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Everything posted by Luckmann
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Wonderful, Wonderful Wonderful
Luckmann replied to DnaCowboy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Baldur's Gate 2 tends to get a lot of praise, but I always preferred Baldur's Gate in every way except mechanically. And this includes the music. Damn I love that tune. That said, I do really like the music for PoE, for the most part, but I can agree that it doesn't exactly get you stoked. -
Given that it's Beamdog and the "Enhanced" Edition, colour me meh.
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white march news
Luckmann replied to Gromnir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Britain leaves, then France gets spooked and leaves, and oh god it's the communist domino effect all over again, quick, invade something while we still have the chance! -
Character Block, Help!
Luckmann replied to Ryurien's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Best I can think of 'sides consoling it is to just load the Autosave. Also, about disabling Achievements, if you install the IEMod (and why wouldn't you?) then you'll be able to use the console without disabling achievements, or use a command to re-enable achievements, if that's important to you (but why would it be?). -
white march news
Luckmann replied to Gromnir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm sure there'll be news soon. -
POE Modding sites.....
Luckmann replied to qwert_44643's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would be loathe to suggest it, but I doubt that's a major hurdle, what-with piracy and whatnot. I think it mostly just boils down to the first part, that it's remarkably unfriendly to work with. Remember nice little override folders and endless tables that could be tweaked? I miss those days. Even if the game was easier to work with, I have no idea how I'd get two mods to work together, with so many of the relevant files being locked up in a single .dll. -
Profit maximization. Yo luckmann, that would be the case, if they'll sell both parts as different products. But, as far as we know, it's "pay once, get both", and that's okay with me. stay fresh Eisenheinrich Well, true, to a degree, yes. I wasn't trying to say that this is what they do, just as a possible answer for what they are trying to do, what the point is or was. That said, is it confirmed that they're going for the "Pay once, get both" approach? I know it's been discussed on the forum, but I haven't seen anything form the devs answering it. And I was thinking along the lines of keeping interest up and getting more sales over time. From Obsidian's PoV, I expect that whether they charge €40 once or €20 twice (or whatever prices) is rather moot.
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My name is Ado Luckmann and I endorse this message. The only possible addition I could make in relation to OP:s question is that there's no very obvious, very clear "best stat" for each class (except spellcasters, currently - Intellect). Each Attribute does what is advertises, for everyone. A Barbarian benefits no more from Might than a Rogue does, at the base level. Depending on how you build your characters, different Attributes will be valuable to you in different ways, and there's good arguments for "optimal" builds, but in practice, just look at what the Attributes do, and determine whether that benefits what you're trying to do with the character. For example, Resolve and Perception is almost completely useless to anyone that isn't a tank, but invaluable to actual tanks. Two attributes stand out in the useful/useless department; Intellect and Constitution. Intellect is a consolidated caster stat, integral for spellcasters, amazing for Barbarians, and at least good for practically everyone. Meanwhile, Constitution is useless for almost everyone (although not useless enough to dump, usually). The ones that need extra Endurance doesn't get enough from it, and those that get enough from it doesn't need the extra Endurance.
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I only really have two gripes relating to Second Chance. Like most things in the game, it's not explicitly explained what it does; in the case of item "powers" or effects, well yay, no information at all. How does Retaliation work? What is Spell Holding? Asked the player. F*** you, wouldn't you want to know? Said the game. Specifically Second Chance is very powerful, especially for tanks or healers, and you get an armour with it more or less straight of the box, immediately when you meet Edér. I like Edér's special armour, but it's a bit of another issue with itemization; you find that armour, and then you hold onto it for most of the game. Well, yeah, Strawnir, but if the objective on his part was to hide spoilers, it only seem appropriate to point out to him that there's a better way, regardless of whether this is a spoiler-free section of the forum or not, no? He probably didn't even know that there are spoiler tags. Stupid question, the answer is probably no, but has anyone checked to see if they stack?
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POE Modding sites.....
Luckmann replied to qwert_44643's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Only the Nexus. There's not really any modding going on for PoE, except in a very limited (although integral) capacity. And mods aren't going to take off like a bat out of hell. The game's been out for months, and modding isn't going to take off unless there's some significant changes in terms of what can be done and how it's done. -
Why is this game so hard?
Luckmann replied to Devious13's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
....what? -
Pre-2.0 save question.
Luckmann replied to Gary1986's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nobody knows, because it's not even a given if there'll be one. -
Can we get a modding sub-forum?
Luckmann replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Been asking for it since before day 1. -
White March New Talents
Luckmann replied to Doppelschwert's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Question is how the "Multiclass" Rogue/Sneak Attack Talent will interact with the Skaen Priest Talent, which also provides a minor Sneak Attack. -
How are you guys using food?
Luckmann replied to Kirkibost's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I keep most food around, and just eat it before tough encounters, sometimes some of the more long-lasting stuff just as a little buff in a dungeon if I feel like it. The way my entire party binges before a big fight can't be healthy. -
Basically exactly what AndreaColombo said. Most of the CNPC:s had really terrible Attribute spreads, because the Attribute bonuses were terribly unbalanced. Instead of fixing the Attribute bonuses, Obsidian patched, in 1.03, the CNPC:s and changed their Attributes into mostly nonsense ones (Durance 13 to 15 Intellect, for example). Then in 1.05, they took it a step further and switched Perception and Intellect for Grieving Mother, which is probably the worst thing yet, considering that she's a pretty standard peasant midwife that happens to be a Cipher. Hopefully, in 2.0, for which they have announced an incoming fix to the Attribute Bonuses, the 1.03 and 1.05 changes will be reverted.
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Alright, time to delve into the all-to-common territory of "Why didn't PoE explain that to me?". Let's take the object we have at hand, Plate Armour. Plate Armour has a base DR of 12, a Slash of 18, and a Shock DR of 6. Now, let's say you add Burn-Proofed. This bumps the Plate Armour up to Burn DR 15. Makes sense, right? So, what if we add Shock-Proofed? That'd add 6+3, no? Because that would make sense, after all, cover your weaknesses, right? Eeeeeeeeh! No! The armour system and the special "elemental" DR:s are based on percentages of the full DR. So in fact, when an armour has a base DR of 12, and thus, say, a Burn DR of 12 (unlisted), what it really means is that the Burn DR is at 100%. So what's the effect on the Shock DR? 6 of 12 is 50%. And 18 of 12 is 150%. So in reality, it's: Base DR = 12 DR. 100% Burn (12 DR) 100% Freeze (12 DR) 50% Shock (6 DR) 100% Corrode (12 DR) 150% Slash (18 DR) 100% Pierce (12 DR) 100% Crush (12 DR) Meaning that when you modify the DR of the armour in any way, this will be taken into account. And unless I'm mistaken, DR can even be applied in fractions, although the displayed numbers are rounded, making it even harder to determine what's going on, sometimes, in terms of actual damage reduced. This is something important to keep in mind when planning armours. For reference, what armour are you wearing, specifically? I have no idea what would have the stats you describe in the OP. Edit: And yes, Pale Elves could make really good tanks.. if fire and especially ice damage was more common. My memory is fuzzy, but I think shades and phantoms deal ice damage, but they're also notoriously hard to tank. Nothing else comes to mind. You are correct except for one detail: plate armor also has 150% Pierce, not just Slash. Yeah, it's that good. My best guess is that Torm is wearing Fine plate armor and is also wearing the Blunting Belt. That would account for everything but his Crush DR. My guesses are that this would come either from some unique plate armor with bonus Crush DR, or some other item with it, but I'm still in Act 2 so I don't know what items these might be. I concluded that the DR values must be percentage-based too, after I thought "Let's patch up this plate armor's biggest weakness." Fortunately I still had a previous save to go back to when I realized this. Now I am wondering what the best enchant would be. I mean, Slash or Pierce would give the most DR on plate and make you ridiculously well-protected against one of those. With only one Blunting Belt, one of my tanks could go this route. But, to my fellow strategists, what's the most common damage type tanks encounter, and what's the most deadly? Yeah, sorry, I was going off the stats on the Wiki, since I didn't have access to the game at the time, so I couldn't check.