding you. KOTOR 1: JEDI: Bastila Juhani Jolee NOT JEDI: Zalbaar Mission Carth T3 HK-47 Canderous KOTOR 2: JEDI: Kreia Handmaiden/Disciple Atton Mira Visas Bao-dur NOT JEDI: Hanharr T3 G0-T0 HK-47 Mandalore Am I missing anyone? My memory can be spotty at times. In KOTOR 1, you had a total of three jedi out of your nine companions. In KOTOR 2, the number has jumped to five-and-a-half out of ten. A jump from 1/3 to more than a half. Bah! BAH I SAY! Of course, you're not forced to have any jedi other than Kreia; all the others can be left un-jedified. HK-47 and Canderous both own though, in both games (especially in KOTOR 2 with the upgradable blaster rifles). Who would need more than them?
  10. KOTOR 1 has more semblance of a challenge. KOTOR 1's storyline was more cohesive (I agree that Peragus sets a totally different tone than what turns out to be the real story, which sucks because I liked Peragus' tone). (This kinda fits in with what I just said) KOTOR 1 keeps my attention focused on Malak and the Sith, while KOTOR 2 simply lets me forget about the Sith for more than half of the time. All that said, I like KOTOR 2 more. When it all comes down to it, I show up to play a game, not read a story book. KOTOR 2 did have a nice story, though it was told in a confusing way, at times. Also, KOTOR 2's gameplay blows KOTOR 1's out of the water.
  11. Well, yeah, Dueling has the defense bonus. However, it has the twin disadvantages of fewer saber crystals (as opposed to dual-wield) or less raw damage per swing (versus double-bladed), and one less attack on both. Versus a Master Speeded dual-wielder, you're doing 75% their attacks when not Flurrying, and 80% when Flurrying. It's not a HUGE travesty, but I think giving maybe a -1 defense to a Master TWFer (to be removed by the expert TWF of the Weapon Master) would be good. Maybe make all the TWF things have an additional -1/-1, so MWTF is -3/-3... I dunno... Is that taking it too far? The idea would be to make TWF hard to learn to do, but devestating when learned fully. Maybe give the weapon masters and marauders a two special awesome lightsaber forms, one which can only be used when dual-wielding, and another that can only be used when using a double-bladed. I'm just tossing out ideas, really. Also, we need force-based feats. As things stand now, the only thing stopping my Consular from being as good a saber-fighter as my Guardian (aside from the mod I installed that drops Consular's BaB to .5) is HP, and a lower feat count. However, my Consular has no real choice but to get feats that help him fight, since nothing helps him with his powers. Make a feat chain that is like force focus, and give Sith Lord/Jedi Master a "Prestige Force Focus." That way, the consular can get up to +9 to their DCs. Nice. Plus a few feats that improve your abilities to use the force, and that'd be fun.
  12. For the love of GOD take out the Burst of Speed force power! No... Wait... Better yet, leave it in, but make it only give +2 defense, and the speed (I want to use it to run around). Really, I'm sick and tired of having one skill that doubles my damage-dealing capability, AND makes me harder to hit. It's the only essential power (Heal is danged good, but there ARE medpacks). Re-working the dual-wielding system would be nice... Actually, all you'd really need to do would be give a -4/-3/-2/-1 defense (no TWF, all the way to Master TWF) when dual-wielding, and I guess it would be okay. Since you're taking out Speed, make the player gain attacks DnD style (one for every five base attack bonus over +1), but without the bonus attacks being at a penalty. And make it so the BaB progression is 1, .75, and .5 for Guardian, Sentinel, and Consular (or .75 for Sentinel/Consular if you must).
  13. Visas gives you a lightsaber piece? Good... I'm on my third playthrough, and just about to trigger Visas' arival. The first time, I went Dantooine and got the parts without paying attention to it. The second time, I had to wade through two planets (because I wasn't evil enough to get Visas quickly, I guess) to get my lightsaber, and it was annoying.
  14. Save before you do it, choose one, and try it until it works. From what I've heard (and experienced), the game chooses when you use the terminal whether it wants the final one to be * or /. Since both are correct, your average not-dumb person has a 50/50 chance of getting the puzzle right each time (unless they're psychic and know which one the game wants).
  15. I'm saying the same thing over and over because you're completely failing to convince me that KOTOR's system of choices is excellent, good, adequete, or even merely below average. It's terrible, insufficient, and not enough to qualify it as a "roleplaying game," as far as the "playing a role" goes (unless you're satisfied by walking on the same path every game, though you do get to choose whether you want to look at Generic Scenery Type A, or Generic Scenery Type B ).
  16. In other words, KOTOR's journey isn't much. You keep saying how wonderful and open KOTOR's gameplay is, yet you ignore how few choices you really have, and how insignificant they are. Maybe KOTOR's journey is open compared to Final Fantasy, but not Fallout. And I'm considering playing Fallout 2. It's certainly a lot more fun than sitting here trying to make people understand how boring KOTOR really gets after a second or third playthrough.
  17. My journey isn't affected by my choices in any significant way (even a minorly significant one). The world doesn't really change when I make choices, and to make it even worse, my NPCs don't really seem to care about my actions. They could have at LEAST made there be real consequences with your darksided actions, even if the only ones who cared were your LS NPCs.
  18. Yeah. I could dig up the old quote, but it's about talking to the jedi council while you obviously look totally darksided. Vandar: "I'm afraid this quest may lead you down an all too familiar path..." Revan: "Vandar... Look at my face!" Vandar: *begins to talk* Revan: "LOOK at my FACE." ^_^ Here I am walking around with a face like a zombie, Dark Jedi Master Robes, a red double-bladed lightsaber, and beating up little kids for their lunch money, and everybody is saying that I'm a Jedi so I must be good, and my character is talking about saving the Republic. Give me a break. That's probably my single biggest beef with KOTOR: That nobody reacts to your character and how he's developed.
  19. The Malak encounter would be a toughie, to be sure. As is, you certainly didn't need rescuing; Malak was at your mercy. Probably he'd be upped to almost where he is on the Star Forge (but lower damage, so the fight lasts a bit), and continually try to disable you. Once he either succeeded in disabling you, or dropping your VP to 0 (he can have 10 life support packs in his inventory), Bastila screams for Carth to get you out, and throws herself at him with her double-bladed saber. Or, you could play up the "even now, Revan is almost as strong as Malak" card, and have the fight interrupted once either one of you reaches half VP (and have Malak's stats scale with yours, so he's only barely better than you), and if you try to leave through the new exit, Bastila gets tripped up somehow, and if you don't, then a couple Jedi masters pop in and Bastila does the self-sacrifice thing. But anyway, the insta-stasis annoyed me and many others...
  20. What would I have done? First: http://forums.obsidianent.com/index.php?sh...ndpost&p=132220 Then, I would have removed all instances of the insta-Stasis. The plot would have been written with this in mind. Bastila would probably either wander into a trap on the third planet, or be taken while she wanders outside the Ebon Hawk (if she's not in your party). Aside from that, I would have focused on a more open feel to the towns, rather than the boxes we have now, and included more places for you to interact and act for the the light or dark. And let's see... You'd start with the Ebon Hawk, not have to become a Jedi, and all around have more freedom of choice. And ShinIchiro: In my opinion, the journey is more important than the end, which is why KOTOR's two endings don't impress me much. Now, I'm going to eat dinner. Yall can rock out to the musical stylings of Shania Twain while I'm gone. "That don't impress me much!" Jam!
  21. d20 is a rule-set for making the combat portion of characters. Little more is included. So you could apply the d20 system to an RTS game if you wanted to. As for underestimating the choices KOTOR provides, this is where I put in a snide remark to the effect of "what choices?" Really, you decide so little. You choose what NPCs are available to you on the Star Forge, and whether you fight Bastila or three apprentices on the Star Forge. Oh yes, and which gang to waste (though you still kill Brejick in the end) and which tribe to ice. Toss in the fact that you can choose to get yourself banned from Manaan, and you have pretty much the sum total of your "significant" choices in KOTOR.
  22. Tactics is a whole different animal than Fallouts 1 and 2. As for not liking 1 and 2, I guess you just don't like the RPG genre. And no, KOTOR is not an RPG; it's an adventure game (for lack of a better term).
  23. Well, specifically, Fallout and Fallout 2 let you do a lot. For one, since your character starts out with his own transportation (his feet) and can wander freely about the map (eventually hitting vital story spots, even if not told about them), there aren't very many NPCs so vital to the plot that they cannot die yet still have the story continue. So, you can kill anyone (with the exception of in your starting town/place, where you cannot kill anyone without the game ending). Chalk one up for Fallouts 1 and 2. Though many people say that it's dumb to let people kill anyone, because then they do "stupid" things like massacring entire towns and getting large amounts of exp they shouldn't get. Lemme tell you something mister: You get CRAPPY exp for shooting up towns. It's only really worth it to waste Vault City, because they're all n00Bz begging for a whoopin. Aside from that, people's arguments against being able to kill anyone are largely morality police actions (and imho, the M.P. deserve no jurisdiction over violence). So yeah. What I love about the Fallouts is how you feel like your actions matter. There still are these final plot points that you must hit (and in Fallout 1, in a time limit), but you can wander freely until then (as opposed to KOTOR's tiny towns, and limited expanses of wilderness that served only as enemy-infested paths to your specific objectives). And your actions affect the world, both in NPC dialogue and in more "real" things (you have no idea how satisfying it is to see an empty slaver headquarters and empty slave pens in The Den). Score another for the original Fallouts. There really is no comparing Fallout and KOTOR. Fallout is a classless, very free CRPG. KOTOR is a class-based story-driven RPG/adventure game made primarily for the console. Totally different; I, for one, was very disappointed with KOTOR in the replay value department. Sure, you can play again, but the only thing that makes any real difference in your gameplay is how you choose to kill enemies (note: force powers choice only, really; in FO, you can choose sniping, burst weapons, or melee, while KOTOR is just lightsabers and light/dark force powers set). Also, in FO, you can wander around and do different stuff different ways, while KOTOR is the same old game no matter how you do it.
  24. Yeah. I woulda gone for #6 myself, but #8 would be a definite possibility. But yeah, Luke certainly had more than those two options (though maybe not all eight of those either). Anyway, I've said this before, and I'll say it again: On Korriban, you get the option to turn traitor against the Republic (a decision you make on Taris decides if you're forced to go to Korriban after Dantooine, or not). You and two Sith students charge onto the Hawk, killing Carth/Juhani, and converting Bastila. You then go to get the star maps, so you can find the Star Forge, slay Malak, and become ruler of the Sith. There you go. Same danged game, but a very major, worthwhile choice.
  25. I have an XBox available to me, but I'm certainly not getting KOTOR2 for it. I'm waiting until the PC version comes. I'm almost exclusively a PC gamer, and three months isn't enough to convince me to spring for the console version instead of or in addition to the PC version.
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