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Everything posted by Azdeus
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Funny, sad and true - it detracts alot from the game. It's quite often things come to a screeching halt, just because someone forgot the exact phrasing of something. There are whole doc's with twitter clarifications about rules from the designers to keep track of, plus Unearthed Arcana changes besides the "normal" erratas. I found out that the Ranger errata is now invalid because they designed the extra splatbooks around the players guide gimped version Ranger because they don't want "two versions" of the class floating around. Really annoying too, because the errata Ranger class is not wholly useless... But if you combine it with the extra classes released in Xanathar's Guide to Everything you get an absolute beast of a class, atleast in combat. Now you're bad at combat and worse ranger than a Scout Rogue.
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Wow... that clock speed on the GPU. O.o
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I'd say I really don't know quite how to rank things to get to a few condensed points, I'm going to regret my decisions later I think. Rules wordings. The game is really assinine about this. Punching someone with a fist? It counts as a "melee weapon attack", but not an "melee weapon" or "attacking with a melee weapon". You have to keep in mind whichever kind of attack your spell/ability/feat ties into, and your GM might have to ruin your carefully planned out turn and have you restart your planning. This is not a problem specific to melee, but they're the ones that most often get hit the hardest by this. Concentration: You can only keep one concentration spell active at a time. Great in some ways, but a hassle to keep track of and makes spells that hold your concentration much less appealing. You will also almost always choose the same non-concentration spells, because it gives you one less thing to remember, which leads to a very much cookie-cutter feel. A cleric will always have Spiritual Weapon handy, it's non-concentration, uses a bonus action and it's a relatively low level spell. Spiritual Guardians is the same thing, use an action to cast, Concentration, does Continous AoE damage that scales with spell slots spent, and slows down enemies for a 10minute period or until your concentration is broken.. Feats: Ties into the one above. You have very few feats, they come at fixed points in the class and not tied to character level, can be used to either raise stats or get a feat. Some feats are just so very much better than others. War Caster gives you advantage (Roll 2d20 and pick the highest dice) on Concentration checks against damage, allows you to use Somatic spells without needing a free hand (So you can have a weapon and shield always at the ready, instead of having to drop your weapon and pick it up from the ground if you want to cast a spell) and let's you cast a single target spell as an opportunity attack. Or you can take Weapon Master and gain proficiency in 4 weapons and +1 to your Dex or Str ability score. Not bonus, score. Yay. Skills; Are generally all determined at character creation, if you want a new skill you have to use a Feat to gain 3 different skills or tools. You don't dole out points anymore, skills are your ability score + proficiency bonus (That rises with character level), so if something changes after character creation you will have to sacrifice that build you wanted next time you get an Ability Score Improvement (Feat) if you want to learn that skill. Or spend months with a personal trainer, paying him every day. "Bounded Accuracy": 5E is based around this, essentially all checks and ability scores are "limited" to 30, except when they aren't, so they've limited the scaling on everything. Proficiency bonuses range from +2 to +6, you only apply this bonus to things you are proficient in. So you can't really roll for attributes anymore, because those stat bonuses are worth too much, if you get lucky you can start with +5, so you apply that as a wizard would to Intelligence, the Cleric - devout as he is - chooses Religion as a skill, he has studied under the High Priest of Amaunator - but he will still, statistically, be schooled about his own religion by that Wizard, until level 13 when they will be equals.. Doesn't really help with point buy either, since Intelligence is less important than both Wisdom and Constitution, and possibly Strength if the cleric wants to punch people in the face for whatever silly RP reason. And that "bound" is not very difficult to break in various ways, rogues and bards get "expertise" in certain chosen skills allowing them to double their proficiency bonus, so hitting +10 in a skill by level 5 is far from hard. So you will end up with cookie cutter attributes aswell, 15-14-13-12-10-8, I actually ended up the second smartest character in a group because I refused to use the cookie cutter attributes, with 10. General encounter balance. The game is "balanced" around 6-8 medium combat encounters per day. If you don't mind that kind of slog, the game will eventually become somewhat balanced, because the casters will be able to do bugger all because they will be out of spell slots since they recharge on long rests, and fighters, monks , rogues and warlocks will become more balanced since they recharge on short rests. My group would never stand for something like this, it'd be a boring non-stop grind, but if you don't do this your casters will have access to all of their slots, so you need to up the ante - and it's easy as all hell to wipe a party this way because the maths get thrown out of whack. The monsters. 3.5Ed had tables for upping monsters level, 5e does not, so you have to improvise. I wanted my group to have an encounter against a minotaur in a mansion, it'd be an easy encounter for the group. I gave the minotaur a chain-mail upping his AC by two, increased his attack bonus by +1 and 34 more HP to even out the action imbalance. Nearly wiped the group out. Classes. Certain classes have really been left by the wayside. I felt so bad for the GM's girlfriend that decided to play a Beast Master Ranger... Magic Items. They're supposedly really rare now, meaning that the only way to really get a magic item is through dungeons since you can't buy a magic sword for your fighter. And your fighter really, really needs that magic weapon, because while casters don't care about mundane weapon resistance/immunity, because spells, Melee Warlocks, monks and shapeshifter druids get "natural" magic weapons after a while, your ranger, rogue and fighter don't ever get something like that. "Oh, look, a golem... anyone wants pizza? I'm sitting this one out"... ... "Hey guys, the pizza is getting... I was about to say cold, but it mutated legs and walked out... Oh, and me and Mindy started a family, and now our daughter works at the nursing home. Speaking of which, she wonders if anyone here needs their diaper changed?" **** me if some fights won't turn into a slogfest, especially at higher levels when casters have to plow through the books to find out the exact wording of a spell, check the AoE range, reference either the drawn board or ask the GM to specify the exact positioning of enemies, double check the action economy if they can actually do what they planned, and then execute. The fighter rolls his three attackrolls, the rogue gets two rolls, back to the next caster... Atleast the old editions had morale rolls for enemies that could cut things short, but why have any replacement rules for that? Wow, I have to send a kudos to whoever decided on the time between auto-saving time on the forum software, I got 3 hard reboots out of nowhere. Also, sorry for the rantiness Indira, I tend to grow bitter from remembering I've had to play 5e for months while waiting for my favourite game to come up again..
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Since I had to leave work for a meet at the driving school my replacement just assigned random trailers and random drivers to trips without asking him, so now I have the great pleasure of fixing things.
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Anyone here that runs folding@home by the way?
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Newer, older? Than Wages of War that is
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Wages of War?
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I'll see if I get a chance at work tomorrow, I usually have a lot of dead time to fill, but it might be fubar because of the Malware currently floating about
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I don't remember reading that short rests are applied after every encounter, from what I remember you have to make a dedicated "short" pause to actually rest undisturbed for a while. There are some more hardcore people that run days as short rests, and weeks as long rest, but the Challenge Rating system isn't tuned for that at all. Suddenly all guidelines in the Dungeon Masters Guide get's thrown out the window, but that said I do like the idea. Oh, you can break the game something insane with Warlocks. Google Coffeelocks or Cocaine-locks... Granted, they take a bit of effort to get going and your DM might come down hard on you if you do that, but theoretically they can have an unlimited number of spells given time. If i remember correctly, the gist of it is you take a multiclass level Sorcerer, they can convert spellslots into Sorcery Points and sorcerypoints into spellslots. There's actually no Rule as written that you have an actual limit to the spellslots, just how many you get per day, so you convert your warlock spell slots to sorcery points, and your spell points into Sorcerer slots and repeat. You would have to avoid long rests though as they ruin everything, which can be fixed with a quick snort of 100gp worth of diamond dust each day to cast restoration on yourself as a Divine Sorcerer or Celestial Warlock to cure the exhaustion... Hence Cocaine-lock. The one downside to warlocks are the few spellslots that you do get, max 4 spells in the end, and generally speaking locks don't get free 6+ level slots the same way, they're called Mystic Arcanums and are limited to once per long rest (Thankfully!). A level 9 Warlock has two 5 slot spells per short rest, but depending on playstyle/campaign that can become a ludicrous amount. Generally speaking though Wizards and Clerics reign as usual, without twisting the rules. I hate 5e. Both as a gamemaster and player..
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Well, because of the proficiency system they have in place in lieu of things like Base Attack Bonus, up until level 5 an Eldritch knight(Fighter) is as good as a mage (If he's proficient in his melee weapon) in a swordfight, the Eldritch Knight can summon two different "bonded" weapons from thin air, and that's pretty cool I suppose. At level 5 the fighter gets two attacks, and at level 11 three and 4 at level 17, which gives him an edge. Heh. Hehehe... A popular "mix" is a Hexblade Warlock that can make weapon attacks with his Cha bonus(And later add Charisma bonus to damage) and two levels of paladin. Warlocks get their (Very limited number of, but full caster level)spellslots back after a short 1 hour rest and slots aren't exclusive to your class, meaning you can use your warlock spell slots for your low level paladin spells. And at level 2 paladins get an ability called Divine Smite, which let's them do 1d8+slot level extra Radiant (Very rarely do monsters have resistance against this) damage. Normally paladins get 5slot spells at level 17, warlocks get them at level 9...
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Well, AMD claims RDNA2 will have a 50% increase in perf/watt, so the clocks might actually be fairly conservative for what we know which would help with temperature alot.
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You have my sympathies Shady, sounds like the worst timing ever.. My bosses has started to regret offering me a licence for lorries, noone seems willing or able to take on the tasks that I have besides the normal gatehouse stuff. xD
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I'll be honest, I'm not certain if I'm happy with my governments "inaction" as it is, they're helping out restaurants, cafe's, bars and whatnot, but it really feels as if it's buisness as usual except that at work 5 out of 8 people stayed at home from work/went home from work. Then again, I'm not really for a pointless show of force/action from politicians either.
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You generally don't want to multiclass in 5e, there's not much to gain really. You either multiclass for flavour or because you found something cheesy, for example multiclassing your Paladin after level two or five into Sorcerer, Warlock or Bard (All Charisma based casters) to get more spellslots to use for Smite. Spell casters sacrificing a full level of spell slots for two levels of fighter for Action surge to be able to cast two Action spells in one turn. Cheese to put it simply. Challenge Rating 7, I'm fairly certain. Dragons roam the breadth of the spectrum. Challenge rating doesn't really tell it all though, even though CR7 is meant to be a "medium" difficulty encounter, if you only have one enemy just pure Action Economy will make it a piece of cake, even with Legendary Actions/Lair actions.
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3 people + one boss called in sick this morning, meaning more than half the dayshift is home sick. It's going to be an awful day. Edit; Oh, right, the on-topic stuff that I forgot because of my whinging. Since the medcare officials decided that no hospitals should have a stock of equipment but be served by a central storage "at need" we're running really low on equipment, and since many borders are closing, stuff we've ordered years in advance "for contingencies" has been seized by the government of the country where they were produced. Really clever idea that. The **** were they thinking with this "plan"?!
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NSFW and all that
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You want a secret handshake with that aswell? What are we, the shriners? And yeah, AP without the shadow of a doubt. It's unique.
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We don't know how the mechanics will work exactly, I'll know wether it's a FPSLARP or FPSRPG once I sit down and discover what's most important, my skills or the skills that the character in the game developed. Heh, I'm getting flashbacks to Fallout 3's development boards... Yeah... definetly having flashbacks XD
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On a different note, I wonder why most of the people I know of that are interested in getting telescopes are lorry drivers, or in my case a prospective one. There are three drivers at work that has built their own little observatories. I couldn't agree more, especially after having a small taste of it!
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I've got that on my little wishlist, but they're fricking expensive to be honest.
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Spent 6 hours last night by the lake, small fire, lots of hotdogs, a couple of glasses of rum and just chilling, listening to a really quiet night, no car sounds, no birds, no wind just the light crackling from the fire. Got up when a helo flew over and disturbed the "moment" or I'd probably have sat there for hours more. I need to do that again. Thanks for the tip GD
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Haha, I do love the cold, but we've had record rainfall and heat, neither of which are particularly to my tastes :p
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I have a little light pollution to the north-north-west where a town is and to the south-south-west whenever there's a football game, but other than that I'm golden.
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Double post, but... I got inspired and checked the weather for tonight, looks like it'll be clear for once, so I might take inspiration from GD and relax away from everything for a couple of hours atleast and head into the woods, maybe bring some nice hotdogs and buns, some dry firewood, and head to the windshelter I built a couple of decades ago on a piece of promontory by the lake in the woods with my gramps. It's 15 days to go until it's been 20 years since he died, but the timing will be good.
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I'll admit to being jealous, the weather here doesn't allow anything close to that