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C2B

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Everything posted by C2B

  1. Did I mention Alpha Protocol there? I was just making a general comment about the lack and level of polish in different games. Since it's not really that rare to see a crpg that isn't as polished as your average shooter. But anyways do share the link, cba to go find it myself. I was sure funcroc posted it on the other thread.. And yeah, I know you didn't mention Alpha Protocol, but the thought of what the game could have been pushes the wrong buttons of my gamer side. I saw it before and for me it reads more like extremly troubled development. I mean layoff's, levels that don't work for whatever reason. I think they fiddeled around with it that much because they had to to get it working in the end.Not because they wanted to.
  2. Technically you don't destroy ANY corporation ("just" their CEO for the time beeing though you can damage the coorporation so that it goes under in the future). Even AP more or less cans itself. Well, Parker does after you run free. And AP isn't really "evil" in the first place since it's more or less used by Leland thanks to goverment contacts. Also you can join terrorists, take over the corporation, join the CEO. AP is more or less. Starting Location - 3 Hubs - Endlocation in enemy base. And that's more structure than story. ...you realized I was joking right? Yup When has this even begun again? Did NWN start it or a game before?
  3. Technically you don't destroy ANY corporation ("just" their CEO for the time beeing though you can damage the coorporation so that it goes under in the future). Even AP more or less cans itself. Well, Parker does after you run free. And AP isn't really "evil" in the first place since it's more or less used by Leland thanks to goverment contacts. Also you can join terrorists, take over the corporation, join the CEO. AP is more or less. Starting Location - 3 Hubs - Endlocation in enemy base. And that's more structure than story.
  4. Damaging bugs I've encountered on my playthrough were UE3 bugs (which weren't really worse than other UE3 games) and the enemy respawning. In comparison to KOTOR and NWN where I encountered gamebreaking bugs multiple times... AP is tons better on the buggy side.
  5. I think he was less talking about rpg's but more generally about that shorter games have a higher chance of actually beeing played through. (Of course the quality plays a role too)
  6. I know, right? I mean, expecting more than a dialog box "Alpha Protocol has crashed" from the patch is preposterous! I wish I could deliver that kind of "fix" at work... I think he was sarcastic.....
  7. According to reaction I'll stay with 1.0. But what the hell happened here? There are so many things wrong with this patch beginning with why the hell it's only an executabe. It would be nice to hear some sort of statement to it.
  8. That's a good joke. Ha ha ha ha ha ... Tell me that's a joke
  9. I'm an idiot. What about non secret passages. How expansive is the world on its own. Is the level design straightly linear?
  10. With Leprachauns at the end? Will there be Leprachauns in Dungeon Siege III?
  11. I interpreted is as a yes since he threw in that managment to allow fast changes went into the design process of Onyx which in turn allows for a much more detailed world. So, why wouldn't there be?
  12. You said absolutely nothing with this post. Just "No you're wrong, oh and you're a baby." No points. At all. Short Summary of my post and its points. 1. I called you out on first saying that the charachters are crap and now revising that statement. But you admitted it so I have no problem. 2. You still don't have any reasoning I have seen. Please tell me where it is. It's still No, I'm right 3. You still didn't get the main theme AP was going for. Zoraptor is right in that regard with "Better good than original" BUT... Tropes =/= Clichee's. Anyway how you write a story you will hit troopes. With the same measurment most storys would be unoriginal. But they are not. It's how you combine the plot and its elements that makes it original. VTM:B does a very good job at that. While there are many major troopes concerning vampire's are in. Clichee's are really rare. Is VTM:B an original story? Yes, yes it is. It's not 08/15. AP does a different Approach. It's Spyfiction that combines Spyfiction. The whole story is modeled and structured to fit spy movies and literature. But while it takes the clichee's and plays with them it's not unoriginal at it. For example Nina's betrayel. In most Spy fiction there's the clichee that your agency betrays you after you have done questionable Job XY. Maybe there is even someone close to you that still belongs to them. But having the NSA inscenate this through Mina to get a 3rd party to go after AP's operations and finally base. That's pretty neat and dare I say pretty original in the spy gerne. AP has tons of stuff like that.
  13. I didn't. I said there could be more conversations with them. But hey. It's not like you contraticted yourself with this post but at least you admit it. And no, you didn't get the main theme. You simplize it and completly miss the point. And You still don't have any reasoning besides crying like a child. Edit: And I'm going to bed. Till tomorrow.
  14. "LOLOLOLOLOLOL I NO U R BUT WAT AM I LOLOLOLOL" This board is pathetic. That's the best you guys can come up with? You guys are comparing one of the best games ever made to one of the worst. In my analogy AP is to Big Rigs and VTMB is to VTMB. AP is overrated boring ****ing ****. Seriously. There is almost absolutely nothing reedeming about it. Gameplay? ****. Story? Stereotypical. Characters? Not interesting and stereotypical. Oh, but it has some C&C every once in a while. Totally a flawed gem. Stop sucking Obsidian's ****, they need to learn from their mistakes. I like Obsidian, I really do. But AP was ****. Yeah, it's pretty clear that implying we're sucking Obsidian **** is superior reasoning than us calling you out on the obvious flaws of your reasoning. I won't even comment on the stereotypical story and charachters because that implies two other things: 1. You didn't get the main theme that is behind the game. 2. You have no idea about what a (living in your mom's basement does that to you). Nearly every charachter in AP was well fleshed out and followed a major theme of human behavior (or much like point 1 was based on popular spy fiction).The dialog played with it quite a bit in conversations which also benefited the charachter reputation system. Though on the downside there wasn't that much interaction with them. Especially Darcy, Westridge and Sis (In the case of Sis because the idea behind here was so awesome and would have been even better fleshed out). Prime examples are Marburg and Parker. But hey, why do I explain that to you? Oh yeah, that's right.
  15. Forgive my ignorance... whats falloutnow? Lexx's german Fallout forum. He speaks about how he frequently visits german boards in the interview. He's even registered there though he hasn't logged in in over a year. He probably read it though since then unsigned.
  16. By the way. FalloutNow seems to miss you Sawyer.
  17. And what's so retarded about it? You are aware that you are calling yourself a retard right now? Because I don't think you like that game. Because I think you just want to make a point by pulling up one of the worst recevied games ever and you actually think this makes your point somewhat valid. Well, it just doesn't.
  18. Yeah, yeah. Totally comparable. It's totally the same. Comparing two flawed games and calling a game the best game ever. It's uncanny. I think this discussion is at a dead end, people.
  19. No, no I don't. I still want the timer, I still want the stances, I still want non repetive, branching dialog, I still want everything. I just don't think that an existing system can't be expanded, adapted and optimized. Furthermore, falling back entirly to an old system or starting a new one entirly from scratch isn't the best solution. Because that isn't efficent nor does it benefit anyone.
  20. Excuse me, but were did I say it would have been exact the same game? I said it would have worked for it too. Also wasn't the original Design of Mass Effects dialog system stance based too (without timer)? But the fact that it has a timer and that you can't go back to the old part of the conversation are the defining features of the DSS. And having that system inevitably completely changes the structure of the game. Structurally Mass Effect was still very much a normal Bioware RPG, while having the DSS would have made it much much much different and would have probably cut out a sizeable chunk of side quests. How is that even a defining feature? That was because of the narrative structure of Alpha Protocol NOT because of its dialog system It's more of how you arrange it. For example: Have a number of main topic's in the first choice. Now ask about one topic, go through it DSS stlyle according to choices and when the topic is finished make the option unavailable. Repeat. And at the end use a CALIBRATIONS like sentence. And thats a one second thought simple idea by me with tons of improvments you could make. And how in the world are these "facts" inside the dialog system. They are not unchangable and can be improved. Like sooo much in AP sadly Edit (The more I think about it. There isn't really a big difference in much a way between the two systems. It's a different approach to it)
  21. Excuse me, but were did I say it would have been exact the same game? I said it would have worked for it too. Also wasn't the original Design of Mass Effects dialog system stance based too (without timer)?
  22. In my opinion I don't think that's an issue if the options aren't as many or the timer was used better. Nor do I think that it is only usuable in Spy games. It would have worked just as good in Mass Effect and especially in the first we wouldn't have different options with the same lines. Also if I remember right it was probably the feature the least reviewers complained about.
  23. I honestly completly disagree there. Alpha Protocol's timed dialouge system was the best (except for the descriptions on the wheel) I ever experienced. The Talk felt dynamic, interesting, real and in contrast to other dialog systems lines weren't repeated 250 times in a row.
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