Everything posted by C2B
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Offical Website updates/expanded
I don't read that. At All. In Question A: He states that the level stays on the host game (which only makes sense, since you know level-scaling) (And its about local co-op) In Question B: He states the savegames stay with the host. Which also can just mean level progress. Both Questions and Answers do in no way talk about benefits the joining player may receive by playing for his own host game or in general. Though, Multiplayer-Achievements have been confirmed already. Also @hopfrog Considering Torchlight 2 will be a multiplayer focused game anyway. Yeah, I think you should have before this "news".
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Layoff hits Obsidian?
Do we know that it actually IS cancelled?
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Layoff hits Obsidian?
This is some seriously bad news. Hope you get a job again quick.
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Previews
I think we can figure out the mouse scheme for moving at least. It looks like we will have to hold down something to make the character move forward, while the cursor's position will indicate the direction. I'm betting on a key of the keyboard, it's more comfortable than the mouse and it leaves two buttons ready for attacks. I suppose the attacks and abilities will work the same way. So, not really 'point & click', more like 'point'. Also, I think the cursor is obviously not the last version, it's kinda ugly and too small for my tastes. It wouldn't be more comfortable because you still need your keyboard hand for using ability/stance hotkeys while moving. You can't really map 3 different abilites per stance on a mouse + Attack. I'd think it just supports holding the mousebutton down for movement. Edit: Scrap that, I think I get now how you mean it.
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Previews
Was impressed too. I actually prefered German Anjali to the Englisch one.
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Previews
German Gameplay Video from PC Games$ http://www.youtube.com/watch?v=qwopgZ9lkAI Edit: Apparently its also the first one that shows somewhat mouse controls
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Lead Game Designers!
PS:T, KOTOR 2, AP, BG:DA He wasn't Lead on BG:DA. Level Designer on that one. Edit: Also he was Lead on Descent to Undermountain. (Though to be fair he came in late on that one and still regrets to be involved in it.) Mobygames also lists him under Fallout: Brotherhood of Steel. This can't be true, can it? Tip: If you check Mobygames for developers, ALWAYS!!!!! check the credits. Not only the development team gets mentioned in the credits of a game. Don't forget that. In the case of F:BOS he was mentioned under "special thanks". Mobygames isn't realiable really... Infact, the credits list for most games will be missing a fair few people. Its still pretty reliable for most devs and well known games. (At least as reliable as an internet platform can be) Also I never came across something that was really wrong listed so far. Just stuff missing or non-specefied.
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Lead Game Designers!
PS:T, KOTOR 2, AP, BG:DA He wasn't Lead on BG:DA. Level Designer on that one. Edit: Also he was Lead on Descent to Undermountain. (Though to be fair he came in late on that one and still regrets to be involved in it.) Mobygames also lists him under Fallout: Brotherhood of Steel. This can't be true, can it? Tip: If you check Mobygames for developers, ALWAYS!!!!! check the credits. Not only the development team gets mentioned in the credits of a game. Don't forget that. In the case of F:BOS he was mentioned under "special thanks".
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Previews
Machninima also has a preview/interview video up http://www.youtube.com/watch?v=TugHmcu6p3M Edit: Also Youtube still has the worst comments
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Character reveal trailer
Anjali is here http://www.videogamer.com/videos/dungeon_s..._medium=twitter
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Previews
Locally? Yes MP? No Thats the question here. And what people have been complaining. And no it doesn't seem to work the same way as said before in the Destructoid interview.
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Previews
What? Again: What do I/my charachters get for playing co-op? This hasn't be clarified the whole time. Do I get for example a certain amount of experience points. Do I get to keep some of the loot for my own game. Do I get other bonuses like special Deeds or Talents?
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Previews
Thats not really what I'm asking. That Level Progress and the charachter with the specific progress itself stays on the host game is clear. What gets transfered to YOU for game YOUR charachter/level progress hosts or what other bonuses there are isn't. This is also the main point that gets critizied. What do I get?
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Lead Game Designers!
PS:T, KOTOR 2, AP, BG:DA He wasn't Lead on BG:DA. Level Designer on that one. Edit: Also he was Lead on Descent to Undermountain. (Though to be fair he came in late on that one and still regrets to be involved in it.)
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Previews
Nope, its for local co-op and we knew that already.
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Previews
Interview with Nathan Davis http://forums.obsidian.net/index.php?showtopic=57265 This gets rather annoying now. Its already pretty clear that the savegame itself on the hosts game gets saved on the host (which only makes sense with the whole scaling buisness). We want to know if certain progress (loot especially) also gets saved to your own Char.
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Aesthetically pleasing female character designs.
..... I..... I..... This is the best forum ever. http://en.wikipedia.org/wiki/Statistical_significance Yeah, because that applies here or - to say it in a better way - everywhere. And is in any way connected to whats wrong with your statement. Edit: Ahhh, I don't want to play anymore. Studies without raw numbers = Worthless Even with the numbers people can draw conclusions that aren't the truth/only a part of it. Because they only analyze the numbers to prove some point. Thereby overlooking context or maybe they interpret things wrong/make assumptions or they just didn't cover every important information in their study. Try something: Give 5 people the same amount of information and then let them isolated draw conclusions from it. Random internet study that is full with pretentious talk that was written by some random dude: Buahahahhahahahahahahahahhahahahahahaha
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What are you playing now?
The story would actually be pretty good if it had time to get working. It's written by the guy who did Red Dawn and has several references to that movie. Theres something wrong with this.... Hmmmmm........ Ah, I got it: You're from the US, aren't you? Yeah, world makes sense again. Sorry for bothering.
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Aesthetically pleasing female character designs.
..... I..... I..... This is the best forum ever.
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Aesthetically pleasing female character designs.
I don't know why you'd confess to putting the best poster (LoF) on ignore. He's so dreamy~~ Monte can't handle people that think they posses the "truth" for themselves, post some random Internet study/article (who can be disproven quite easily with a different one), dismiss other opinions and twists what others say to let it fit their own perspective. Fixed for accuracy. Also the last bit pretty much fits the last 2-3 pages where LOFs answers consists of just that. Dismiss the others opinion, twist them and post some article to prove "some" unspecified point. That way you are always "right". ITT: Arguments worthy of internet boards and politics. I salute you all, brothers.
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Delayed...
It doesn't sound different. They are just talking about totally different things. Theres nothing overlapping. What exactly do you mean? Edit: Watched the g4 one again. Nothings overlapping or really contradicting. For the points that are unclear: WE JUST DON'T KNOW YET. DSIII has a very special co-op system from begin with.
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Aesthetically pleasing female character designs.
oo Volourn we agree on something. Well, I don't find it average. But I have my problems with it. @lordofflies: Yes, pretty much. Theres a reason we have this picture of women in the first place. That said. Not my own type. Also Volourn never said what you are accusing him of.
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Aesthetically pleasing female character designs.
I'm not talking about time to draw the thing. The time it takes to actually draw the thing and make it look good might be on equal terms, but it takes more time and effort to think up a concept that is pleasing to look at that does'nt show off several square feet of skin. Also goes for the general form aswell. I wasn't too.
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Aesthetically pleasing female character designs.
Thats a really stupid acquisation. Spending "thought" on something doesn't necessarily mean to make it as realistic as possible. It depends on the artistic goal. Just because a costume highlights boobs, doesn't mean there was no time spent in designing it. Whats the easy way out when it comes to art anyway? Wouldn't that be just copying already existing artworks?
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Nothing but Co-Op
From the other thread Not... really. Its still an action based rpg/hack n'slash. And there is even some hommages to the older systems in the gameplay itself. (The attacks that get stronger if you use them a lot) Furthermore the Creator of Dungeon Siege (Who should know best what Dungeon Siege is and what it isn't) wanted to focus on no party/one charachter even before Obsidian worked on DSIII. Also, already DSIIs gameplay was pretty different from DSI.