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C2B

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Everything posted by C2B

  1. It actually has a pretty big fanbase and it's considred a cult hack n' slash by many for consoles.
  2. I believe the stance system is applied to all the classes, but it won't be one-handed VS two-handed for all classes. In the screen-shots, we've seen that the Archon was wielding either a traditional wizard staff or some sort of (apparently magic-created) spear on fire : those two weapons are probably indicator of different 'stances' for that class (with the staff, probably the close-combat and fire-kicks, and long-range damage when wielding the spear). I suspected that much. I just hope we aren't limited in usuable magic through it. @WUE I didn't really refer to that point though.
  3. I wonder what they said about Diablo 3? Anyway, from what we know about the stances, the special attacks etc., that description is a little well.... Come to think of it. The system that was explained until now. Does that just count for the guardian? I don't remember hearing anything about the magic system as of now?
  4. Why didn't you think of the consequences of that joke.
  5. Bottom line.. it costs more to hire 2 VA then one VA to play 2 different non-major characters. Its a cost vs benefit formula and the publisher will most always go with the cost saving option when it comes to the VA. Which really isn't that bad if the VA is talented. Think of people like Billy West on futurama.
  6. Ohh, you never let me do the cool things. As for the entire thread: I, for one, am extremly hyped for the system. Sounds awesome and is something I always wanted. Too Human kinda attempted this but it had its fair share of problems.
  7. I talked about gameplay. Not about other elements.
  8. I honestly attribute it to Nathaniel. Storm of Zehir had pretty good gameplay changes as well. And New Vegas has Sawyer.
  9. I will throw myself in their FANBOYRAAAAAAGE and inflatable swords and create a path for you to pull through should the day then come.
  10. Just play the game on pc. After what Nathaniel said the different interface should be great for you, no?
  11. Was the inventory shown? Were you at the gc? Do you have a picture? Can you explain the inventory?
  12. Uhm what? You're kinda contradicting yourself here you know that? Also it doesn't change anything that the battle system can be used one way or another. It STILL has depth. It STILL is hard to master. IT still isn't just a "brainless button masher" Not to mention, you're kinda saying elitist devs are the good kind. And what does that even MEAN "attached to their battle system". So devs that take their time to make it accessible for low skill players aren't attached to their battle system?
  13. OT: his artworks for Resident Evil RPG (cancelled?) This is some great concept.
  14. Did you ever spent 10 minutes with Devil May Cry or similiar gerne like Bayonetta? Because as overdriven as they are these games have probably the deepest battle system of any game available. Sure you can mash buttons. Does it mean you mastered anything of the battle system? No. Poor example. Those games feature “automatic mode” so that they could be finished by nothing but mindless button mashing. Nope. Just isn't true. If you're not playing on easy.... Try this games on normal or hard difficulty. Try them. It's just not the truth. (Also just because there are games that feature such modes to give even casual players the ability to play through a game. There's NOTHING wrong with that.)
  15. Did you ever spent 10 minutes with Devil May Cry or similiar gerne like Bayonetta? Because as overdriven as they are these games have probably the deepest battle system of any game available. Sure you can mash buttons. Does it mean you mastered anything of the battle system? No. In Crpg's you can also just click on things and throw the seemingly best equipment on the charachter. That's the same argument.
  16. Why should he review builds? Square-Enix doesn't owe anything to Chris Taylor. It's his series. And it's nice to see that SE does that in my opinion. No it's not. The franchise now belongs to SE, they don't need approval from Taylor. .... Ok, you didn't understand how I meant that, do you? And do you have a problem with Taylor or something? This is such a minimal point and you are getting all worked up about it. Chill, man. Edit: Yeah, there are thousands of Total Annihlation and DS 1 fans who want to have a word with you.
  17. Why should he review builds? Square-Enix doesn't owe anything to Chris Taylor. It's his series. And it's nice to see that SE does that in my opinion.
  18. Which leads to the question. Will there be a different UI for Mouse control?
  19. Honestly? It's damn nice to see the voice of reason in the jrpg/wrpg debate.
  20. VA's are absolutly great and a big improvment over 3.
  21. I'm not surprised. I was more surprised that 3sat even made an interview with you people. (Not with ill intent. They just have nothing to do with gaming. It's a tv channel that focuses on documentation, culture and classical music.)
  22. Well, the interesting things the preview talks about - Mass Effect/Alpha Protocol similiar dialogwheel without a time limitation like AP - There doesn't seem to be much animation when they talk. Probably not done as of yet - There's a hero class called Guardian and about stances. Nothing new - It's an action battle system meaning you can press/click to attack. When attacking a focus meter fills to use special attacks. If you have an orb too the attack gets stronger. Meaning: you have an 180
  23. Let me translate that for the ones not understanding what Jean-Eric is trying to convey here: "We're building a game that has to run as good on the lowest common denominator (ie. five year old, underpowered consoles) as it does on your Core i7, triple-SLI rig" I'm sorry but I'm not seeing how being held back by inferior console hardware is in any way good for us who like to pimp our PC's. On the other hand this form of development means better reaction to bugs on a multiplatform basis. Which sounds great. I also don't see the problem with the graphics too much. It looks great! though I hope high res textures are still implented in the pc version.
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