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Everything posted by Luckmann
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XP since 1.05 ?
Luckmann replied to Panda Baby's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But if a game is designed for the mentally handicapped in the first place, no expert mode can prevent shiny quest marks to pop up at every given opportunity. So better not give them ideas of going down that road. In the Elder Scrolls Online there are actually numerous written and visual clues for the quests, and there are mods that disable the arrows and hints. They transform the game into something really interesting. In most WoW-type games it's actually almost hopeless without them - as the designers didn't bother to sprinkle clues around, so that without the arrows there is basically no way to figure out how to succeed except stumbling around randomly. That's degeneration, though. They're first added for convenience, and then the descriptions and meat of the game is rationed. -
ETA on Expansions?
Luckmann replied to redneckdevil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You keep saying that, but I still haven't seen that source I asked for. -
ETA on Expansions?
Luckmann replied to redneckdevil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Its one xpack in two parts. I'm expecting 6 to 10 hours per part. Source? Because if that would be true, that'd be really goddamn sad. I would absolutely expect 20-40 hours per expansion pack. 40 sounds a bit much, yes, but I'm referencing it as thresholds. Minimum 20, maximum 40. Anything less than 20 would be unacceptable for a real expansion pack, and anything above 40 would just be ridiculously unreasonable to expect. -
Oh, wow, that's amazing. I've never seen anybody do something stupid, get called out on it, and then claim it was just a joke and it's stupid to say anything before. Especially not on the Internet. You must be a genius. And I've never seen anyone with such an increased sense of self-importance have said joke go right over their heads in some misguided attempt to stay edgy. Oh, wait.
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That's why Sanguine Plate and other items that trigger on crit are best used on characters with low deflection. Sanguine Plate would be wasted on my Paladin as he has deflection around 100. Absolutely, but if you have low Deflection, you're (hopefully) not going to be dumb enough to wear Plate to begin with - why would you? It's not going to save you when you're getting critted repeatedly. Crit-for-Effect items are incredibly counter-intuitive, because those that could easily get critted shouldn't be in situations where they are getting critted to begin with, and this goes double for heavy armours.
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XP since 1.05 ?
Luckmann replied to Panda Baby's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Don't give them ideas. Those blinking arrows are for convenience, and we all know that if it's one thing that's fashionable right now, it's convenience. -
Why must you oppose Raedric VII?
Luckmann replied to Luckmann's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Considering that the Duc is dead, Defiance Bay is on fire and Raedric is dead in a lot of storylines, it's a wonder some foreign power isn't right by Dyrwood's doorstep to curbstomp them into the ground. -
The Custom Portraits Thread
Luckmann replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But.. Moonlikes doesn't have pupils...? Btw, Jaceface, we still want to see you do Feargus and Avellone. We won't pay you, but you get extra points if you but the fear in Feargus. -
Why must you oppose Raedric VII?
Luckmann replied to Luckmann's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The fact is that small communities have a tendency to take care of themselves reasonably well without someone lording over them. So I don't disagree with you. But just to be clear, Raedric is the lord of Yenwood and the entire region goes lawless, not just Gilded Vale itself. I'm not saying that somehow invalidates what you said, just that.. it should be said. I could see how it would go to s**t when people flee Defiance Bay, though, and come to Yenwood. Might turn into a bit of a wild west (which actually wasn't that wild). -
XP since 1.05 ?
Luckmann replied to Panda Baby's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You get +10% for each party member missing. So if you are soloing, you are gaining +50% experience. This ensures that unless you want to overlevel like crazy, you need to fill up your party as soon as you get to Gilded Vale, before you consider doing anything at all. -
What's your Deflection and defences? It's entirely possible you're simply not getting critted. My Pallegina is an off-tank using a greatsword and she only gets critted once in a blue moon, triggering her boots to cast Consecration. I imagine that a better-built Fighter could have an even bigger problem getting critted.
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Well, Eder does not lose his faith in Eothas because of his origin, but because of Waidwen's actions. In my ending he started believing again (happy ending) in spite of knowing about gods origin. Staff with Woedica and Magran is pretty unclear, I feel it's some element of greater puzzle, yet to come known in sequel(s). I think people of Eora have no idea about gods origin, most believe they are their creators or something similar. Discovering the truth of their nature could result in chaos or even civil war, espiecially in countries rooted heavily in faith (Aedyr, Readceras). It means discrediting of authorities (Woedica, Eothas) in those countries. If gods are made from us (kith), they are like us, they only exist in diffrent form of life like human, bird, cat, fish etc. But essentially they are modded version ( ) of our (kith) soul. That being said, there's about 6-10 people that actually know the truth. At best there's the foundation for a new atheist cult, hardly the stuff of anarchy and civil wars. At the same time, the belief in the gods are fundamental to most people's lives, on one level or another, to the point where there's not even any need for missionaries (at least not in general, or as a central authority, like the one that grew into the Inquisition of Engwith). I hope that in sequels and so on, unless it's a direct continuation of this specific storyline, that they bury these things in ambiguity and doesn't make it an ongoing theme with edgy atheists in every corner and casual options of opposing religion from an in-character perspective.
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Why must you oppose Raedric VII?
Luckmann replied to Luckmann's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Because Raedric is not just paranoid about Eothasians and Hollowborn, he's also paranoid about Kolsc. And unlike the other two, Kolsc is actively trying to kill him, sending assassins and whatnot, so his paranoia is justified. When he is sure that Kolsc is dead and his position is secure, he relaxes a bit and no longer executes people at the slightest provocation. Have a very nice day. -fgalkin The thought did occur to me, but then I think that should be reflected in the slides. Even if you just kill Raedric and Kolsc takes charge, Kolsc isn't even mentioned, and if you don't kill either, Kolsc is also not mentioned as exacerbating Raedric's paranoid condition. It could be entirely true what you say, but then there should be some emphasis on that to make it clear. -
It's my understanding that Eothas was allied with Woedica, or at least supported her on some level (redemption of Eothas vs. the punishment of Magran) and that's part of the reason Magran at least disliked Eothas, even prior to the supposed Eothas manifesting as Waidwen. Which just makes it weirder that Magran would ally with Woedica - the deity she once burned herself and the reason Woedica is covered in scars - to oppose Eothas the one time Eothas actually takes up arms and fights a straight-up war, something you'd see Magran respect, if anything. The idea that Magran is allied with Woedica and that's why he killed Eothas is.. stupid. I'm sorry, I love the writing of Avellone, and before that point in Durance's storyline, I thought Durance was an amazing character, amazingly written and with a rather amazing questline, even if it was "just" dialogue. But that one part, that ending, is so out-of-place, so forced and so just plain weird that it completely put me off the character. I have no idea what they or he were thinking, it feels like Avellone had a stroke. It would be equally conceivable, based on available evidence, that Magran opposed Waidwen because he believed Eothas to be in cahoots with Thaos and Woedica, rather than the other way around, and chose to sacrifice The Dozen not as a punishment or seeking to see them dead, but as a divine sacrifice that Magran would consider a test and an honour, the implicit "rejection" of Durance being for different reasons completely, maybe even divine shame, seeing as how she can probably perceive the shattered soul when she looks upon Durance, rather than his corporeal body (which is also, to be fair, fairly shattered). But that's not even presented as an option. You're given two options. "Just a feeling", which doesn't mean anything and results in Durance ridiculing you, or a wild and inconsistent conjecture for which there is at best a flimsy rationale about Magran wanting to see Durance and all of The Dozen killed, somehow making you believe that Magran is allied with Woedica. Like what? I agree very much that they should've been more ambiguous in presenting the gods, especially towards the end. Some things feels quite forced (like has been mentioned in another thread, it's practically hammered into us that Eothas is dead, even though in-character there's a lot of supposed ambiguity on the subject, or that Magran is now allied with Woedica and essentially betrayed Durance.. like.. what?) and furthermore... it really overshadows the main plot in the end. You are practically asked to take a position on the nature of the gods and so on and so forth, and I feel like there's too much emphasis on the implications of the gods not being "real", rather than what has been the main plot up until that point - the Leaden Key, Thaos and the hollowborn crisis. Yes, all of this is intrinsically connected to the true nature of the gods, but it's presented as some huge moral implication without much of a build-up prior to that point that you have to take a stance on, be upset by, or support. Precisely because of the enormous implications, it comes off as out of place, overshadowing the main plot as presented before that point ("that point" practically being when you reach the burial island and then jump into the pit), and forced. So not only do I feel that it should've been kept a lot more ambiguous, but presentation and pacing suffers a lot, and presenting it as a major plot point in a completely different campaign or storyline might've been more appropriate.
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XP since 1.05 ?
Luckmann replied to Panda Baby's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Really? I haven't played with the next experience yet, but I find that extremely hard to believe, but I'll be pleasantly surprised if it's true. Which is utter poppy****. -
I'm not sure they do hate eachother. Magran's "hate" for Eothas is easily explained by the worshipper's interpretations of Magran's more recent actions. I hate the end of Durance's questline because it makes no sense. There is actually extremely little to support that Magran was allied with Woedica against Eothas, yet we are forced to not only make that claim in order to finish the questline, but to shatter Durance's faith to do so. It feels forced and it makes me believe that it is the canon story, that it had to be told somehow, no matter how terribly written or out of place it came across, apparently. But even so, there's actually extremely little to support it, which makes it feel just dumber. I think the whole "three gods of death"-thing is just faulty presentation by the developers. They're actually quite distinct, not simply "death". Rymrgand is the god of dying, the continual process of decay and entropy. Berath is the god of death-in-life, of cycles and doors, paths, and it is inevitable to pass through his gates when you die and is reborn. Eothas is practically the opposite of Rymrgand in this, being the god of light and redemption, and even growth on the fields (through the aspect of Gaun), and he only appears to be a god of death insofar that you need to die to be reborn, die and be redeemed in your next life, and so on. Come to think of it, I can see Eothas as the one god that will actually muck with your soul when it's reborn, like a reformed criminal eothasian being plucked - upon death - from the paths his soul has been on before, and put upon another track. Or someone that would shave off the many things that weighs down a soul upon rebirth, of his faithful. "It shall be as a new soul, have no fear, for in the darkness lies the light of redemption. Come to Him and He shall redeem you amongst the stars, the heaviest of burdens lighter than the feathers of the sky, to be reborn in the dawn of his morning sun."
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Patches and save games.
Luckmann replied to direth1105's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Some will, some won't. -
is steam down
Luckmann replied to majnoon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
When my internet is down, I spend my time playing Pillars of Eternity. -
Well, there's that certain armor you can loot when doing the first crucible mission. I never can quite remember the name, since it's something nordic, but it looks like a pimp outfit, complete with red and gold variations. It gives Eder the speed needed for the instances you mentioned. Boots of speed, no way. If I happen to pick them up again, they go right into the resell chain. You're probably thinking of Äru-Brekr, a red Brigandine armour from the Built To Last quest, but.. it doesn't actually give any speed mod.
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Those are good questions that Eoran philosophers will struggle with for centuries. That being said, we know that souls can be killed, as in incapable of being reborn again due to.. whatever. So I'd say that there's a definite difference between being shattered and being destroyed. I don't think you can destroy it completely, though, just sorta grind it to dust, I suppose. Shatter it beyond viability?