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sorophx

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Everything posted by sorophx

  1. tried buying The Outer Worlds on the EGS mega sale, but the store kept charging 0 USD for it and immediately rejecting the transaction... guess it's not meant to be, so I just bought Pathless. and boy do I like its visuals you can even pet the eagle!
  2. saw the 50% discount, still too much to pay for a game I won't play for another year maybe next Easter I'll post my character in the newest iteration of this thread too
  3. finally got to playing Nier:Automata, and while I know a lot of people love that game, I just don't see why. maybe it's because I'm playing on PC with M+KB, but combat feels unfair most of the time. encounters are very poorly designed, and because the controls are so bad on PC by default, I keep dying so often it really feels like an exercise in frustration. I finally dropped the game after a boss fight where I had to play a bullet-hell portion, and the game switched controls as part of the "challenge", that was the last straw since you can't do diagonal movement on KB... I'm sure there's a good game under it all, I just don't have it in me to sift through all the crap to get to it. I have to say, visually it's really appealing, combat itself feels nice when it actually works, and some of the locations are very well designed (love the factory area). I've heard there are mods that fix controls on PC, maybe I'll try those out before giving up completely, but there's no way I'm ever playing Nier:Replicant, where all of these problems are magnified.
  4. holy hell, this thread is still going! hats off to Shady and the rest of you, good obsidianites, for keeping it alive
  5. game engines don't make games. rather, the engine you choose will determine what you can't do. everything else is more or less the same across engines. the bulk of the work is building a game on top of the tech. and I think NWN 2 used the same tech as NWN (and it was also used for both KOTORs).
  6. another day in the West, among lowlifes and degenerates but every now and then you just have to take a break from the wild life of an outlaw man, this game can be breathtaking
  7. well, that's the question: which one of the two you'd hate losing access to more?
  8. actually, I still see articles about KOTOR II pop up every now and then, 15+ years after the game's initial release. and yeah, you're probably right about HK and Kreia being the characters that are quoted the most. I say it's historically significant mainly thanks to its IP. nobody outside the small circle of Infinity Engine RTWP fans knows about PoE, and I'd argue even the extremely well made and critically acclaimed New Vegas is nowhere near as well known as KOTOR II. it's culturally significant precisely because it deconstructs the SW mythos in a believable way, and at the same time it expands and enriches the SW universe. MotB tried to do something similar, but its scope was too limiting, its characters - too forgettable (IMO), and it was weighted down by its mechanics. Alpha Protocol was another great concept wrapped inside a mediocre shooter, unfortunately, even though I do love its reactivity. I also don't see any particular value in Obsidian "having control over their own IP" as a gamer. I couldn't care less what world the game takes place in. I also think Obsidian was at its best when making sequels to other companies' games, because their sequels would be better than the originals. every time Obsidian released a game I'd closely watch their announcements because it was exciting for me to think what other worlds they could put their spin on. in short, games like KOTOR II come around once in a blue moon: it's a great idea built around an already good game, only flaw being its unfinished state. and the fact that KOTOR II, Alpha Protocol and MotB are brought up the most in a lot of discussions about Obsidian to me is a testament to these games' significance, with KOTOR II obviously being the most important because it paved the way for the rest of them (both in materialistic and idealistic sense).
  9. yup, I see it the same way, that's why I chose it over Fallout New Vegas (close second) and Alpha Protocol (flawed gem, but unfortunately nowhere near as important historically)
  10. OK, something I'm curious about: if all Obsidian games were to vanish -- and you could pick one that would be saved -- which one would you pick? This poll isn't about your favorite Obsidz game, it's about the game that you think should be forever remembered and replayed, their most impactful game etc. I tried searching for a similar topic but couldn't find it (except for a "Best Obsidian game so far" poll -- which isn't exactly what I'm interested in knowing -- on a forum that shall not be named). I saw a Twitter post about this, and the result there surprised me; my own response to this question also surprised me, which is why I'm making this poll. I want to see if my predictions will be correct. I'd love for this thing to get at least a 1000 votes or close to it. and I'd love to hear the reasoning behind your choice. and just to reiterate: this isn't about your favorite game, but about what game in your opinion is the most important/objectively best/culturally significant of the bunch.
  11. Original Sin 2 has a good story? are you on crack? that's one of the blandest games ever story wise... I guess now I know why Larian's games are so popular. people can't tell a good story from a bad one, too many games, too much time spent playing mediocre crap, harder and harder to separate the good from the bad, I guess, in this sea of mediocrity.
  12. these two things don't necessarily have direct causality. of course, we can't know for sure whether or not the name "Fallout" was the main reason behind its success, but I am of the opinion that ultimately it was the game itself and not the brand. I'm certain it would've done equally as well if it had been called RAGE back then and was set in RAGE's universe. Fallout 3 is not a Fallout game, it's a post-apocalyptic game that takes a few of the cosmetic elements from the previous Fallout games. which is exactly what's happening now with BG3.
  13. guys, this isn't the thread for "TB vs RTWP" posts. both are flawed and should never be used for anything other than nostalgia-driven projects. but the real issue is, BG was RTWP no matter how you spin it. this new game has no business being titled "Baldur's Gate" if it's not RTWP. secondly, the Bhaal spawn saga is over, this game shouldn't have a "3" in its title. shoulda called it "Pool of Radiance" and be done with it.
  14. oh hey, is it time to post RDO pics again? that I am, because I've been making new friends
  15. my unpopular opinion is, DayZ is the most important game of the decade and I agree with about 60% of what's been said in this thread
  16. oh hey, a RDR2-off! I'm mostly making new friends online though I've sure come a long way since my daring escape but I do stop to admire the scenery every chance I get oh, in case anyone was curious, this is the inspiration for my character
  17. oh Sadie, you always know what to say
  18. Rockstar's shtick with meta-commenting on their silent protagonist in GTA Online always felt a bit weird, glad they brought it over into Red Dead Online... ...NOT
  19. I never thought I'd write this on a public forum, but my game of the decade is Red Dead Redemption 2 (best RPG since Fallout New Vegas, and yes it's an RPG, although not in the traditional sense). I don't want to go into spoilers, but the amount of choice and consequences in RDR2 is staggering. but it's also a very beautiful game. but it's also a very detailed world. I love everything about it, even the detailed animations. it's like a love child between The Witcher 3 and DayZ, I can't praise it enough. at 17 USD on the Epic Store it's a steal.
  20. only lv 5 dudes and already huge monsters during missions? I'm already level 4 on most guys in my squad, I don't want to face that thing yet, still playing with starting weapons, because research is too damn slow
  21. isn't Rockstar releasing it on their dedicated launcher?
  22. such an interesting concept! and the music is nice too
  23. I guess, T3 thralls are significantly less powerful than their T4 counterparts, maybe that's why the Arena Champion felt like a wuss to me (she died in less than 30 seconds). I have two Treasure Seekers from the Unnamed City, one with the Annihilator, the other - with Sword of Crom. they shred everything in their path. made my Annihilator dude solo the Red Dragon and the Giant Snake in the Unnamed City today. snake got him down to 60% with its venom, but that was the closes I ever got to worrying. the Red Dragon wasn't even a challenge. I'm actually thinking of starting the game with a new character and getting through everything without thralls or pets. because otherwise the game basically plays itself.
  24. not on official servers, though. a Tier 4 bearer has 9900 HP, Relic Hunter Treasure Seekers have around 7500 HP. you put a good set of armor on them, and they become invincible. I have yet to encounter a boss that can kill a Hunter in full Silent Legion armor. this dungeon was very easy for me, I didn't even have to kill anyone, my thrall wiped them all out (including the bone dragon and the shaleback king). in my experience thralls break the game completely, even the lower tier ones (named minibosses that have 1800 HP) are so OP at the start of the game, that it made me feel like playing an NPC to someone else's hero. and then there are pets that you don't even need to capture, just find pups/cubs (greater hyenas have 8000 HP and do around 100 damage), that can rip bosses apart. a bunch of obligatory pics:
  25. I'm happy to be corrupted I do really like Conan. And I only bought it thanks to your mentioning it had a solo mode. It plays like an Elder Scrolls game, but in a more interesting world. And the thralls mechanic puts it way above similar games. The whole survival-building-fighting cycle is very interesting, in many ways similar to Mount & Blade, and I find myself struggling to step away from the game every time I play it. And it looks nice. I am already working on my castle. So far - on the population that will support my future conquests
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