Jump to content

C2B

Members
  • Posts

    4194
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by C2B

  1. Obsidian or another company. I think GPG stated that they want to focus on their strategy games.
  2. I'm of the personal opinion that if Square focused less on its CGI department and more strongly on other things everything would be better for them again. That said that first trailer wasn't made by Square but Outsourced to some other company I think.
  3. New Trailer http://www.youtube.com/watch?v=TpyUY04vKxs...=youtu.be&a
  4. No, I didn't. Did they add branching quests and stuff like that? Then it may interest me. I'm just not really interested in hack'n'slashes, which is why I was initially going to avoid DSIII too (plus I didn't have a lot of faith in Obsidian nailing the gameplay.. and in a way they didn't, since they changed it a lot shifting it to another style). Theres "some" C&C, yes. And the Narrative is widely improved. Didn't you preorder on Steam?
  5. I'm agreeing with Volourn here, too.
  6. I'm not going to contest that, if they took out the parts of the Dungeon Siege experience that were fundamental for your enjoyment, then it's sad for you. Going to note that I don't consider the first two Dungeon Siege games RPGs, though, but I understand the definition of RPG is somewhat loose and everyone kinda has their own. WUE did you ever play the second DS? It actually added many rpg elements DSI didn't have or changed them to it. Its still not really comparable to classics but actually not that bad in it.
  7. .... I don't really think BG to DA is an accurate comparison. The changes are nowhere near as much. Though the Difference between pc and psp (DsII and Throne of Agony) is actually a better comparison. What gets me on the whole thing is that DS was never a steady series. Each big installment played differently. And thats actually rather common for Games by Gas Powered (Compare DS/DSII/Space Siege/Compare Supreme Commander 1 to 2) And I think I remember a Interview with Taylor who said something similiar. So the whole situation is really weird to me.
  8. Well, I get it. Though, I don't really think Fable is the best comparison here. Also Baman and ACs system is counter dependant so I don't really see the similarities. (Does DSIII even have a counter system?)
  9. How,.... How in the world is this game anything like a 2D Sidescroller? Its still by any means an Action-RPG and not much less complex than DS I & II (And even DSI & II aren't really seen as "complex" by the RPG commuity). This is NOTHING like the difference between a strategy titel and a first person shooter. .....
  10. Not.... really. Advertisment on TV, multiple Interviews, multiple Trailers, Comic. Its not as much as they do for Human Revolution but its still a lot.
  11. the game was built with a controller in mind so the gameplay fits fast reactions from the player. P&C is NOT for fast reactions. i think it was shoehorned into DS3 PC to allow a m\kb. i hope im wrong and i hope there will be enough constumizability to the keyboard. as i gave an example - spiral knights is a game that does this PERFECTLY - allowing both P&C and WASD movement. doesnt take a genius to do this. only will and the understanding that it's needed. @C2B, i dont hate ppl comparing things that shouldnt be compared. i hate IT when ppl compare. i hate the comparison. i dont hate ppl in general. ppl are nice most of the time there are a lot of common things in DS2 and DS3 but the way combat looks is not one of them. combat is fast and movement based in DS3 while it ISNT like that in P&C diablo style games where is "walk. stop. attack attack attack attack. drink potion. attack attack attack. potion. attack. win". in DS3 there seems to be a big emphasys on how fast u react to enemies attack which is more like "move. attack. attack. enemy swings your way so u dodge. attack. dodge again. attack. disingage close enemies and move to other enemies. attack. block. attack. etc". this type of combat is very action oriented. cant see how dodging quickly and keeping aim at enemies will work in a P&C method. if movement was WASD than u can keep the aim at enemies while u dodge and move with the keys. no problem here. the advantage of m\kb can be to its fullest with WASD+mouse to aim. this way u can aim and move seperately and aiming can be really accurate with long range attacks. the player loses nearly nothing over the controller scheme (he will be limited to 8 movement directions but that's never a real problem in action games) and gains extra accuracy with projectiles and efficiency with multi tasking. Oh, ok then^^. It will be interesting to see how it will work in the end.
  12. Uhm, no. It has a different focus but so did DSII already from DSI (And DSII was equally hated for it by DSI players). I think comparisons in certain areas ARE justified and you shouldn't hate on people because they are doing so. Regarding controls though I have to agree it is pretty different. Edit: Also, click for movement and double click for attack is used pretty sucessfully. Whats wrong with it?
  13. To be honest, WOW doesn't really have interesting lore/charachters/story. It has a incredible load of it but most of the stuff is proven fantasy clichees mashed together without going too deep into anything.
  14. Sorry for hijacking this thread but: How good are RIFT'S Charachters & Story? Yes, I know these are not things to exactly look for in an MMORPG but I'm looking for MMOs that also feature something in the narrative and interesting backstorys to quests. So far, I really like Turbines games (LOTRO is one hell of an adaption) and I'm eagerly awaiting The Secret World since Ragnar T
  15. Because the charachter you progress is used in your own hosted multiplayer game? Maybe you get some scaled items/experience? Maybe said charachter is scaled to the game you join with your customization?
  16. Damn you Tess. Damn you! Now I always have to live with the reality that Chris Avellone never passed out in my car and never will.
  17. Scratch that. Saw wrong. Though she hs now every part of her body protected.
  18. Nah, I liked the beginning. Reinforced (after Odos Journal) that Jeyne doesn't really have any support under normal farmfolk. Also Ziets won't write a comic but as far as I gather he supported the team.
  19. My god its hideous. Also I'm honestly shocked those are real-life boobs. Reinhart and Anjali are passable, but Katarina and Lucas
  20. Couple of new Screens too. Thanks Funcroc Also, I actually prefer the japanese website. (The Design I mean)
  21. By the way, the comic store launched and with it Dungeon Siege III #1 (Also you can read All Roads there) https://digital.darkhorse.com/read/411/
  22. We don't really know as of yet (Though it would be great if Nathaniel could answer this.) It doesn't help that we have so few footage with mouse control.
  23. I'd guess because of how the same screen co-op camera works.
×
×
  • Create New...