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Everything posted by sorophx
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Fallout: Las Vegas Survivors' Journal
sorophx replied to Maria Caliban's topic in Computer and Console
anyone had the ghoulish scientist from the Helios plant go to Novac after completion? -
Fallout: Las Vegas Survivors' Journal
sorophx replied to Maria Caliban's topic in Computer and Console
magazines give 10/20 point, but temporarily. I have a dozen on me at all times to help with a skillcheck when needed. I already saw a crapload of locks with average-to-hard difficulty. and also had to leave one trunk behind unopened (Vault 34, requires 100 lockpicking skill). same goes for computer terminals. most of them are at least average. but I already have science at 80 and lockpick at 60, so nothing a couple of magazines can't fix you can get a silencer for the 10 mm gun, it's pretty cool -
damn, I haven't been so excited over a game in a very long time
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Fallout: Las Vegas Survivors' Journal
sorophx replied to Maria Caliban's topic in Computer and Console
I had 5 skillbooks, all different, each gives only +4 to skills. and why would you not want to have lockpick and science at least at 80? really, there's no point in crawling in dungeons without these two -
500 caps? pah-leese, I payed just as much to listen to a forecast of a deranged kid. I haven't even seen Vegas up close yet but already have combat armor, sniper rifle and an auto-shotgun, yay me
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Fallout: Las Vegas Survivors' Journal
sorophx replied to Maria Caliban's topic in Computer and Console
oh wow, low intelligence really hurts your skills. for me even 16 skill points per level is not enough, I'm scared to think how much you get... by the way, anyone knows where the BoS main base is? also, if you decide to go to Vault 34 early in the game (lvl 10-13) make sure to bring a lot (I spent 20+ each) of RadX and RadAway. it's swarming with glowing ghouls and being inside nets you +2-5 rads per second. I wouldn't advise going in without the spacesuit and a tough companion (Veronica with her Power Fist might be a good idea). -
I remember that SOB!
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Fallout: Las Vegas Survivors' Journal
sorophx replied to Maria Caliban's topic in Computer and Console
I'm level 12 and I'm nowhere near Vault 22. exploring Vault 34 right now. can't remember what it looked like in the original for the life of me. Boone is a freaking cheat. most of his shots are criticals, always aims for the head, he's a machine. I almost dropped him for Veronica because the psychic kid hinted she was some kind of a key (or she had a key, I didn't quite catch it). but it's just too cool walking around rangers and hearing them say, "I wish a first recon guy was looking after me" -
I guess you did, IIRC he told me to check out Primm, I went in there, killed everybody
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okay, I have a few questions and I hope one of the Obsidz will answer 'em: 1) does my headgear count when determining if I'm disguised or not? I had a few NPCs comment on my red beret but when I put it on the game doesn't say I'm wearing the NCR uniform. still I get attacked by Legion's troops (but that might have been scripted) 2) does my companion's armor count?
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Fallout: Las Vegas Survivors' Journal
sorophx replied to Maria Caliban's topic in Computer and Console
yeah, I wish there was a "do not engage" mode. Boone smells enemies 3 levels below him and goes berserk. I'm tired of following him around making sure he doesn't get overwhelmed -
Fallout: Las Vegas Survivors' Journal
sorophx replied to Maria Caliban's topic in Computer and Console
oh damn it! another bug. when I sent the rockets flying, something happened and a couple of ghouls stayed behind. the quest is still considered completed, but the scientist fellow gets stuck in the basement and whenever I talk to him he just replies "go and finish the quest". maybe that's why Novac is empty now... -
Fallout: Las Vegas Survivors' Journal
sorophx replied to Maria Caliban's topic in Computer and Console
yeah, I ended up smoking him too, although I don't think it was the right way to finish this quest. he did have a tape on him with "screaming bramins". I tried to steal it but didn't know who to show it to. he kept going on about some "quiet man who knows about horns"... but the town itself bugged after I got rid of the ghouls and there are no NPCs in it anymore... actually, now that I think about it I should've left him alive because I already am idolized in Novac gonna reload an earlier state -
Fallout: Las Vegas Survivors' Journal
sorophx replied to Maria Caliban's topic in Computer and Console
ugh, I don't get it, you can only edit your post in the first few minutes? anyway, forgive me if I'm writing too much, but I think Ive stumbled upon the *big plot device*. there's this tower that has the means to control solar power. and I get 3 choices (5 actually, but 4 of them go in pairs or something): conduct the power to a couple of towns (the quest giver insists on 2 specified locations but aside from these 2 there's 2 others you can power up, or you can just power up the whole region risking temporary blackouts). you can also use it as a weapon of mass destruction. now I'm wondering, what the consequences of my choice will be... I can also clear the facility of all the NCR troopers by enabling the defense mechanisms. it looks like a hint at a future quest. the Brotherhood of Steel have been mentioned, they're trying to gain control over the facility. can they be the fourth major power in the game? furthermore, it seems I can readjust this ARCHIMEDES thing at any time. makes room for interesting combinations... -
Fallout: Las Vegas Survivors' Journal
sorophx replied to Maria Caliban's topic in Computer and Console
anyway S 4 (obviously because I expect Power Armor to boost it to 8, I hope in NV it actually is worth wearing, unlike in F3) P 7 (Sniper perk, here I come) E 4 (who needs it anyway) C 5 (from my experience so far companions are a game breaker, no need to make 'em even more powerful) I 8 A 9 (ugh, old habits never die, not sure how it affects real-time combat, pumped it just to be sure) L 3 took Fast Shot and Small Frame as starting traits. I'm playing a female char so I figured having the Black Widow perk could help. tagged speech, guns and sneaking. now that I think about it, speech has proven useless in the first few levels. should've gone with barter and lockpick instead of speech and guns. well, there's always a second playthrough. all in all, it's an interesting experience. I'm weak, but I can hide well and sneak attack everybody, which helps a ton in open spaces. In buildings though I'd get my ass handed to me most of the time without using VATS if not for Boone. -
we have to at first I got so tired running around Goodsprings that now I'm abusing the fast travel fuction. I just pretend I'm on a motorcycle I guess it would increase the level of detail for locations, not sure if graphics depend on how much needs to be processed at any given time
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yeah! let's see him do it for any other franchise.
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Chrome? I think the general internet concensus is that Chrome is dad
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Fallout: Las Vegas Survivors' Journal
sorophx replied to Maria Caliban's topic in Computer and Console
this is definitely a bug. if you drop a previously stolen weapon, it will flash red yet again. you can exploit it to drop your karma all the way (if you consider negative karma an achievement, that is) -
I probably will go solo at some point (after I get my power armor) wonder if there's a corresponding ending for wiping everybody
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these Caesar's Legion characters sure scare the hell out of me but I just hate NCR since F2... sure wish there was a third major faction in the game (or maybe there is? New Vegas itself?) I wonder if there's a Bozar hidden somewhere in Mojave...
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by the way, kinda offtopic but... was there ever an attempt at making a Wasteland remake with GECK?
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well, I had to do hard reset once, but it's nothing serious. what I don't want to see is quest-breaking bugs like key NPCs dropping through textures into the abyss (happened once already but a reload fixed it)