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Everything posted by Purkake
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	So you played it on the 360? Mistake number one. Also Dead Space is a damn grindfest, it could be 1/4 the length and be way better.
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	Umm, Demigod has been out for a while now...
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	I was talking about the full-scale nuclear blast from season 3 episode 4 - "I Am Become Death" where they are in the future and Sylar uses Ted's power to cause a nuclear explosion. I can undrestand Sylar surviving it, but so do Peter and Claire and they were standing right next to him.
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	This. As well as The Longest Journey. It was utterly fantastic. This(TLJ), I just finished it for the first time and it's awesome. Some of the Lucasarts ones still feature the nonsensical puzzles of the early years, while most of the stuff in The Longest Journey is pretty logical(and still funny), so I would recommend that to begin with. Also, TLJ is on Steam while Lucasarts stuff is not.
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	Vol 3 might be a bit better than 2, but it has the super special awesome nuclear explosion that Peter and Claire survived(by jumping though a plot hole, probably). I can't believe how played out the characters are at this point, most of them have done the same stuff at least twice with Nathan and Sylar flip-flopping for the first place. They should just blow up the world and make for an awesome finale...
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	Damn Firefly haters derailing the thread *grumble grumble* Anyway, this last episode was pretty interesting. It was nice to see them do something a bit different with the dolls. This time Eliza managed to act pretty well and didn't stick out like a sore thumb. It was awesome and ultimately sad to see Topher have some fun and Sierra was really good, as usual. The one thing that keeps annoying me is the "FOX-mandated 10-minute action sequence" that pretty much every episode has. It was pretty obvious that the shovel-crazy husband wasn't the murderer and the horror film-esque chase was laughable.
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	That is crazy Each of the components costs 20 bucks/euros separately and that is WITHOUT Half-life 2 and Episode one. I have had the Orange Box since the release and don't regret it for a second. So even if you just want to buy if for one game(Portal alone is worth it), it is half price.
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	Yay, new gameplay videos here, featuring some nice driving as well.
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	I just remembered another thing that annoyed me about MTW2 and Empire. It's the increasing complexity, I don't want to choose between castle or town, managing all your hundred universities, farms, mines and towns isn't really that fun.
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	Woah is the NMA invading us? Damn Fallout thread opened a bridgehead and now there's no stopping them. J/k, I love you guys!
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	I haven't read all the 65 536+ pages, but will it be possible to bring Traits back? They were pretty awesome and a lot better than the Bethesda's "+5 to two skills" crap.
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	I have tried to take all the islands in the Mediterranean in Rome and advance my stuff past everyone in peace. The damn AI came with boats and killed my dudes pretty soon. They do do it, but not very well or often.
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	Sylar should just destroy the world and be done with it, enough dancing around.
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	Does Jagged Alliance 2 v1.13 count? Of course it does, it is the best mod for the best strategy game ever. Well, Xcom wasn't too shabby either. I meant the 2 year thing
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	I like Rome the most, it has a lot of different weird units and doesn't have gunpowder weapons which make combat really boring.
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	It's the story that stands out for me as well, especially the very end, didn't see that coming. They really managed to capture that mafia movie vibe. I almost gave up on the game during the racing mission, it was pretty horrible, but I'm glad that I didn't. It's also interesting that Mafia did the shoot-out-of-car-windows and shoot-the-tires things before GTA. They also kept the persistent world, so if you slash the bad guy's getaway car tires they will stat slashed when he escapes in the mission. That kind of stuff really helps with immersion, even GTA 4 didn't manage to do that...
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	Does Jagged Alliance 2 v1.13 count? Company of Heroes?
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	Holy cow! Those models look pretty good. Damn you SEGA, damn you to hell!
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	As bad as VATS is, the real-time FPS combat is hardly better...
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	Does not compute! Even with dual boot the nVidia 9400 isn't really top of the line... I'm mostly looking forward to Diablo 3, as well as Half-Life 2 Episode 3 and Portal 2.
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	The engine will be the same, only in the sense that it's based on the same technology Bethesda used to make Fallout 3 with. It's been a year since and it'll be another before this game is released. They will very probably have upgraded, optimized and refined it even further by then. They will have to redo the animations and these particular assets. They can't very likely use the same NPC's in this game as in Fallout 3. All faces will be new. All NPC's (probably) will be new. I would even dare to say that most animations will be new. The talking head death stare could easily be avoided by adding twitching animations, blinking animations, etc. Another suggestion for the missing forum! Okay, so there is hope! I was just afraid that they wouldn't have the time. EDIT: Wow, maybe this one can actually have a cool and non-sucky ending.
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	Since when are animations and face graphics engine features? How do you think this works? They mo-cap Baryshnikov and it somehow ends up ugly because it's the Genome engine? Or Michelangelo paints a face and once inserted into this engine it's turned into Disney? Obsidian's animators can do better than Bethesda's equivalents. Obsidian's artists can probably do better faces than Bethesda's equivalents. And what's suddenly wrong with dialogue trees and talking heads? You do realize that Bethesda chose the dialogue style based on feedback from the Fallout fans/old games, right..? Umm, if they are using the same engine with the same assets then they will most likely use the same animations as well. If they redo the animations and actually make the faces human-looking, it could be really good. I love dialogue trees, the Fallout 3 ones could use a smaller font, more options and less percentages. Talking heads are also ok, if they don't stare at you like corpses. Am I the only one here that got hit with the core game's graphical errors (silver lines impairing view and such.) Trying to find a screenshot, all I get from google is The Pitt fiasco. I didn't have any graphical glitches that I can remember.
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	OK, I think we've already found the new in-thing to complain about among the Obsidianite regulars. When I played Fallout 3, I played a game with fantastic technology. Long view distances, huge seamless world (no stutters!), good frame rates, relatively believable physics, relatively high in polygon count, seamless day-and-night cycle etc. Feel free to explain why it's suddenly worse than AIDS. It's still the same old Oblivion engine with it's bad animations and ugly faces. They probably don't have the time to redo the dialog system either... Sure, it's visually impressive, but that doesn't make up for the other stuff.
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	I think I heard something about that... TBH, the game destroyed itself when you killed an elder god with a deck cannon. It had some interesting ideas, but in the end it was just a bunch of Lovecraft stories strung together with bad combat. Hmm, do they still have the Call of Cthulhu license? Maybe Obsidian can make a Lovecraftian rpg with their new engine?
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	Bethesda destroyed Cthulhu? That's nonsense. And Beth is not your standard publisher, but also a developer, so that's a good thing. They care about Fallout, Obsidian cares about Fallout, therefor we, the customers, win. I'm also interested in the "Beth destroyed Call of Cthulhu" thing. They made it and it was buggy, but if they hadn't made it, it wouldn't have been made at all... Is there any official word on how this "partnership" works? If Obsidian gets to do what they want then I see good things in the future...
 
